@Ganymede said in Eliminating social stats:
Example: BSG: Unification, where having a particular secondary skill may make it easier to do a task or two, but actions otherwise revolve around a core of action skills relevant to combat.
I think BSG:U is a great example of where it works well, but I wonder if the existence of rank aids it. The military structure and existence of rank may very well eschew(WORDSMITH ALERT) the need for social skills because the theme has a built-in construct for rank, expected IC behaviors, and ramifications if they are sent to extremes.
It's smart. Really smart.
The military doesn't lend super well to social skills since the game is task based, which leaves a lot of the social interaction to either team-based efforts or interpersonal relationships and if those get out of hand...in comes military regulations.
And the decision of who is right or wrong, who wins the social rolls, can come down to a matter of rank and/or who follows it and doesn't.