@Derp said:
"We are limiting the thing you can do arbitrarily for now, no matter how much of a justification you have for raising it more, but we'll up it later, because that's sensical right?' How does this accomplish anything more organic than spend timers?
I see no reason not to set arbitrary limits for arbitrary rewards. There is no rhyme or reason to how players gain XP; there can be no reasonable argument to disregard arbitrary limits of the same.
Spend timers are a fantastic idea, but they benefit those who came in through the doors first to the detriment of those who came in later. And for all of the clamor of players that insist that they should have an advantage for simply applying for a PC earlier, I respond with: "that is the most absurd reason for maintaining a superior position."
Moveable caps address the problem of: "how can we give newcomers a fair shot of meeting the power and prowess of their elders?" Moveable caps address the problem of: "how do we ensure that everyone is reasonable level in power when it comes to resolving plots?" They are no different than the level caps that exist in many video games after you've resolved all the side-quests you can. At some point or another, you're going to have to kill the Arishok if you want to hit Level 30 in DA2.
Stat-shifting goes hand-in-hand with moveable caps. Let folks re-arrange their points within reason intermittently.
If you give this a shot, I think you'll find a happy playerbase and happy newcomers.
I mean, just try it. Shit, it's like people think I'm suggesting drinking Drano or something equally stupid.