@The-Sands said in Star vs Ensemble Cast - Why Theme is Vital:
Without clarity if I say 'Theme' it is unclear to anyone else as to whether I mean something that incorporates the setting as well as some other not clearly defined element (defining that element lets people know when to refer to 'Theme' as opposed to 'Setting') or what appears to me to be possibly 'Mood' (which seems to be what @Ganymede's definition is).
I don't think you are nitpicking. I do think that there is some confusion, and there is bound to be some.
What matters, in my opinion, are the OP's original two questions regarding theme:
How do we defeat these cylons?
What was life like as a student during the rise of Voldemort?
Let's take the first question. This is a BSG question, so I know the story: BSG Universe. genre is probably best described as "science-fiction," and I would wager that the system is probably FS3. I am not sure what the setting is because you could be on a colony or on a ship. As for the theme, I would presume it to be "war" from the question.
Let's get to the second question. I'm going to guess that the story is the Harry Potter Universe, and the genre is "urban fantasy." The question suggests the setting as Hogwart's, and that the theme will be "survival." Not entirely sure of the system.
So these are powerful questions. If I saw them in relation to a game, I would have a pretty good idea of what my character would be doing, where they would be located, and what sort of plots would be thrown out.
Now, to final important question: is this setting suitable for an ensemble cast?
In retrospect, this is a confusing question in light of the assertion that "theme is vital." But I presume that Auspice was "typing out loud," and probably meant, within my realm of definitions: does the theme call for ensemble play or individual achievement?
On that question, yes, I would say so. I think that a good "war" game implies that everyone is necessary. I think that a "political" game implies that characters are going to work against one another, which means that individual achievement is going to take center stage. Between those two themes (only, because there are an infinite number of potential themes), FS3 is better suited for "war" games and I prefer the Chronicles of Darkness for "political" games. In my opinion, systems which minimize statistics are better for ensemble play, and those which are "more crunchy" favor individual games; however, systems with discrete roles are better for ensemble play than those which allow characters branch out and become "one-man/woman/kitten" armies.
I think it all wraps together. I think people pulling games together need to spend more time developing their game's story, theme, and setting, and understand the limitations of their system. I'm in favor of lowering the bar to opening and developing games, but believe that more meaningful work needs to be done on the back-end before games open.
So that's why I think theme is vital, and why it, along with story and setting, should be what guides other decisions.