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    Posts made by gasket

    • RE: Dead Celebrity Thread

      @Apu

      He was /95/ and had a full and rich life. Unless the basic concept of death is enough to throw you into depression (and hey, it is for some), this is kind of the textbook example of a life worth saluting rather than mourning like an unforeseen tragedy.

      posted in Tastes Less Game'y
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    • RE: The Apology Thread

      @Roz said in The Apology Thread:

      So: I both do not become immediate friends with people AND also can become very close friends with people on MU*s.

      It's a super-fascinating part of the MU* community in general, for me, how very differently people can compartmentalize their online versus offline personas / how attached they can get versus how detached they keep, and yet we all manage to (occasionally) successfully roleplay together.

      I keep a pretty short leash on my RL information, yet there are people I game with whom I'd pitch in for plane tickets like your example, even though they don't even know my name.

      Negotiating the gap between your own preferences for info-sharing and your RP partner's can be the trickiest part of gaming, sometimes.

      posted in A Shout in the Dark
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    • RE: The Apology Thread

      @Ganymede said in The Apology Thread:

      I can honestly say that no one has treated me this poorly before.

      I'm not at all surprised. You've always struck me as being willing to speak up and/or get the hell out of dodge before things go really sideways. (I can't speak for anyone else, but I know failing to do those always factors into my own misfortunes.)

      Something something communication something. It's always seemed to me that you do better at that than most.

      posted in A Shout in the Dark
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    • RE: The Apology Thread

      @Gilette

      Because there are people who get off on tearing apart others. 'This didn't sound heartfelt to me' somehow becomes 'I must pull apart this sham and expose it for others who don't see The Truth the way I do'.

      Because the hobby is full of major malfunctions and some people lose their shit when someone who did them wrong dares to try to make right in a direction other than theirs, or brings an apology bouquet with petunias, and oh my god, Frank, I told you once in passing that I hated petunias, you're a waste of a human being.

      To take the other side, most of us have had someone be breathtakingly horrible to us in this hobby. Sometimes, an apology unearths this, combines with seventeen random factors in your day, and you go off on someone because it feels good and/or feels like getting some of your own back.

      If we were all perfect at making it clear when we meant 'in my opinion this is wrong' versus 'unarguably wrong', this forum would have nothing to talk about.

      posted in A Shout in the Dark
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    • RE: Shadows Over Reno

      @Arkandel

      To get all Nobody Asked You on this, methinks you're starting to protest too much.

      Everyone has their own yardsticks for judging whether or not someone appears to be a player who takes care in playing well and enjoyably with others. In my experience, a desc is a very accurate 'hey guys, this is how much I care about my character and how much effort I'm gonna put into playing here' gauge. I have limited gaming time. I don't want to waste it.

      Your mileage may vary. You don't have to care that other people see a short/unevocative description as a common trademark of lacklustre roleplay experiences, but it doesn't mean it hasn't held up more true than not for some.

      posted in Mildly Constructive
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    • RE: The Apology Thread

      @Warma-Sheen

      I dunno. Expressing regret that you maybe got things wrong (according to The Collective Opinion Of Right And Wrong) or accidentally stepped on toes shouldn't ever be a bad thing. It shows you're thoughtful about making sure you're playing WITH others instead of AGAINST them, even if the definition of that turned out different between your hobbies and you didn't realize it until later.

      There are some people on here who get off on tearing others into bloody ribbons just because they can. Moderating your behaviour because of them - other than 'note to self, never be like this person, ever' - would be kinda backwards.

      posted in A Shout in the Dark
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    • RE: The Apology Thread

      I take back absolutely everything I was going to say about this place having better general behaviour than WORA, and how it was unfortunate that all this good behaviour made it difficult to tell who was better off avoided.

      posted in A Shout in the Dark
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    • RE: Leadership, Spotlight, and PCs of Staffers

      @Monogram said in Leadership, Spotlight, and PCs of Staffers:

      @Sunny Hey sorry. I guess there's no accounting for levity in the midst of serious matters.

      It's a tricky thing, and I'm not sure if you're being disingenuous or unaware, here.

      Humor is all well and good, but if people are trying to discuss seriously and /actually get somewhere in their discussion/ and you keep jabbing elbows and telling people to lighten up, it can get annoying real fast. You are, by definition, making light of their topic of conversation, after all.

      Food for thought.

      posted in Mildly Constructive
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    • RE: RL Anger

      @Sunny - I'm in the same sort of spot, and I find it creepy as all fuck, too. It just feels like some really creepy combination of denial and showboating that I really don't need on my coping plate right now.

      posted in Tastes Less Game'y
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    • RE: Issues with SimpleMu

      @Sunny said in Issues with SimpleMu:

      Dual input windows and pretty, pretty colors? 😉

      Every spawn window in SimpleMU comes with its own input area, so it has potentially many more than a 'mere' dual input windows.

