@Gingerlily said in Eliminating social stats:
I think social stats help in eliminating OOC politics and demanding that they be IC. Which in my opinion is a good thing, and also a crucial one.
I don't think social stats does anything to eliminate OOC politics. In some cases, it can make it worse.
I see what everyone's getting at: if you have social stats and force people to use them, you can keep people honest. Much like calling a bully's bluff, this is indeed something that can be done.
But anyone with the slightest bit of guile and acumen will either have the social stats they need to climb or attach themselves to someone who does. And that someone who does gains the benefit of having others around them who need them. It also behooves players to link up with other players that are favorable or serve their interests.
In the absence of social stats, there's no need to bulk up in that area.
That said, if you're going to play a political game, then I think you really ought to focus on making a workable form of social combat with social stats. Do something novel and nullify or reduce the importance of physical stats, or make it a non-factor entirely. Why don't we try eliminating combat stats? That would be a more worthwhile endeavor, in my estimation.

