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    Best posts made by Ganymede

    • RE: MU Things I Love

      @reversed said in MU Things I Love:

      ...and then someone else comes into the public grid room like "Hey! Room for a third? :D"

      catra

      I didn't do it.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Good TV

      @greenflashlight

      Now, you see, that's where we differ. Kat Dennings' Death resonated with me, but I suppose I have a thing for sassy emo girls.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      @Kumakun said in TTRPG's You've Wanted to MU* (But Probably Won't):

      Mekton Zeta/MTS Because we all need more giant robots in our lives. Though this one, I think is just a matter of time for me. I have a hankering for some Mecha based Space Opera in my life. ❤

      Honestly, I'll take The Jovian Chronicles or Heavy Gear.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Dead Celebrities 2021 Edition

      @arkandel said in Dead Celebrities 2021 Edition:

      But damn, I loved it so much. This man was a legend. RIP.

      I know. I saw him in King Lear.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Dice code

      @Derp said in Dice code:

      If you're generating a number, and saving it to an array of some kind (presumably) then it's a very small step to save the array results somewhere for the curious.

      Yeah, I guess so. Maybe I'm just ornery.

      I mean, I don't care if I'm good at sex; what's important is --

      i just had sex

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @cobaltasaurus said in Real World Peeves, Disgruntlement, and Irks.:

      "Oh, <your doctor> isn't going to be in for the rest of the week."

      "You actually have a duty to inform a patient of their results upon request as well; please have someone call me back immediately or else the next one you will receive will be from my lawyer."

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Interest in Cyberpunk MU*?

      @faraday said in Interest in Cyberpunk MU*?:

      MUSH commands certainly have a learning curve, which can be daunting for new players.

      You also bring up "inertia" in the hobby, and that's also an issue. I no longer feel awkward typing "bbread <board number>/u" to look at all of the unread posts on <board number>, but I can understand if others do.

      Like everything, there's a bit of a learning curve and reward if you take some time to walk it.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @cobaltasaurus

      Sounds to me like they are lying to you.

      Your doctor, presuming they are ethical and competent, should have someone covering them while they are out, in case of emergencies.

      This sounds like one.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Seeking DIY Advice

      @derp

      Dude, when did you start eating elephants?

      I concur with everything here but add that I believe the most important first step is envisioning what you as a player would want to do within the game’s setting. In short: what am I the player to do here?

      That will help you choose if you need a simple or complex stat system, which will help you pick which platform to start with, which is where I would start when it comes to cobbling together the code.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Good TV

      @wildbaboons said in Good TV:

      Is it one of those shows that appeals way more to adults than the supposedly intended audience?

      Not really. My kids like it. My friends' kids like it.

      I think it depends on the age and mindset of the kids.

      But for adults? Yes, watch it.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Nightvale Inspired Game

      @Coin said:

      You're conflating having power with not having weaknesses, which is not the same thing, though. Just saying.

      Where your level of power can obviate or effectively conceal any weakness, you've probably got too much power. In my experience, STing these sorts of NPCs bores the shit out of my players.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Good TV

      @wizz

      And I bet you love it.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: MU Things I Love

      @silverfox

      U did.

      Cat hit

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @macha said in Real World Peeves, Disgruntlement, and Irks.:

      My complex, where I've lived coming up on 2 years, won't rent a place to me, because she and I do not make 4 times the rent. I don't mean the two of us together. I mean each of us, separately.

      We'd have to make over 80k, combined, to live here.

      So, if I'm doing the math correctly, your monthly rent is around $833? You live in a city, if I recall, so the amount seems reasonable.

      Without judgment, because the landlord wants to be assured that a sudden loss of job won't result in an inability to pay rent, it doesn't seem unreasonable to expect both tenants to be fiscally sound.

      But if you have vacant units, like, maybe you should reconsider your policies? Because empty units generate zero rent.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Consent-based games

      @TNP said:

      [N]on-consent assumes that players can't be trusted to play honestly (using consent to refuse consequences) and a host of similar situations. Both situations assume that most players are assholes without ethics.

      I don't see it that way.

      Non-consent provides a way for players to resolve conflict between characters where the players cannot agree on the outcome. Non-consent does not mean that players cannot agreeably resolve a conflict's outcome.

      I perceive consent games as providing a mechanism by which one player may prevent the consequences of the actions of another's. I disagree with that. If there is a system of impartial conflict resolution, there ought to be no reason to eschew its use where there's no agreement.

      However, I know, probably better than most, of the value of an amicable resolution prior to having it solved by an "impartial" system.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Critters!

      @arkandel

      I'm sorry to hear of your loss.

      Of course, Daffy looks exactly how I would expect Thenomain would, were Theno a dawg.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Brainstorming: Hybrid/Homebrew Werewolf Game

      @SunnyJ said in Brainstorming: Hybrid/Homebrew Werewolf Game:

      1. I would get rid of the Forsaken Tribes and Pure Tribes altogether.

      I think this is problematic, as it may apply to the Forsaken. The Forsaken Tribes are built into the system of character creation, and they are specifically balanced as far as Gifts and Renown go. How are you going to re-balance the system if you remove them?

      Also, the Siskur-Dah is an essential part of W:tF 2E. How are you going to adapt that to W:tA?

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: RL peeves! >< @$!#

      @Miss-Demeanor

      I do the cooking. I do the grocery shopping. When the other members of my family are old, mature, skilled, and income-producing enough to take over the duties, then they can dictate the menu. Otherwise, they will eat what I serve unless they decide to be sufficient enough in their own devices to cook their own meals.

      For my kids, that might happen in 15 years. For my partner, probably never; she rather likes what I make.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Brainstorming: Hybrid/Homebrew Werewolf Game

      @SunnyJ said in Brainstorming: Hybrid/Homebrew Werewolf Game:

      Not all Renowns need to be represented equally! I would do something like...

      Black Furies: Wisdom
      Bone Gnawers: Cunning
      Children of Gaia: Purity
      Fianna: Glory
      Get of Fenris: Glory
      Glass Walkers: Cunning
      Red Talons: Purity
      Shadow Lords: Cunning
      Silent Striders: Wisdom
      Silver Fangs: Honor
      Stargazers: Purity
      Uktena: Cunning
      Wendingo: Glory

      Maybe not, but balance and equity is kind of what the new system aims for. What I would do is merge a few of the Tribes together based on origin and outlook, and eliminate the Stargazers altogether (because they are fucking stupid orientalist bullshit).

      Black Furies: These chicks are closer to the Hunters in Darkness than any. Purity.
      Bone Gnawers: Surviving in one's environment is the key to understanding it. Wisdom.
      Children of Gaia: Following a different, knowledgeable, sensitive path to victory. Honor.
      Fianna / Fenrir: Two sides of the strange, romanticized warrior-poet. Glory.
      Glass Walkers: Who'd deny the Iron Masters aren't derived from them? Cunning.
      Red Talons: Another side to the Hunters in Darkness. Purity.
      Shadow Lords: Who'd deny the Lodge of Crows isn't derived from them? Cunning.
      Silent Striders / Uktena: Well-traveled and well-learned. Wisdom.
      Silver Fangs: The traditionalists at heart, bound to their rules and methods. Honor.
      Wendigo: The other side to the Blood Talon equation. Glory.

      As for the Siskur-Dah, you could probably broaden its approach a bit, and have it apply to any hunt or mission undertaken by a pack for any kind of prey/target.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Good TV

      @lordbelh

      I just think it is a fascinating history. I'd love to see them do something about Britain ca. 56 to 1066 A.D.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
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