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    Best posts made by Ghost

    • RE: Mush Campaigns

      You know, now that I think about it, I don't think in 15+ years of MUing I've ever seen a campaign open and close on any sort of sentimental "our story is done" line.

      I played plenty of the Battlestar games, like Cerberus, which had endings that were pretty much months/years before the intended close time due to loss of player interest or staff disappearance. Those games dropped one of those "let's all write our closing endgame points, but the game is closing on X date" things.

      Shit. Yeah. I've never seen a story come to an end.

      HOWEVER, the BSG themed games did it the best. The linear plotlines and attempts at cohesive teamwork were some of the best I'd seen before egos got in the way of cohesiveness.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good TV

      @Wretched said in Good TV:

      I never ever touched the WoT series, I think it was the cover art that was always bad, and the synopsis never looked good. I've always heard it was super popular but it never reached out to me in any meaningful way, meanwhile i was absorbing other series all over the surrounding shelves.

      Is my post relevant to this discussion? No, but i wanted to make something about me for a minute. Thank you.

      Committing to read the entire WoT series feels like committing to walk from Seattle to Orlando in flip-flops.

      Each book seems the size of 2 bibles.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Mush Campaigns

      @Three-Eyed-Crow said:

      @Ghost said:

      I played plenty of the Battlestar games, like Cerberus, which had endings that were pretty much months/years before the intended close time due to loss of player interest or staff disappearance. Those games dropped one of those "let's all write our closing endgame points, but the game is closing on X date" things.

      BS Pacifica managed a proper closer (I actually came back for the finale after taking a hiatus, and it was a great experience), but @faraday puts us all to shame, in a zillion ways. ❤

      I got ROBBED. I decided to check out Pacifica just as it was closing. I thought to check the place out, logged in, was told campaign was done and cgen was closed.

      Missed that boat by a month or so.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good TV

      So...the Invader Zim Florpus movie is rad.

      Watch it.

      "I launched that pug into space! WHY DID I DO THAT?"

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Mush Campaigns

      I will say this: I think it might not be very possible to have a wide-sweeping, successful campaign on WoD games with a large number of spheres. Those games really are cattle calls, and using Haunted Memories' Changeling Sphere as example, you can have successful campaigns within the spheres, but the game as a whole may simply be too large and too uncoordinated (even as a genre) to run a successful campaign.

      Using BSG as an example, a SINGLE sphere with the player characters either supporting each other or ONE "badguy" sphere (a la Rebels vs Imperials) creates your biggest chance for a successful story. When you craft the game, you should have a loose outline of the campaign. Run the game, tell the story, then dismount. Tell the story and then close the books. Reset the game with a new story/new chars if people wanna play more, but it really does require staff/storytellers to craft a beginning, middle, and end. The hard part is creating a campaign where you have an idea where it's going, but allows for players to feel as if they're affecting outcomes.

      Here's a good example:

      A long while ago, I played on that future Lords and Ladies game, The Fifth World. The staff definitely seemed to have an idea of where the game was going, but they hamstrung players plot-wise. You either did the thing that made their direction of the plot happen or you didn't. It ended up rather frustrating, especially seeing as how their staff-alt characters were the only ones really furthering metaplot along. At one point, the PCs captured one of the mysterious, cybernetic bad guys. Players fucking threw themselves at this npc, trying like all hell to reveal parts of the plot, get useful Intel, try to generate drama and rp through this NPC, but the scenes ultimately went nowhere because the staff had other plans for the npc.

      So be careful of that. There's no point if the players are just waiting for you to tell the story. They want to help tell the story. Always.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good TV

      @Auspice said in Good TV:

      @Ghost said in Good TV:

      So...the Invader Zim Florpus movie is rad.

      Watch it.

      "I launched that pug into space! WHY DID I DO THAT?"

      Clembrane.

      Grilled puddin'

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Mush Campaigns

      If that game were still open, I'd totally make a SpaceDouche(tm) who makes internet videos about how bad SpaceMuslims are and then (with the aid of 20-some other SpaceDouchebags) takes over a meaningless building in the middle of nowhere because he thinks he's a SpacePatriot (Spatriot? Y/N?).

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: GIF Uno (not for the GIF haters)

      @Auspice Never ever ever again.

      That gif is going to haunt my dreams.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Mush Campaigns

      @Arkandel Respectfully, I disagree. What we are doing on these mushes is more akin to tabletop gaming than MMORPG. If a game has 50 individual logged in IPs and 100+ characters, are we talking 100+ protagonists who are the main character in the story and are thusly protected from death until it is delivered on favorable terms? Nah. We are playing tabletop RPGs, and every tabletop RPG has rules for death and dying, but most games try to avoid using that bit out of fear that the player will ragequit and take 20 players with them.

      It's why sometimes players choose actions like "rush the minigun that is spitting 40,000 rounds per minute" instead of "find cover and call for backup", because after a certain amount of time you know which GMs will kill your char, and which will give them a miraculous survival. Lots of people wanna be the hero, and that lack of logic quadruples when there is no OOC fear of repercussion, such as character death.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL things I love

      King Diamond is putting out a new album and going on tour. YAAAAY.

      or shall I say? "eeeeeeeeeeeee!"

      Also,"The Signal Fire" by Killswitch Engage features vocals by both Jesse and Howard Jones. Watch the video. That fistbump, yo.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Mush Campaigns

      @Cirno Shit, you didn't get the memo? SpaceTebows are supposed to say they're feeding SpacePeasants, but instead only spend 10% of their millions of SpaceDollars on SpacePeasants, and instead disseminate the remaining SpaceMoney to the SpaceTrust of their SpaceMinistry...

