@ShelBeast said in Eliminating social stats:
Am I the only person who sees that declaring an FTB (not just talking about the seduction angle, but literally using FTB for damn near any "undesirable" social influence) as still having agency?
It's not really the same thing, or supposed to be. FTB is used when you accept the consequences, but don't want to play through them. Seizing agency to deny the result of a roll in order to preserve your vision of your PC is another thing altogether.
Let's get real, people. This happens to literally every single one of us. Every. Single. One. And most people, it happens to on some small scale nearly every day. We are always being talked into things we don't initially want.
That's fine. I think that most players (that are here) don't care much if someone intimidates their PC into submission or uses persuasion to con their PC into paying money for something the PC doesn't really want or need. The issue being addressed is situations where the PC is being forced into a path of RP that the player is uncomfortable with, be it adultery or rape or something even more unsavory. These incidences are rare, but when you have the unspoken rule of "play the game or you're a bad person," some players may take advantage of that mentality to coerce other players into playing situations that they don't want to, and that may force those others off the game.
Inserting "agency," or the fallback that you will always retain a measure of control over your character's actions, is intended to be a way to check that ability. This, like all things, can also be abused. So, you can put in incentives or systems that encourage people not to exert "agency" all the time, and accept some unpleasant consequences, in order to balance out the entire "consent" feel.
At the end of the day, it's just a way to strike a balance between folks that want a safe place to play in, and folks that prefer a realistic simulation.