Best posts made by Ganymede
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RE: Progression: Time/Resource rather than XP
@Sparks said in Progression: Time/Resource rather than XP:
Let's take that treaty. I say, "Okay, to write a treaty and make CERTAIN it's translated properly, you're going to need these prerequisites" and create blocks for them. They can RP about those prerequisites, but they also have to put in the time/effort to do the diplomacy and xenolinguistics.
I get that, and I see what you're suggesting, but I'm a cynical cat and believe that people will devote their Time and Blocks, then TS with one another rather than RP through what sounds like really boring RP to me. I can honestly say I have no interest in RPing out learning xenolinguistics.
On the other hand, having the players involved to put their PCs into a plot run by whomever and actually RP with alien NPCs sounds like more fun. The entire "DARNOK AND JALAD AT TANAGRA" bit is amusing and interesting because Sisko and his crew didn't spend the first half of the episode analyzing the aliens' language.
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RE: Health and Wealth and GrownUp Stuff
Iron's nice, but bows are sweet.
I'll dish out $200 for a well-made bow with a large number of resistance bands. It's lighter; it smells better, and I can do it in my frackin' bedroom.
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RE: Social Combat: Reusing Physical Combat System?
Guess what I'm also doing?
Like @Lisse24, I have fond memories of RfK. AJ was a player that used the social roll system for everything. ("Greetings! I am (rolls dice) happy to see you!"). And that often led to amusing results, especially when he and Cai (my PC) were bowling. (Yes, my Ventrue liked to bowl, go fuck yourself.)
My combat system is very simple. First, you have one of three positions on your side of the battlefield. Second, you have a limited variety of attacks. Third, you have some talents and tricks that be used to tip the battle in your favor. Finally, you have Drama Points to spend and thereby increase your chances of success. You get a set number of Action Points per turn, and people act according to an Initiative Order set at the beginning of the entire combat (it doesn't change by round). The objective is to be the last squad standing.
Social combat would be the same. First, you would have one of three approaches for your side of the debate. Second, you have a limited variety of arguments, jibed, and quips to make. Third, you have some talents and tricks that be used to help you achieve your outcome. Finally, you have Drama Points to spend and thereby increase your chances of success. You get a set number of Action Points per turn, and people argue or insult one another according to an Initiative Order. The objection is to be the last person/group with any credibility.
So, I'd limit social combat to large scale debates or situations where the PCs are trying to achieve some sort of social objective, like negotiating or bargaining to take the lead on some campaign. I don't think it'd work well to hammer someone's social standing (essentially, PvP).
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RE: RL things I love
@testament said in RL things I love:
Modern cars are nice, but man, I really miss working on stuff that was easier.
I swear they bury shit like sparkplugs and injectors so damn deep into the engine nowadays that someone's getting their rocks off on how far in you have to insert your arm.
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RE: A Constructive Thread About People We Might Not Like
@Kanye-Qwest said in A Constructive Thread About People We Might Not Like:
@Ganymede did you seriously just @tag me so I'd get a notification you don't like me? lol go fuck yourself.
No, you were tagged because I mentioned that I don't particularly like you -- see above -- but that your observed level of wackiness doesn't rise to half of the shit that I've seen in the past.
We've had a public spat. We're still having one, apparently.
But if you want to rise the echelons that others still occupy, you've got a long way to go, kid.
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RE: RL things I love
Oh, I had that paper when I was painting and drawing as a younger cat.
Yeah, it's totally unforgiving.
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RE: Social Combat: Reusing Physical Combat System?
What you're describing is using social combat to coerce another player's character to do something. I'm very much against this. Social rolls, in my opinion, should only affect: (1) NPCs; or (2) PCs, to the extent of what they might think of your PC. Anything more than that is potentially abusive, and an over-reach, and, in the case of my system, your PC could opt out of doing what I want.
Powers in WoD are an exception because they are super-powers.
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RE: Good TV
I like the trailer, but I prefer remakes that put forward something different.
Banging trailer, but I also liked the trailer for the War for Cybertron series.
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RE: Social Combat: Reusing Physical Combat System?
@Arkandel said in Social Combat: Reusing Physical Combat System?:
You guys should roll to see who wins.
I'm rolling to see if I'm getting drunk.
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RE: Good TV
@testament said in Good TV:
Exo-Squad was a gem that was unappreciated in it's time.
I concur wholeheartedly. I even watched the entire series recently on Peacock. But you have to admit that the animation was terrible, even for 90s standards. Were there ever a case of "I didn't watch this due to its animation style," this would be a classic example.
Which is why I brought it up. Lots of people, I think, didn't watch the new She-Ra due to its art and animation style. But they are missing out on a gem that is en masse underappreciated. This may be because the style is aimed towards a younger audience.
Even so, the lessons that are being taught to this younger audience are things that need to be reaffirmed again, and again, and again to adults. It's not as heavy-handed as The War for Cybertron: Siege's anti-Trumpian theme, but they are there.
- Gaslighting by friends.
- Abuse by parental figures.
- Deliberate alienation.
- Imposter Syndrome.
I don't often beg, but I really would beg you give it another chance. The show gets really good after the middle of the first season, where you finish the entire "getting to know you" episodes and begin the entire "now this is what's really going on" storyline. I hesitated to even show it to my girl because, well, I'm not sure how she would digest the dynamics (she's mildly on the spectrum to the point where she picks up way too much from what she observes).
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RE: How Do I Headwiz?
@HelloProject said in How Do I Headwiz?:
Is there a way to eliminate XP? Should I even try?
No. Conceptually, gamers easily recognize XP as an abstract method of character advancement. If you plan to have advancement, you should plan on having some sort of XP system.
Is the elimination of XP an endeavour worth pursuing, or should I just try to refine XP to work in a way that's not shitty?
Choose the latter, for the reasons above.
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RE: Good TV
So, I finished watching Harley Quinn and I really hope they bring it back for another season or twelve.
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RE: How Do I Headwiz?
I would concur with that extension, mostly because I see any non-game-owner as a player, regardless of their assigned duties or lack thereof.
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RE: Good TV
Go back and watch some good cartoons, then, like Adventure Time or Hilda.
I've given up on watching "adult" media, as I don't find it interesting any more.
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RE: Toonamu Plans 2017!!! DOCUMENT DRAFT NOW AVAILABLE!!!
This discussion is fascinating.
My only experience with an Anime MU* was over 20 years ago, when I briefly played on a Sailor Moon MU* and a Robotech MU*. (The latter was truly awesome.)
Consider me highly interested in what comes out of this. I don't like anime very much any more, but the narrative issues raised recently are important to me (and my Mass Effect game/ideas).
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RE: Real World Peeves, Disgruntlement, and Irks.
@moth
Honest, while I didn’t see the relationship coming, it makes a whole lot of sense going through the last season, and I appreciate the leap that the writing crew made to do it.
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RE: Good Political Game Design
@Olsson said in Good Political Game Design:
We should start with defining what we view as good political play amongst PCs, so we are discussing the same thing.
We should start here, and then move to "will you be implementing PvP politics?", and then move into "to what end and why?"
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RE: RL Anger
This is one of the many reasons why a universal or public system is better and more efficient.
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RE: Feelings of not being wanted...
@Sovereign said:
It never fails to amuse me how popular WoD MU*s are despite the WoD - Vampire, especially - being uniquely ill-suited for a MUSH.
Everyone keeps saying that, and Requiem for Kingsmouth serves as an example of how such a game can be tailored to a MU*.