@Olsson said:
So, suggestions? If you can give a synopsis why your suggestions are great that'd be grand.
Earthdawn. Earthdawn is a forgotten system, but one of the first to introduce the idea of exploding dice. It would be a nightmare to code, but it's a pretty awesome fantasy game and setting. I would play an Earthdawn game in a second. I have very fond memories of it.
Speaking of old systems, try Castle Falkenstein. It would be easy to code up for a MU*, but it lacks the crunchiness that some folks enjoy. Resolution is based on playing cards.
RuneQuest is also a game and setting that I've enjoyed. It's essentially based on a percentage system of resolution, like Palladium games. Although combat is a bit clunky, it does have Hit Locations, which always leads to humorous situations (I hit him in the abdomen again?!? His wife's gonna be pissed.) It's also set in Glorantha.