MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Ganymede
    3. Best
    • Profile
    • Following 2
    • Followers 15
    • Topics 44
    • Posts 7499
    • Best 4335
    • Controversial 89
    • Groups 2

    Best posts made by Ganymede

    • RE: Arendelle Mu*

      @Cirno said:

      I really want to make a Silly, lighthearted, Disneyesque Lords And Ladies game of some sort. Maybe you can help.

      Of course you can. You can have the Magickal Kindgom of Misteryus, ruled over a family of princesses that are led by Princess Abigaile, or something. Disney doesn't have a stranglehold on ideas -- just shit that directly derives from their shit.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @RightMeow said in Real World Peeves, Disgruntlement, and Irks.:

      Call me.

      mermista

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Arendelle Mu*

      @Cirno said:

      Permission to use EXACTLY THAT IDEA you just suggested? It works perfectly in my frame of "Making Fun Of Lords And Ladies Games" Game.

      Sure. Have at it.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: RL things I love

      Original music inspired by stuff I like.

      This song makes me cry a lot.

      sad cat

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Spying on players

      @Arkandel said:

      I don't see how you don't see the timing issue. I explained it above, how did it fail to meet your criteria?

      You could meet the criterion of actually raising a timing issue to start with.

      To give an actual example, back on HM I had a couple of players spying on me. I don't know - to this day - just what means they were using but staff asked me a couple of times to detail what my character was doing "between 4 am and 5 am last night". I had no honest idea, so I erred on the side of caution and assumed a scene I actually had two days earlier happened in that time frame so that my answer wouldn't sound like a cop out ('Theo was watching cartoons on the TV').

      First, "I'm not sure" is an answer, and a reasonable one. Second, most methods of spying have some sort of resistance or contested roll. Third, the players could have, and should have, come to you first.

      In fact, that would have been my approach as staff. Like this:

      Spy: I want to spy on Arkandel. I'm using my Goggles of Google to do it. What do I roll?
      Me: Did you tell Arkandel that you intended to do so?
      Spy: No. I don't want him to know I'm doing it.
      Me: Well, not knowing what Arkandel has been doing or what protections he might have against spying, I cannot advise you as to what to roll. Maybe you should talk to him about it first?
      Spy: But I don't want him to know!
      Me: Too bad. His PC won't know, but you could save yourself time by just going to the source.
      Spy: You're missing the point.
      Me: No, I'm not. I understand your point. If you don't trust Arkandel to not mix OOC and IC awareness, then what makes you think you can believe anything he tells me about his PC's activities?
      Spy: Uhh ...

      Like that.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: RL things I love

      @GreenFlashlight said in RL things I love:

      Love that song. It's on my playlist of songs to listen to at work, and I don't know why because why do I want my coworkers or residents to see me cry?

      I'm pretty sure that's what I want to happen.

      This is also on my work playlist.

      sad

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: How hard should staff enforce theme?

      @Echx said:

      Conversely, some of you may possibly remember Sandraudiga from City of Hope. (Yeah, yeah. CoH. Grain of salt. Salt block. Whatever.) For those who aren't familiar, she was Pure Breed 5 Get of Fenris kinfolk with gnosis and some other crap who apparently let herself into the Umbra for giggles to go kill banes.

      I really miss that pack. Nothing says "I heart Fenrir" like having a seven-foot, 400 lb. theurge screaming at a Death Spirit: "JOIN ME OR DIE COULD YOU DO ANYTHING LESS."

      But, yeah, that chick was annoying as fuck.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @JinShei said in Real World Peeves, Disgruntlement, and Irks.:

      2020, man

      Ironically, this year Hugh Downs passed away.

      “Your day is going to suck, and this is 2020.”

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Demon: The Descent Post-Apoc Game -- Issues and Concerns

      @Wizz said:

      There are fewer places, people, and structure to hide behind; to suggest that the God-Machine could orchestrate this elaborate collapse of society, force populations into small pockets, and then for whatever bumbling reason couldn't tighten the noose just sounds hand-wavey to me.

      I'm not sure I'm following your train of thought. You seem to go off the rails at this point. At what point did I say that there wasn't a constant threat? I believe my last post suggested otherwise.

      To be a little bluntly honest, I think that with your desire to first play "Zombies AND Changelings" and now "Zombies AND Demons," what comes after the "AND" isn't quite as important as "Zombies" and I'd kind of like to understand why you don't just make a zombie game, or at least include an "AND" that doesn't mean you have to, to me, pretzel the setting and mechanics out of shape. I'd like to see "Demons AND Nazis," "Demons AND Cyberpunk Tokyo," "Demons AND the Renaissance," "Demons AND Noir." I think most anything would be a better fit than Descent and zombies-- but that's extremely personal preference speaking.

