@TNP said in The 100: The Mush:
@Karmageddon said in The 100: The Mush:
- There seems to be a lack of friendly, welcoming PCs with whom they can interact.
Except, in my opinion, this is not the case at all.
In your opinion, this is not the case at all because Morgan is part of the cozy little group doing all the things. He has been in all, or nearly all, of the major event scenes (these same scenes almost always containing the same four or five PCs) and when he isn't cozied up with Cameron (another player who doesn't see the problem) is usually playing only with those other PCs.
It feels rather like that group is busy reassuring themselves that there's nothing wrong, to the point of a fairly ugly echo chamber.
edited to add: Despite this, whether my observations are true or accurate or not, it's a game I'm still trying to get traction on. I have issues with some things that are going on, obviously, but I also don't want to be solely on the dogpile side of things.
@faraday and others make a fair point that Staff should no more try to control asshole PCs than they should try to control friendly PC. However, there is also a game's overall health to consider. Do they want new players to stay and become part of the game? If so, there needs to be characters on the grid who do not lead with their worst behavior. Starting off can be uncertain and nervewracking for the best of us, and if your first steps on grid are greeted with FUCK OFF FUCKFACE RAR, it may be your last time on grid, too.
If there was an easy fix to this, we'd all be fat and happy on perfect games by now.