So, the answer is “yes”?
Best posts made by Ganymede
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RE: Real World Peeves, Disgruntlement, and Irks.
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RE: TDM Modern Reskin
Okay.
SunnyJ may be able to help you with the Mage bit, if you wanted it. Or Theno. Or skew.
@haven said in TDM Modern Reskin:
Are you willing to take old TDM concepts on the new game.
Old Man Templeton may return.
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RE: Real World Peeves, Disgruntlement, and Irks.
@Auspice said in Real World Peeves, Disgruntlement, and Irks.:
The media sucks at being inclusive in advertising. We know this. I'm just glad they finally got over, after years and years and years, only celebrating women who pooped out a kid.
It’s not that the media sucks at advertising; it’s that the average American sucks at comprehension. So if the media wants to hock wares, it must do so by broadcasting the most simple message possible.
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RE: TDM Modern Reskin
The idea on The Descent was really good for a post-apoc game.
I think Chicago is just fine, but I'm thinking that it needs to be violent. Violent to the level of the Sabbat. Make it almost a warzone, as a result of simmering tensions between lingering crime elements dominated by vampiric factions.
Also, go with homebrew crime families and factions to replace Covenants.
I could tinker with Blood Sorcery for you. I was sort of working on that before for The Descent.
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RE: Good or New Movies Review
Detective Pikachu was so damn enjoyable. It's not a perfect movie, but it is a really good entry for non-fans, in my opinion. I know of Pokemon, but I'm definitely not in the "devoted fan" category.
And despite the reviews, Ryan Reynolds is perfect for the role.
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RE: The Unfindable Flag
@TNP said:
Without an OOC Masq, there's really no reason for the flag.
Additionally, if you have an OOC Masquerade, you should disable the +who command or make sure that it doesn't reveal a PC's location. Sure, that might make RP hunting difficult, but OOC MASQ YO.
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RE: Amber: Why Can't I Quit You
I miss playing with you, so I will gleefully follow wherever you may go, if invited to do so.
I do like the concept of Amber.
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RE: Do we need staff?
@arkandel said in Do we need staff?:
For the sake of this thread let's give up on trying to define what a "MUD" or a "MUSH" or whatever is and drill down to the essential question; can a roleplaying game be designed with little or even no staff necessary to run it?
Yes. BSG: Unification is a good example of this. Faraday ran the game herself, pretty much. Players ran a lot of the little military missions; all Faraday had to do (other than what she did do, which was above and beyond) was to simply tell the player base where they were and what sort of missions would be appropriate.
I loved Fifth Kingdom. There was little need for staff interference or intervention, but the plots that were run were enjoyable. Even when the plots petered out, many of us still came on to have good fun with one another. The tools were all there; we were only limited by our desires.
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RE: What do you eat?
@Taika said in What do you eat?:
The plan is to go keto/clean food, to give it the old college try to get my autoimmune shit under control (RA, fibro, chronic fatigue).
I think this is the best way to describe my diet. I like unprocessed foods and ingredients, and prefer steamed, roasted, and baked over fried food.
Except for diet drinks. Now that keto put me off of sugars, natural or refined, diet drinks actually taste sugary to me.
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RE: Do we need staff?
@bored said in Do we need staff?:
I honestly don't follow your argument. You say WoD = toxic players, but then point out WoD games that are exceptions. So it's the specific game, not the genre/system, right?
I don't recall ever saying that World of Darkness games are exceptions to any rule. What I said was that World of Darkness games attract a certain variety of players. That does not mean that other games do not do the same; my comment is specifically-related to a particular genre of games, and that genre is generally known by the system employed. There are a variety of games within that particular genre/system.
I am arguing neither that "few quality staff" > "lots of bad staff" nor that World of Darkness games require more staff per capita than other games. What I am positing is that having a Hammer around helps to keep away the certain players I've described which generally make everyone's life on the game miserable in myriad ways, and that, in my experience, games with no such staff member soon get crushed by these players.
I don't agree that World of Darkness games actually require more staff per capita, although this ends up being the case. As many can attest to, this occurs because of the certain variety of players I described. The general flexibility of the system, which is a boon to storytellers and players alike, can get gamed hard by people who want to twist it to their advantage, and this is a problem inherent in the system itself. In my opinion, this is a sad mockery.
