@ziggurat said in Social Stats in the World of Darkness:
problems on MUs are, more often than anything else, problems between people - it baffles the shit out of me that helping people learn to/be able to successfully resolve interpersonal problems themselves is not considered a viable course of action here!
To the contrary, I consider this a given. Yes, helping people successfully resolve interpersonal problems is not only a viable course of action, but a commendable one. I've acknowledged this several times, and would heartily promote it.
What I'm looking for is a system to implement when this is simply not possible. Perhaps the players don't trust each other, but that's a rare occurrence; rather, a system is usually necessary when the objectives cannot be reconciled. When reasonable people cannot come to an agreement on how a situation shall unfold, that's when they turn to whatever system exists to resolve the problem.
There are also holes in the system in general. For example, PC A sucker-punches PC B, but PC B just wants PC A to back down and away. So, in the situation PC B just wants to make an Intimidation roll against PC A to stop the fighting, but what are the appropriate modifiers? Is a single success all that's required; if not, how many? What if PC B wants to beg forgiveness to mollify PC A for the purpose of ending the combat? Is that a Persuasion roll? One success or many? And what about parity: why does PC A need to engage in combat over several turns, but PC B able to succeed with a single success on a social roll?
And so on.
Yes, a Ventrue Prince could use Dominate to cow an opponent, but she also should be able to do so with but a look, yeah? Because she's the Prince: she's got Status; she's got power; and vampires know you just don't want to fuck with her. So, other than turning on her Dominate-eyes, why can't she stare down a Gangrel neonate into submission? I see that as completely feasible.
Or what about a Rahu? Yes, there's Dominance, but Uratha know not to bitch-slap a Rahu. She should be able to cow someone with a damn glance -- but how? Without a clear system, welp, it's time to slash them to bitty pieces.
Anyhow, yes. Yes, I understand what you're saying. And when I said "irrelevant," I meant "as to the construction of a robust social combat system."
But if the result is a system that removes the need to problem solve or cooperate OOC in order for players to butt heads ICly by mathematizing social encounters as thoroughly, or even more so, than physical combat? You're not going to reduce OOC hostility very much, you're just going to reduce the ability for people to throw tantrums when they don't get their way (and note, people still do this over physical combat, in any system, so idk what kind of platonically ideal social mechanics you had in mind but even they might not do what you're hoping for). (Emphasis added.)
Yes, this is what I'm aiming for were I to create or implement a more robust system of resolution.