@ThatOneDude That's precisely what I was referencing, thank you. I didn't have it on hand.
When I run WoD for my tabletop groups I like to think of how Underworld has been shot near entirely over a blue lens filter, or the sequences in Blade when Traci Lords was driving to the Blood Bath with that douchebag, how the camera would cut to an alley where someone was having their throat ripped out.
All in all, I don't think (my personal opinion, here) WoD works entirely well under the filter of our own reality. I think the social/political enemies, while topical, aren't good enough to put the setting into the right mindset.
In my head, the World of Darkness is one where it's just not safe enough to go into town after dark, where it rains all of the time, like just around the corner Eric Draven is killing TomTom and Funboy, and another block down, graves are being dug for fresh Sabbat bodies, and while no one knows entirely what is out there, the only safe time is during the day...is never.
That in stepping over from being mortal to whichever monster-splat you're playing, you gain a modicum of ability to survive the blue-filtered nighttime, only to find that there are still darker and scarier things than what you've become...
...which I feel is the basis for why so many of the WoD creature types all have some stat to try to hold onto who they are. Because before it all began was a more innocent, more pure time that you can never go back to, but if you lose yourself to this new life, you'll become that which used to prey upon you.
Very poetic, IMO.