      The use of the term "zombie" was misleading, in all contexts. The game I was working on with Bobotron and Cobalt was always post-apocalyptic, and the end of civilization as we know it was caused by a virus that turned much of the world's population into mindless, cannibalistic, hyper-aggressive creatures -- which I euphemistically called "zombies." The setting was primarily inspired by The Last of Us, which has its own inspiration. So, if you've played that video game, you'll understand the vision for society.

      Yes, I want a "zombie" game like that. Maybe I shouldn't put Demons in there, but I think the game's theme is an interesting backdrop to use. I like it better than the Strix Chronicles, that's for certain.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Coin said in Real World Peeves, Disgruntlement, and Irks.:

      This has nothing to do with cancel culture at all, IMO.

      I concur.

      Were I a movie executive I would also nix plots related to people of color being brutalized by law enforcement and the endless, unsatisfying struggle to find justice.

      So I watch She-Ra,The Witcher, Lucifer, and anything else but that.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: The elusive yes-first game.

      @Sovereign said:

      It's like, "But Sovereign! What do you do when a player is a total asshole? There are literally no countermeasures in place for this, we're all doomed!" and I'm just staring going "can't you just tell them to quit being an asshole and then ban them later?"

      The easy, Ganymede answer is: find complaint; ask questions; determine most likely explanation for behavior; and determine if action is necessary.

      If someone's an asshole to me as staff, though, the ban comes out a lot faster.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ghost said in Real World Peeves, Disgruntlement, and Irks.:

      So how about them ps5 preorders, yeah?

      raccoon steal

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Feelings of not being wanted...

      You know, one of the many things that RfK did right was create an environment where there was always something to do.

      That's a good place to start, to feel included. I got fucking sucked into the game within a couple of weeks after being invited to play a political ally for some players that I didn't know too well, but with whom I enjoyed playing.

      If you can build that into your system, great.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @GangOfDolls said in Real World Peeves, Disgruntlement, and Irks.:

      IF ITS THIS FRAGILE WE DON'T DESERVE DEMOCRACY IF IT HINGES ON THE DEATH OF ONE WOMAN

      It won't.

      You can fix the solution by expanding the Court.

      Not difficult.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: How hard should staff enforce theme?

      @Thenomain said:

      Can you make an Alice game where the players are not fishmalks, without it being Just Another Faerie Tale Land.

      If this is a challenge, I'd accept it.

      I would start with the Wiki. I would refer everyone there. I would then inundate the game with scenes to start with to show the players what I would like. Hopefully, they could run with that.

      Nothing too different, I guess.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Quinn

      she's not wrong

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Feelings of not being wanted...

      @mietze said:

      I think when I really honestly feel unwanted/unwelcome, it's a sure sign that I am very burnt out and spent. This is a fairly new revelation for me.

      You also need to understand that some of us want you to be around more, and get very sad when you are not.

      In the past decade, I can honestly say that I, as a player, have never felt unwanted. Some people do not want my PC around for one reason or another, but that has nothing to do with me as a player.

      I think it is important to understand the distinction between avoiding a player and avoiding a PC. I think problems arise when players create a PC that is a fantasy extension of themselves, and then feel as if the rejection of the PC is a rejection of them. That's a fallacy.

      Then again, if your fantasy-extension is really fucking annoying, it kind of says a little bit about the player. At least, that's what my judgmental-self would conclude, unless it is somehow obvious that the PC is intended to be comical or satirical.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: RL things I love

      @Ominous said in RL things I love:

      Made it to California with all the stuff I didn't throw away crammed into my car. Started my job and I think I can do it. Got a 6-month lease and am moving in. Cross your fingers and knock on wood, but things seem to be working out.

      Let us know how it goes, yeah? Also, avoid fires.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Any interest in a possible TOS-era Star Trek Fate Accelerated game?

      I'd be interested. I'm looking to expand my horizons.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Quinn said in Real World Peeves, Disgruntlement, and Irks.:

      I don't dislike dogs, but I do dislike dog owners that either let their dogs run without a leash or even on a leash let them jump all over people.

      This.

      Dogs are pretty fucking awesome. I understand why you'd consider them family. But if one of my kids ran up to someone, put their hands up on their chest, and started to kiss them all over I would be mortified.

      But I don't blame kids or dogs for their bad behavior.

      cat attack dog

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • 1
    • 2
    • 199
    • 200
    • 201
    • 202
    • 203
    • 216
    • 217
    • 201 / 217