      Also, 'pretty, pretty' colours is very subjective. The times I have seen what people make when given more than the sixteen ansi colours, it's looked like My First Website circa 1998 or so. Your mileage may vary, but I MU* to play a text-based roleplaying game, not to see how many colours the staff can cram on the screen at once.

      posted in Tastes Less Game'y
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    • RE: The 100: The Mush

      @ThatGuyThere said in The 100: The Mush:

      @Surreality explained it better then I will. I will just comment that this is the type of non-pology that is my opinion is worse then saying nothing.
      If you really want to apology do so with out qualifier. That is an apology, the above is deflection in an apology skin suit. It might play well in the media as we see celebs and corporations do it all the time but no one is fooled.

      Given the way he acted on the game, I wouldn't hold out hope for anything more genuine. During the last half to third of the game, it was a slapfight between Fiona and his characters for who could be the most unpleasant to have to share OOC space with. At least he wasn't also trying to be an IC peace ambassador while shitting in his own bed.

      posted in Adver-tis-ments
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    • RE: The 100: The Mush

      @TNP said in The 100: The Mush:

      @Karmageddon said in The 100: The Mush:

      • There seems to be a lack of friendly, welcoming PCs with whom they can interact.

      Except, in my opinion, this is not the case at all.

      In your opinion, this is not the case at all because Morgan is part of the cozy little group doing all the things. He has been in all, or nearly all, of the major event scenes (these same scenes almost always containing the same four or five PCs) and when he isn't cozied up with Cameron (another player who doesn't see the problem) is usually playing only with those other PCs.

      It feels rather like that group is busy reassuring themselves that there's nothing wrong, to the point of a fairly ugly echo chamber.

      edited to add: Despite this, whether my observations are true or accurate or not, it's a game I'm still trying to get traction on. I have issues with some things that are going on, obviously, but I also don't want to be solely on the dogpile side of things.

      @faraday and others make a fair point that Staff should no more try to control asshole PCs than they should try to control friendly PC. However, there is also a game's overall health to consider. Do they want new players to stay and become part of the game? If so, there needs to be characters on the grid who do not lead with their worst behavior. Starting off can be uncertain and nervewracking for the best of us, and if your first steps on grid are greeted with FUCK OFF FUCKFACE RAR, it may be your last time on grid, too.

      If there was an easy fix to this, we'd all be fat and happy on perfect games by now.

      posted in Adver-tis-ments
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    • RE: The 100: The Mush

      Since it appears that @ixokai will continue his routine until someone spells it out in small words, I'll be the one to do it.

      You are part of the problem.

      Go back through your logs, the logs of you out in public, and take a good look at how many of them are full of you telling other people to take their heads out of their asses for having the gall to disagree with your opinion.

      You talk a very good talk on here about being willing to talk things over, but in fact pull this exact same routine (I don't see a problem, therefore you are wrong) with a side of passive-aggressiveness, when it's attempted.

      If you don't realize you are coming across this way, I don't know what else to say.

      You are a good roleplayer, but as proven in multiple points on this thread, some self-awareness would be an excellent addition to the Cameron/Que package.

      posted in Adver-tis-ments
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    • RE: The 100: The Mush

      I think essentially what this distills down to for me is giving most people a fairish shot ICly and as @Miss-Demeanor has already noted getting a one note feral trick pony back every time.

      My PC: Hello, how are you? What's your name? I'm Bob. Lol, we're in a forest. This is weird, right?
      Their PC: SNARL SNARL FROTH FROTH ARRRRRAWRAWRAWRAW CUTTING INSULT SMIRKY SMIRK
      My PC: Cool. Catcha... later?

      A few days pass.

      My PC: Hello there again. Uh, are you interested in looking for wood for a fire with me?
      Their PC: CUTTING INSULT SMIRKY SMIRK VEILED THREAT SNARL SNARL FROTH FROTH
      My PC: Yeah.... uh. Peace.

      This nails it. I tried a Delinquent alt, and this is exactly what the experience was like. If there are, in fact, characters that don't lead with FUCK OFF YOU'RE NOT WELCOME, either they're never IC, or play exclusively with their own little circle.

      posted in Adver-tis-ments
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    • RE: The 100: The Mush

      Staff needs to be very careful - stupidly careful - to avoid the accusations of favoritism.

      Making an alt that wants to do all the things, instead of letting non-staff players handle it, is not the way to do this.

      posted in Adver-tis-ments
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    • RE: The 100: The Mush

      Staff mentioned on the Public channel that they want to avoid seeming cliquish, too, which is funny in that not funny way. It would be easier to believe that they want to run the game for the players if their own characters weren't the stars in everything. It's pretty disappointing for a game that otherwise seems to have really good people.

      posted in Adver-tis-ments
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