@WTFE said in Suitable system for a gritty fantasy game:
I can see how FS3 would suit a game that's oriented toward battles and, in particular, large battles. For that, I would likely withdraw any objections I have to FS3. Thing is, the games I've seen it used in weren't oriented to large battles.
So, FS3 might not be good for them. We get that.
Do you have any suggestions on what to use? Frankly, I don't think one exists. I think you have to go homebrew because everyone has their own idea as to what sort of fantasy world they want to create. A Final Fantasy game is going to need different code and systems than a Witcher game, for instance.