@surreality said in Horror MUX:
Hello, sea change.
I'm genuinely happy that people are having fun and I applaud the staff for providing a different experience that's resonating with some folks. But... it only becomes a sea change if it catches on with the majority of MUSHers. I really don't see that happening. There are too many unique factors at play here with the setting - the revolving archetypes (so death isn't permanent), the short stories, etc.
People didn't care too much about their characters in TGG or Paranoia dying either, but neither of those really caught on for the majority of the MUSH/TTRPG population.
The change I hope this drives is more game-runners being willing to ignore the "that'll never work" / "we tried that once in 1999 and it failed" naysayers and be willing to take a chance on something different. Even if that "different" doesn't include everyone or lead to a massive WHO list.