@tinuviel said in Roster Characters & WoD?:
What innovation is this making? Why is this change better than what we're currently doing?
One of the problem World of Darkness games has is continuity over time. Many times PCs of importance idle-out and it causes a great deal of disruption if one wants to have a full, working vampiric court, for example, run by PCs. As a result, staff turns to the use of NPCs to keep things stable.
On roster games, those in power tend to stay there. This is kind of consistent with how a vampiric court is supposed to function. If a player idles-out, they can lose control of a PC, which then can be taken over by another player. Of course, the goal is to keep continuity, so staff still has to make sure that the new player doesn't go off the fucking rails or create alt-conflict problems.
But on a game like Arx, it allows the power structure to remain mostly intact. There are problems, of course, with abandoned Houses, but there are policies to help facilitate power transition where reasonable or necessary. And I think this isn't a bad thing to examine for use on a WoD game.
This does not mean one cannot make OCs or have OCs take over important positions; it simply means that it provides an option for staff to maintain a player-controlled environment while coping with inevitable player-turnover.