@ixokai said in Generic sci fi game.:
I want my characters story to begin and end in a meaningful way, not end in an arbitrary point because a meta-story is now done, even if my personal story has gaping holes I didn't fully address or solve
That's why I think that a story that actually ends would be the one to grant you a beginning, middle, and end.
I'm gonna go out on a limb and say that a very, very small number of char-stories actually resolve in this hobby. Most games either get shut down, or people leave, flake off, characters come and go, or IC romantic partners disappear for 4 weeks and come back having made an alt to bang some PC with A HEMSWORTH as a PB.
In theory, if done right, an anthology game, with some planning and care/consideration, could assist players in finding ways to make their arcs in the "season", so to speak, being meaningful.
Edit: I'm just throwing out ideas. New formats. Things people could try. That's all.
If I ran/GMed for an anthology game, I'd have players state information about what kind of arc/story they're angling for. Perhaps they apped in with someone else as a married couple. If the season ran, say, 6 months, staff could help throw some things their way to challenge/involve that relationship, and then provide room in the end for resolution.