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    Posts made by Ghost

    • RE: GIF Uno (not for the GIF haters)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: GIF Uno (not for the GIF haters)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: GIF Uno (not for the GIF haters)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: GIF Uno (not for the GIF haters)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: GIF Uno (not for the GIF haters)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: GIF Uno (not for the GIF haters)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: GIF Uno (not for the GIF haters)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: GIF Uno (not for the GIF haters)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: GIF Uno (not for the GIF haters)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: GIF Uno (not for the GIF haters)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Birthday GIF Game

      alt text

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: New forum toy!

      alt text

      posted in Announcements
      Ghost
      Ghost
    • RE: The Football Thread

      Congrats to the TRUE Philadelphia Eagles...

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: The Football Thread

      YAAAAAAAY THE NOT-PATRIOTS WIN!!!!

      <<Looks at @Aria >>

      YAAAAAY SOMETHING AWESOME HAPPENED TO A PHILLY TEAM!!!!

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Encouraging Proactive Players

      @auspice Yeah, it's unfortunate. I see what you're saying.

      I guess my mindset is the best you can do is try to create a culture of fostering collaboration.

      At the end of the day, you can lead a horse to water, dump it on its head, push their face into it, beg the horse, pray to the horse gods, whisper it it, and learn to speak in centaur language...

      ...but if they don't wanna drink, no amount of prodding will make them do so.

      Edit/Afterthought: BUT...with these collaborative tools and ideas in place then it would be more apparent whether or not you're dealing with a player who isn't proactive or just needs help finding collaboration.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Encouraging Proactive Players

      @seraphim73 I see it it, too, and by a decline in proactive players, I mostly see it come in the form of players who don't ask for, seek out, or present options for RP. The last few years I've seen a lot of players wallflowering in OOC rooms waiting for other players to start RP, or events forming, but not a lot of hunting down RP and collaborating with others.

      Ideas: I think the more people dig into their characters for content, the better it'll be. I think these wikis having less sections about who your character is and more about where you would like your character to go would help. Things that could help (and I've seen some of these help) might be:

      • A wiki section on character pages for plots theyre involved in and help they're looking for
      • A list of plot elements that theyre hoping to find for their character (TBH, I don't see WHY saying openly that a player is hoping for a romantic interest for their character, or characters to help with a plot involving the disappearance of their sister would hurt)
      • Any other wiki sections dedicated to what the player would like to do

      I guess my mindset is that just details about the character or images is okay, but that sort of content tells a lot about the character and is less overt about ways to get into RP with them.

      So maybe a trend of these kinds of RP collaboration seeking content on character wikis could help with that.

      I truly believe that some of the lack of proactivity is due to shyness, not wanting to beg for RP, and a general difficulty with knowing how to arrange collaboration. If my theory is correct, this could help.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Social Systems

      @surreality We can absolutely agree to disagree, and this is definitely the right place for suggesting what you think would work better. Thanks for your feedback!

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Social Systems

      @surreality When I state that I believe players should weather abuse from other players, and that avoiding abuse is metagaming, then I welcome you to do so. When I state that playing with your friends is metagaming, then I welcome you to do so.

      I meant in no way to imply such a thing, so I will clarify for you what I meant so that we can be clear and consider this misunderstanding closed.

      No one said that you were bad, or a cheater, or should suffer abuse from other players.

      What I meant in the greater context of that conversation was, in that example, that players doing OOC research on other players to determine a character-level decision is, in its own way, a form of metagaming. It's using OOC information as an IC process, and however justified it may or may not be, it is playing the player and not keeping it IC.

      If you disagree, this is fine. But I did not call you a cheater, nor do I suggest or feel that you should suffer abusive players to avoid metagaming.

      There are other processes to handle abusive roleplayers, and I am a very big supporter of them. No one should have to suffer abusive behavior for the sake of finding RP, and in a perfect world, no one should have to care who is RPing who, because people are behaving appropriately.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Social Systems

      @surreality Please highlight the part where you feel that I implied or outright stated that you should suffer abuse from abusive players or were not allowed to play with friends.

      Please do so understanding that, at the time, my context was referring to the way players often tend to hunt for OOC information to determine how to behave icly, which is by definition metagaming...

      ...and yet still I do not see where anything in there saying that @surreality is a cheaty mccheatypants who should deal with abuse and is not allowed to play with friends.

      Is this really necessary?

      That is not what I was saying, nor intending to say, and I hope this response brightens your day with the knowledge that I meant no such thing and that there is no reason for hurt feelings.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Social Systems

      @surreality said in Social Systems:

      @faraday I have to second this, because I am more than a little disgusted by the idea that 'I know I like playing with this player and we have fun when we write together so I'm going to play with them when I get the chance to' is an indication that I'm a bad evil cheating metagamer abusing all the good-hearted players everywhere with my cheaty cheaty ways.

      ETA: I'm doubly digusted that 'that player was gross and abusive to me in the past OOCly, and I don't want to play with them again' apparently also makes me a horrible cheaty cheater McCheatsALot.

      No one said or implied any of these things.
      Absolutely nothing that I wrote said or suggested that playing with your friends is metagaming or that people should be subject to abuse from abusive players. I regret that you interpreted it this way.

      @faraday I love, love collaboration and please understand that I don't have enough time or space to list out every contingency and corner case, but I think you and I really are similar.

      For example, I would love to read a log where someone is planning on poisoning or lying to my character, then reach out to those players and say "I loved that log, how can we collaborate to make this awesome?" That, I think, is really in the best spirit to write out memorable stories on these games.

      While I have opinions on the term "metagaming" (using the above example re: poisoning), I could even see planning your own dramatic angles regarding attempted poiaoning to be fun and not meta. I was simply more referring to blurring the lines between a character acting on information their player knows, rather than finding creative ways to add to the story from the character's perspective.

      posted in Mildly Constructive
      Ghost
      Ghost
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