      ...which are the SpaceTebows

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL things I love

      @Auspice said in RL things I love:

      @Ghost said in RL things I love:

      @Auspice said in RL things I love:

      @Ghost said in RL things I love:

      Also,"The Signal Fire" by Killswitch Engage features vocals by both Jesse and Howard Jones. Watch the video.

      what even is this video format

      OMFG DONT BE A 16:9 LETTERBOX HIPSTER.

      I feel like it's made for those people who wear sunglasses 24/7 and look at everything over the top of them.
      'You only see half the world so here's half a video'

      I'm gonna tell KSE and try to get them to wear a "FUCK YOU, AUSPICE" tee in their next video and then sell it as a tour shirt.

      Dont know them. Dont know how to talk to them. Dont know anyone else who knows them. But omfgrrggmbldang imma do it.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: The elusive yes-first game.

      I just don't think you can have a game where X population is trying to play the thematic spirit of the game, but Y group of people bullrush in, create a non-thematic faction, turn their faction into some kind of sex/harem RP, and all of the sudden your Civil War Combat era mush ends up with a "Space Pirates Who Love Statutory Rape" faction.

      Ive said it before and I'll say it again, I don't think a liberal, yes-first game would work. I predict it would be a clusterfuck without some enforcement, which will gradually change "yes first" to "ask first" to "here's our list of what isn't allowed" to "we are no longer a liberal, yes-first game and are going back to more common guidelines."

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Game: Fake Urban Legends

      One more:

      If one of your headlights goes out, it's because Jakob Dylan from the Wallflowers snuck into your garage and broke your headlight to keep his song 'One Headlight' relevant.

      He is the Santa Claus of automotive problems.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: The elusive yes-first game.

      @Arkandel said:

      @Roz said:

      Not actually arguing against your non-ban, but I think there are pretty NUMEROUS REASONS why people draw the line at one and not the other.

      Even factoring in the first six words of the line you quoted? If so, please elaborate.

      I just mean that if your point is that you're not banning any IC actions of that nature, it's because you're not banning anything, not because there's no difference between the two and no reason to consider them differently. That's all I mean. I'm being obnoxiously derailing.

      Please, nit-pick all you can! I'd like to have holes poked into my pitch, that's the whole point of it.

      I don't want to give the impression though that we'd not be banning any IC things. That's what that 'thematic' part of the very first goal is about; some things can't exist and shouldn't. Not having to police everything else spares staff a lot of the burden in CGen and, hopefully, makes it more significant when they do feel forced to step in so it sends a message. If my concept finally forced them to wag a finger at it... whelp, I must have really fucked up, you know?

      On a personal note I simply don't like rating horrible acts. Rape is a heinous thing to do to another human being, it's a crime, it's wrong. But so is murder. So is torture. I don't believe it's in the purview of running a game to determine 'which is worse' - they are all nasty. That doesn't mean other people couldn't decide for whatever reason one is worse than others and ban it from their setting, though.

      By all means, don't police rape scenes and allow characters to forcibly rape other characters on a no-consent, yes-first game and see what happens.

      If you're liberally not governing what kind of things can be done on the game, then (just as an example) you are potentially allowing a player who has real life rape trauma to come into contact with a player who has unrequested physically dominating rape fantasies, and that...will be a fucking mess.

      @Three-Eyed-Crow Gars based all of his character's viewpoints on that of a paternal society-based 1967 Mississippi black man. Ugh I haaaated that guy.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Game: Fake Urban Legends

      Hahaha love those.

      "The Japanese flag does not depict the rising sun. It is actually a pie graph showing how much of Japan is Japanese stuff"

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: The elusive yes-first game.

      @Cirno said:

      @Nein said:

      Have we just hit a point in the hobby where we've whittled down to 50-80% people with cluster-b personality disorders who keep things going by swapping games/abuse circles? Because I keep seeing a steady drop in an already long out-dated medium, and it seems like the majority of people holding on are either doing so to maintain social connections with friends, or are just too entrenched in malfunctioning behavior to stop beating a dead horse.

      This is a very good post and I would ordinarily give you 100% of my fiat, but this doesn't explain the giant My Little Pony MU* s.

      WIN.

      I still don't get what the fucking point of roleplaying as a fucking pony is. At least have the self respect to be a centaur with arms that can carry axes and a giant horse dick to horsefuck bar wenches with.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Game: Fake Urban Legends

      @Wretched said in Game: Fake Urban Legends:

      Fair Warning: I may steal some of these wholesale for game plots some day.

      Jakob Dylan darkling headlight killer sounds amazing.

      "What's that noise?"
      HISSSSSSSSSSSSSSSSSSSS!
      "Didnt you do a milquetoast Bowie cover?"
      GM: Roll for initiative.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: The elusive yes-first game.

      @Arkandel will do. I am trying to be constructive, but I think what's happening here is some people are disagreeing and with differences of opinions inevitably comes some kind of you're dumb response.

      I agree that there is a steady decline in the old guard of mushers who are focusing on established IP gaming. There may be more MLP players, but the core demographic of WoD/Star Wars/etc gamers has either plateau'd or has begin to trickle off in favor of other media.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Game: Fake Urban Legends

      "At Disney World, at any given time, there is one person in a Mickey, Goofy, Minnie (etc) suit that is equiped with a 9mm pistol. Just in case."

      posted in Tastes Less Game'y
      Ghost
      Ghost
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