@Wizz said:
There are fewer places, people, and structure to hide behind; to suggest that the God-Machine could orchestrate this elaborate collapse of society, force populations into small pockets, and then for whatever bumbling reason couldn't tighten the noose just sounds hand-wavey to me.
I'm not sure I'm following your train of thought. You seem to go off the rails at this point. At what point did I say that there wasn't a constant threat? I believe my last post suggested otherwise.
To be a little bluntly honest, I think that with your desire to first play "Zombies AND Changelings" and now "Zombies AND Demons," what comes after the "AND" isn't quite as important as "Zombies" and I'd kind of like to understand why you don't just make a zombie game, or at least include an "AND" that doesn't mean you have to, to me, pretzel the setting and mechanics out of shape. I'd like to see "Demons AND Nazis," "Demons AND Cyberpunk Tokyo," "Demons AND the Renaissance," "Demons AND Noir." I think most anything would be a better fit than Descent and zombies-- but that's extremely personal preference speaking.
The use of the term "zombie" was misleading, in all contexts. The game I was working on with Bobotron and Cobalt was always post-apocalyptic, and the end of civilization as we know it was caused by a virus that turned much of the world's population into mindless, cannibalistic, hyper-aggressive creatures -- which I euphemistically called "zombies." The setting was primarily inspired by The Last of Us, which has its own inspiration. So, if you've played that video game, you'll understand the vision for society.
Yes, I want a "zombie" game like that. Maybe I shouldn't put Demons in there, but I think the game's theme is an interesting backdrop to use. I like it better than the Strix Chronicles, that's for certain.