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    Posts made by Ganymede

    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @surreality said in What RPG SYSTEM do you want to play on a Mu*?:

      People have to acquire books and learn a truly staggering number of nebulously worded mechanics that can be interpreted by reasonable people in a variety of ways and house-rule the hell out of a great many things to clarify, let alone adapt.

      See, what I meant was that the adaptation would substantially narrow the scope of what each power could or would do. Specifically, I was thinking that Vampire could be adapted to FS3's mechanics with a lot of tinkering.

      Why the hell would I want to do that, right?

      Because the World of Darkness is an interesting concept and setting. The Vampire world presented in Old World of Darkness has all sorts of lovely permutations in it.

      Sure, there will be purists who will scoff at how limiting that might be. And there will be people griping about how all of the intricacies and nuances of powers like Dominate and Presence may be reduced to mere bonuses to actions. I get that; I do.

      But these are pretend-fun-time games. That's the strength of MUSHing, and what separates it from MMORPGs and MUDs. We have to presume that players are going to be interested in playing make-believe. And, if that's the case, all that you really have to do is describe what a certain level in Dominate or Presence can allow a character to do and create a mechanical roll for it. Faraday's code does the second part very well, so all that matters is how well one does the first part.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @surreality said in What RPG SYSTEM do you want to play on a Mu*?:

      The answer you probably know I'm going to give you, Theno: one designed explicitly for MU and not tabletop.

      Honestly, the dream has been to code in a hack for World of Darkness' lines. And, honestly, FS3 is what I've been eye-balling.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Help a kitty out.

      @testament said in Help a kitty out.:

      I still find it strange that, depending on the person and if they deserved it, I can observe suffering and be unphased about it.

      I blame TV violence.

      Or the fact that I believe most humans are shitbags.

      But kitties are kitties.

      transformer with cat

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Do we need staff?

      @bored said in Do we need staff?:

      I honestly don't follow your argument. You say WoD = toxic players, but then point out WoD games that are exceptions. So it's the specific game, not the genre/system, right?

      I don't recall ever saying that World of Darkness games are exceptions to any rule. What I said was that World of Darkness games attract a certain variety of players. That does not mean that other games do not do the same; my comment is specifically-related to a particular genre of games, and that genre is generally known by the system employed. There are a variety of games within that particular genre/system.

      I am arguing neither that "few quality staff" > "lots of bad staff" nor that World of Darkness games require more staff per capita than other games. What I am positing is that having a Hammer around helps to keep away the certain players I've described which generally make everyone's life on the game miserable in myriad ways, and that, in my experience, games with no such staff member soon get crushed by these players.

      I don't agree that World of Darkness games actually require more staff per capita, although this ends up being the case. As many can attest to, this occurs because of the certain variety of players I described. The general flexibility of the system, which is a boon to storytellers and players alike, can get gamed hard by people who want to twist it to their advantage, and this is a problem inherent in the system itself. In my opinion, this is a sad mockery.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Do we need staff?

      @taika said in Do we need staff?:

      Except I know for a fact Rex/Ashur/Sovereign was on Eldritch playing as a demon. πŸ˜›

      I don't mean to belittle those who have been victimized by him, but unless someone makes him staff he hasn't caused an entire game to fall. Obvious cat is obvious.

      There are others out there -- no, not Spider -- who fall into the category I have in mind.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Help a kitty out.

      It's nice to know that, around here, we can all agree that unnecessary kitty suffering is a cause we can all get behind.

      sad kitty

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Do we need staff?

      @bored said in Do we need staff?:

      Without it, you get raped by otter furries. And I don't want to get raped by otter furries.

      You know why you're bored? The absence of otter furry rape, I reckon.

      When I played on Eldritch, you know who were conspicuously absent from the game? The handful of foul, power-gaming, goal-oriented, fun-sucking, must-be-dominating players. I'm guessing it is because the game was set up in such a fashion that you really couldn't do any of that.

      I also didn't notice the same thing on Fallen World because, I suppose, I either didn't see much behind the curtain or that staff team, again, kept a tight ship.

      People can say, "but, Gany, those places petered out within 24 months." This is true. And maybe we can hypothesize the absence of shitheads makes a game boring to play on. Maybe that says a little bit about what World of Darkness gamers are like.

      But, like you, I don't buy it at all.

      I buy into what Thenomain is saying, for the most part, but not entirely. I am of the opinion that every game needs not a PHB but a Hammer: the person that will come down and without hesitation intervene when a player comes off the rails. Too often, there's no such staff member; everyone believes that if we all just play nice, everyone will play nice.

      That's bullshit.

      Otherwise, yeah, you need the right staff. That's hard to find. I know who I trust out there to run these sorts of games, though, so --

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Miami, Blood in the Water

      @wretched

      Fuck.

      I'd like to get the place started, really, but I --

      -- fuck.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: Potential Buffy Game

      @zombiegenesis

      No problem.

