@Jennkryst said in Brainstorming: Hybrid/Homebrew Werewolf Game:
I THINK (or would guess/suggest) that the lodges are the social structure, with the base tribe you're a part of being just a mechanical bit, for the purpose of gifts and renown.
Very well. If that's the case, then maybe changing the names of the Tribes would help. For consideration:
Archetypes
The Talon (Glory): The war is here; the Garou are ready. You rush forward into the fray with the intent not to capture or mollify, but to annihilate your foe. They will surrender or they will die. (Lodges: Fianna; Fenrir; Wendigo.)
The Shadow (Wisdom): There will always be darkness, and you are its master. From it, you learn the quiet things that no one knows, and use those secrets to undermine your enemies' efforts. You conduct the war wisely and safely, in secret and away from the light. (Lodges: Bone Gnawers; Silent Striders; Uktena.)
The Warden (Purity): Beset on all sides, only the purest of hearts and cleanest of souls will withstand the predations of the Weaver and the Wyrm. You keep the old ways, and protect the sacred sites from defilement. Gaia's most eldritch blessings are yours to command. (Lodges: Black Furies; Red Talons; Croatan.)
The Master (Cunning): Knowledge is useless without application. Application is wasteful, if not perfected. And if it is not perfect, it is not worth doing. You put into motion that which will not fail because you are the best, and the best don't fail. (Lodges: Glass Walkers; Shadow Lords; Stargazers.)
The Lord (Honor): Not everyone is destined to be an Alpha. Of all of the approaches, the Alpha must practice all. It is your way because it is the right way, and it is the right way because it is your way. You lead your pack to victory because it would never find it without you. (Lodges: Children of Gaia; Silver Fangs; White Howlers.)
Just some ideas.