@thenomain said in Make it fun for Me!:
That is, this is me reminding everyone that people "win" at games for different reasons.
Yes, but my point is that some of those forms of "winning" are IMHO very poorly suited to the type of environment posed by MUs. (Others may disagree.)
It's like... I can be a competitive over-achiever by nature, but that's a crappy mentality to take to an improv acting troupe, right? If I always have to be the star of the show, my character always has to come out on top... that would be super-obnoxious, wouldn't it? That's all I'm saying here.
@Three-Eyed-Crow said, "You 'win' these games by telling the best story", but the key word in that sentence is story, not best. Different people will disagree with what resolution is "best", and there needs to be some way to resolve that. But when the focus is on the story and not on any one player's individual player-centric goals, then everyone wins.
Which I don't think is very different from your statement that "the game trumps staff and players alike". Because what is the game if not a collective story?
@surreality said in Make it fun for Me!:
The reason I steer away from sportsmanship is that it implies adherence to 'the rules' (including 'avoiding fouls'), and a lot of the worst actions are entirely permissible within the scope of the rules of a game
I actually have the opposite view of good sportsmanship. It goes beyond the rules and is more of the "good faith" notion that you're describing. Shaking hands and saying "good game" after the game has nothing to do with the rules and everything to do with being a good sport. Adhering to the spirit of the game (i.e. in hockey, don't do anything to hurt your opponent) more than the letter of the rules ("But that wasn't technically a slash, ref") is being a good sport.