@krmbm said in The Game Game:
@Ghost said in The Game Game:
TBH I'm kinda getting the sense that some of this non-competitive talk is probably aversion to the word lest games OPENLY talk about competing with one another
Well, you're wrong.
@Tat shut her game to new players for months because it was too popular.
@bear_necessities and I have had many, MANY conversations about the frustration of being a place people play because it was the only place TO play for a while.
So you can "kinda get the sense" that we're just trying to look like bigger people on MSB than we actually are (which, honestly, why would we bother)... or you can accept that some people run games without wanting them to be the #1 place to play, just A place to play that people hopefully enjoy.
Allow me again to counterpoint.
No one would close off a game for being "too popular". Popularity is not the reason.
The reason a game would close its doors to new applications due to too many requests is because an influx in apps, population, or concepts would spread thin staff, bloat the game, risk of multitudes of non-quality players, and thus lower the quality to existing staffers and players. Everyone wants a thing to be popular and for people to be excited about it, but there comes a point where too much interest will affect the quality of the product.
I'd believe that the game being too popular was an applying factor in the reasons why the game closed off apps, but wasn't the true reason on the backend.