@mietze said in Politics etc.:
It was eye opening to see how much staff can have an impact--but also to see how high the bar truly is for sustaining things long term.
They did not do themselves any favors by being overly-draconian. Staff members could not hold any titles, and I believe they could only have territory is vassaled. I expressly refused to staff there because I felt my PC had more value as a political player, which I could not do if I was staff.
I respect their goal, but they made the bar so high so as to discourage anyone from wanting to be staff. And, in the end, they were unable to sustain the game.
That's not to say that I would not advocate similar policies on my game, but they will be better moderated so as to not discourage people from wanting to staff to help the game out.