      I'm just interested and excited in people playing in a place that Frontline put into a false light.

      Really, it's not all gunshots and dope around here, srs.

      posted in Game Development
      Ganymede
      Ganymede
    • RE: Potential Buffy Game

      @zombiegenesis said in Potential Buffy Game:

      The good news is the code work on the mux itself is done. I just need to build the grid and get the wiki up and running for the most part and we'll be good to go. I'm hoping (fingers crossed) to open a week or so before Halloween.

      The offer to work on the Grid and other locations to assist remains open.

      posted in Game Development
      Ganymede
      Ganymede
    • RE: Fallout: Montreal

      @rizbunz

      I missed this back when, perhaps, but what system are you using?

      posted in Game Development
      Ganymede
      Ganymede
    • RE: General Video Game Thread

      @lithium

      What the hell is this TTG thing?

      posted in Other Games
      Ganymede
      Ganymede
    • RE: Do we need staff?

      @bored said in Do we need staff?:

      WoD is kind of the perfect storm of being shitty for this, though. It's high conflict but generally can't be automated because it's a fundamentally exception-based rules system with tons of separate moving parts. It risks a lot of thematic drift because while it has source material, the abundance of crazy power shit perfectly well lets someone play out their RapeOtter fantasies as if it was FurryMUCK.

      As I've pointed out before, and as RDC has done, that doesn't mean a World of Darkness game cannot run just fine without a massive staff population.

      The great thing about World of Darkness games is that they are based on books. The great thing about those books is that they are pretty easy to get through (with some exceptions, like Mage). And the system, for the most part, is easy to figure out: (1) gather dice; (2) roll dice; and (3) see what happens.

      The big problem is the player base the games attract, and how the handful of foul, power-gaming, goal-oriented, fun-sucking, must-be-dominating players really take the piss out of the fun that others have.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Poll: Fantasy Earth 2.0

      @thenomain said in Poll: Fantasy Earth 2.0:

      A lot of people prefer Modern over Noir for their D&D Earth. I'll be honest, I'm rather surprised; are people Noir'd out?

      I think that modern is a setting that's easier to grasp than noir.

      posted in Game Development
      Ganymede
      Ganymede
    • RE: Do we need staff?

      @arkandel said in Do we need staff?:

      How was @mietze's concern about thematic cohesion addressed by those games?

      It was addressed by players, mostly. When you have a group of players who understand the game's theme and setting well, they will generally steer the game towards what staff want to see.

      I can honestly say that theme-drift wasn't much of a problem on BSG:U or Fifth Kingdom. That doesn't mean there weren't scenes of silliness, though. On BSG:U, Auspice and I had our PCs RP through a session of Lasers and Feelings. On Fifth Kingdom, there was a memorable scene where my very masculine PC had to wrestle a pig down, but ended up getting gored in the testicles.

      I would wager that BSG:U's theme was so tight that Faraday could open it back up again tomorrow, and we could probably get the old band back together to go and fight some Cylons. She could step back, and whoever had the time to run a fight scene could, really. Part of the beauty of her code is that you really don't need staff for anything, and yet you can easily punch through a massive war scene -- 20+ actors -- in a couple of hours.

      So, do you need staff? Yes. Do you need a huge staff? No. What's the difference? Automation, good coding, and a tight, easily-understood theme.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Do we need staff?

      @arkandel said in Do we need staff?:

      For the sake of this thread let's give up on trying to define what a "MUD" or a "MUSH" or whatever is and drill down to the essential question; can a roleplaying game be designed with little or even no staff necessary to run it?

      Yes. BSG: Unification is a good example of this. Faraday ran the game herself, pretty much. Players ran a lot of the little military missions; all Faraday had to do (other than what she did do, which was above and beyond) was to simply tell the player base where they were and what sort of missions would be appropriate.

      I loved Fifth Kingdom. There was little need for staff interference or intervention, but the plots that were run were enjoyable. Even when the plots petered out, many of us still came on to have good fun with one another. The tools were all there; we were only limited by our desires.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Good TV

      Ugly Delicious is a food show you don't want to miss. Rotten too. All on Netflix.

      I like Cooked, but it's a bit preachy and slow for me.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Random links

      @testament said in Random links:

      For you grammar Nazis in the house, you and Mike Pompeo have something in common.

      I can assure you that I have nothing in common with Mike Pompeo.

      For one thing, I don't ignore major oversights in my work, like domestic terrorists.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: General Video Game Thread

      @thenomain

      I can play Final Fantasy VI on my iPhone. That's why I like it.

      Plus, and I suppose this is a spoiler, but you fucking lose.

      Fucking. Lose.

      Like, you don't win. You only get revenge.

      Also, stay on the floating continent as long as possible. You'll thank me later.

      posted in Other Games
      Ganymede
      Ganymede
    • RE: General Video Game Thread

      @thenomain

      The Final Fantasy VI port is much better.

      posted in Other Games
      Ganymede
      Ganymede
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