@seraphim73 said in Social Stats in the World of Darkness:
I agree completely. I also think that NPC influence should be more readily used on most games, both as a way to drive friction (conflict-lite) and as a way to theme-correct.
I think that staffers these days are hesitant to use their NPCs and power to make the PCs' lives difficult. I can understand this reluctance; we talk so much about staffers using their influence and power in a bad way to make playing unpleasant. But in the World of Darkness, there is to be expected, I think, a bit of NPC antagonism. Friendly antagonism with purpose, of course, but antagonism nonetheless.
That's why, to this day, I still think it is better to have an NPC Prince and Court. If the Court abuses its power, then the players can take steps to work against it. It puts the players and their PCs in an environment where collaboration is the best way to ensure that "what is right" remains right, and that the Prince is left twisting his moustache and brooding about how he longs for an autumnal mead.