@arkandel Fuck yes, such a good example.
I can't remember which game it was, but my character accepted information that I, as a player, knew to be a lie. There was even a log on the wiki about how they were going to lie to my character. I read it before the scene and still my character believed it.
A player paged me and asked(sic:) "LOL OMG are you wanting your character to be ruined on purpose?"
Social rolls won't get rid of metagaming, but the fact of the matter is that you and I, Arkandel, should be able to play with each other without me trying to guess what YOU are up to. It should be about perception at the character level. Logs and scenes your character is not aware of should not, but often do, affect character decisions.
So, back to social RP? Ethic like ours should be standard because it's fair to other players. Were that ethic the majority, we probably wouldn't have to wonder about social rolls at all. It would just be a question of what plot twists we wanted to throw at each other.
But I can't help but feel in a culture where little bits of metagaming here and there are considered commonplace that I'd love to be able to effectively lie ICly to any given player and not have it be treated like an OOC betrayal or cheating.
But even with dice, they'd know deception was rolled so...