@Coin said:
This was a horrible idea, mostly because this sort of system would flounder and be to the detriment of the laissez-faire attitude that Fallcoast was bringing from The Reach. I mean, I get why you wanted to--but it wasn't going to work, which I guess is why you bowed out early.
You're presuming it would fail. That would presume I had not taken, or would not take, into consideration The Reach's background and Fallcoast's direction.
It was not going to work because, despite having not been given any deadlines to propose a theme and setting, Troy and Spider wanted to bring the Vampire Sphere online upon opening, a date and time for which I was never asked about. I very clearly stated what I wanted to do, and that it would take time to develop and implement, but this objection to opening was essentially overruled because they wanted to get the game up sooner rather than later.
I have always been a proponent of carefully planning out a game before bringing it up. I left staff because I took objection to the rapid, haphazard manner in which Fallcoast was created and developed. I knew I could not work in a staff environment where, having been given the responsibility to do something with no set timeline, I would be expected to fall in line with others. That's simply not how I operate, or will operate.
The split was not acrimonious, but, if it were, I would be one throwing my hands up and saying "I can't work like this."