@rdc said in Requiem 2e Bloodlines:
You may have felt that way, but I was running multiple plots a week and constantly had posts up saying: "Hey, I will run stuff for you, hit me up".
I know you were doing this. That doesn't mean I didn't feel like avoiding involvement or digging deep into your Mystery Cults. Maybe I should have done that, maybe not, but that's not really material right now.
I think your takeaways from your first iteration are inaccurate. Your code and your setting were fine, and I fully intend to re-visit when the time comes. I think that MUSHers actually do not want a generic setting, and actually want a specific setting -- like what you had -- that has structure to it.
I understand why you would want to have, and would let, players determine power structures through their PCs; however, as mentioned, players generally eschew PvP situations, which is sort of necessary to have a power structure. I would encourage you to go with an empty power structure, but you might want to court some players that you trust to start one up, just so that you have some assurance that whatever power structure arises is sensible and is watched over by responsible players that won't go out of their way to break the sphere or the rest of the game.