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RE: Real World Peeves, Disgruntlement, and Irks.
@Ghost said in Real World Peeves, Disgruntlement, and Irks.:
It's for a team name/logo on a web portal that only we have access to. Nothing client or executive facing.
So ... Team CSD.
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RE: What RPG SYSTEM do you want to play on a Mu*?
@faraday said in What RPG SYSTEM do you want to play on a Mu*?:
Expert human (11) beats Expert human (11) -- 4 out of 10 times.
Expert vampire (15) beats Expert human (11) -- 6 out of 10 times.Shouldn't two humans of equal skill prevail against each other 5 out of 10 times?
If you think a 20% boost is an appropriate model for a vampire with an expert Presence or Dominate - hey, go for it. But that doesn't really sound like what @Ganymede wanted when she said "bend the odds in favor of a vampire expert against a mortal expert substantially."
You're right, it's not, but the mathematics are the mathematics and numbers don't lie. It just means I need to sit down and think a little more.
That Space Opera game, though, sounds squishy-funner.
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RE: The Basketball Thread
Bucks won the regular season. When the Raptors figured them out, they pulled off four straight wins, two from behind.
It’ll be a good series.
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RE: What RPG SYSTEM do you want to play on a Mu*?
@tyche said in What RPG SYSTEM do you want to play on a Mu*?:
Mind you, I haven't actually played it. But it reads well.
In my opinion, GURPS Vampire is absolutely horrible to play on table-top or in a MUSH environment.
That said, we were talking about whether Vampire could be adapted into a FS3 game, and I decided that I need to listen to Faraday more.
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RE: Game of Thrones
@Wretched said in Game of Thrones:
I want Maisie Williams as a hardcore action star kicking the ass of (or kicking ass along side) people like Jon Bernthal. Not 100% sure why but i could def see her as a badass murdery action star.
As far as I know, she's still signed on to play Ellie in the proposed live-action version of The Last of Us.
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RE: How to: make your poses less repetitive
@roz said in How to: make your poses less repetitive:
I'm generally not a fan of epithets in most situation, and this is a good article about good uses and bad uses that I generally agree with. In RP I tend to often find they muddle scenes unless you're literally in a 1:1 because it's really easy to lose who's talking. (Unless you're in a 1:1 or it's literally a situation or a game style where your PC's identity is obscured or whatever, your name should ALWAYS be in your pose.)
As an alternate opinion, I've found that mixing up capitalized descriptors and nicknames helps spice things up. For example:
Wes looks at Cumani with a cackle, eyes alight with mischief. "Is that so?" He looks to his left, and then to his right. "Why, how could that be? For it seems to be, as you well know, that but for what words come out of my mouth, whoever else could I be?" As if that meant everything -- his final answer -- Wes winks.
That could be re-written as:
Wes looks at Cumani with a cackle, eyes alight with mischief. "Is that so?" The Hierophant looks to his left, and then to his right. "Why, how could that be? For it seems to be, as you well know, that but for what words come out of my mouth, whoever else could I be?" As if that meant everything -- the Seven of Words' final answer -- the Acolyte of Madness winks.
Mind, Wes had, like, eleventy billion nicknames for himself, but I think the second example, even in a crowd, reads a lot better than the first.
It helps if your character has other attributes or nicknames to differentiate him or her from everyone else. Clarice, for instance, is the Murder Mouse, the Winter Soldier, the Icy Waitress, and so on. Erin was the Aquarian, the Scientist, and the Trash Panda.
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RE: Good TV
Is it good? I stopped around the start of season 2, it had gotten a bit too procedural for me.
It starts to get really interesting in Season 2, in my opinion. The characters have a bit more character to them, if that makes sense. The writers are unafraid to wander into the absurd, as comic books go, so there is as much laughing as nail-biting.
My partner really isn't into comic book movies but she is obsessed with Tom Ellis and his misadventures. And I could really watch Lauren German all night long.
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RE: Requiem 2e Bloodlines
As I said elsewhere, I also have plenty that I've written up. And, again, make sure your chosen bloodlines are tied to the theme and setting.