@skew said in Social Stats in the World of Darkness:
I have a system all written up nice and neat for "Social Fu". It's similar to what we used on RfK. The summary, though, is that you can use social stats on other PCs. If you do, they can comply or not. If they comply, they get XP (A beat, whatever). If they don't, they don't.
Funny; I also have such a system. It's almost like we're great minds, what?
@twinprince said in Social Stats in the World of Darkness:
Seems like that would more or less hamstring a daeva if mental and combat stuff could still be used but social could not.
That's only if you don't properly adjust powers as they are, and the application of the rule(s) relate to PCs only. Majesty would work just fine on an NPC.
@apos said in Social Stats in the World of Darkness:
I don't know if it's the right question. I think a better one is to ask if you want PCs to have complete control to be able to attack/kill/do whatever to other PCs, regardless of the kind of attack, whether physical, social, whatever. I think if the answer is yes, then you don't need to really restrict social skills that remove agency. If the answer is no, then I think you remove them.
I think this is a red-herring question, but I'm pretty sure that no one wants PCs to have that kind of complete control. And I know of no game that permits PCs that kind of control.
Example: I know of no game that would allow a player to use his PC to threaten another player's PC with death if they did not engage in TS.