Well, bear in mind that these aren't tables that tell you what your character feels outside of a growing state of tension based on supernatural hunger. Spamming power usage, even on disciplines that didn't used to cost blood, stirs and uses that blood. The beast within wants that blood replaced.
Like all games with willpower systems, it'll be up to good STs and good players to approach this in good faith.
I think this new system will be challenging to WoD players that have abused that good faith for a long time. From LARP to TT to MU, I've encountered plenty of players that prefer to focus on the fantastical/power side of RP, avoiding the difficulties of the supernatural element in lieu of more self-fulfilling/less complicated role play. V5 will embrace those challenges.
V5 doesn't mandate telling people how their characters feel, but the blood/hunger system will definitely make it clear as day when a player is refusing to follow the system when it's inconvenient to them. Now, when a character frenzies in a crowded nightclub, it's far less likely that they can choose to control themselves long enough to leave the crowded nightclub, walk out to an alley, enter access codes to a private warehouse with soundproofing and THEN frenzy where there will be zero repercussions.
But this is probably a topic for a different thread (re: WoD players abusing the system)