@faraday said in Social Systems:
@arkandel said in Social Systems:
As a disclaimer please let me know if I'm over-arguing with you because while I find this debate interesting, I realize it can also get annoying.
Having said that, what makes sense is a matter of narrative and we're all fallible when it comes to how we interpret what we're doing. So in a in a traditional 'physical' stated system it might make perfect sense for my combatant's personal journey at that point to result in victory
It's okay, I think it's been a good debate so far!
I think we have different definition of 'makes sense' though. Your ace sniper missing a shot makes sense. Everyone's fallible - even Navy SEALs. Your ace sniper missing ten shots in a row for no darn reason other than you kept rolling a 1? Nope, sorry, that doesn't make any more sense than a (insert political hot button topic here) advocate suddenly changing her mind just because somebody rolled a 20 on their persuasion roll.
So yes - I'm all for randomness and unexpected victories/defeats as long as those results are bounded by rails of plausibility. That's really all I'm asking for. (And I freely admit that's not everyone's jam. I'm not knocking people who prefer it another way, just responding to the "I don't get why anybody would want it that way" type of arguments.)
I've given this some thought, so allow me to counterpoint.
On the crunchier systems (let's set WoD and FS3 aside for a moment, because WoD focuses on the # of dice controlling the 8+ on a d10 as the outcome and FS3 is a modified Fudge) don't suffer this so much.
Take d20 Saga Edition Star Wars for example. Your attack roll is modified by all kinds of numbers after the dice roll that make success easier as you level up, but with WoD/FS3, there are raw dice, not levels. So in Saga Edition Star Wars:
d20 roll: 1 is a botch, 20 is a crit
...then add your base attack bonus, dex modifier, modifiers from weapon, modifiers from feats, modifiers from aiming...
To hit, say 18 on a D20 after modifiers sometimes can mean: just don't roll a 1
A d20 roll + 15...hits an 18 on 3 or higher, whereas in some other systems (like WoD) you could throw 3400 dice and it's up to probability alone just how many of them are 8+
So there's a system-based variable in play here. Mushing tends to avoid super crunchy systems like Eclipse Phase, Mechwarrior, Shadowrun, and lots of d20suite games because they're driven by a need for progression based on XP given for enemies killed, etc, but the crunchier systems DO control these outcomes a bit better for an Ace Sniper.