@bored said in Do we need staff?:
I honestly don't follow your argument. You say WoD = toxic players, but then point out WoD games that are exceptions. So it's the specific game, not the genre/system, right?
I don't recall ever saying that World of Darkness games are exceptions to any rule. What I said was that World of Darkness games attract a certain variety of players. That does not mean that other games do not do the same; my comment is specifically-related to a particular genre of games, and that genre is generally known by the system employed. There are a variety of games within that particular genre/system.
I am arguing neither that "few quality staff" > "lots of bad staff" nor that World of Darkness games require more staff per capita than other games. What I am positing is that having a Hammer around helps to keep away the certain players I've described which generally make everyone's life on the game miserable in myriad ways, and that, in my experience, games with no such staff member soon get crushed by these players.
I don't agree that World of Darkness games actually require more staff per capita, although this ends up being the case. As many can attest to, this occurs because of the certain variety of players I described. The general flexibility of the system, which is a boon to storytellers and players alike, can get gamed hard by people who want to twist it to their advantage, and this is a problem inherent in the system itself. In my opinion, this is a sad mockery.