Seconding Seraphim here.
The 100 MUSH is a non-consent game with a big emphasis on ICA=ICC. Personally, it is not the job of Staff to attempt to kill PCs at every turn, but put them in harm's way and/or high risk, and see what choices they make and whether or not those choices carry negative, or even life-threatening consequences.
Clarifying the Consent policy might be necessary.
In regards to the Senate: we're a PC-lead game. Staff puts out the story arc, throws out hooks and points of interest, but PC action really dictates the direction the game goes. If the Delinquents create a mini society and it thrives before the Adult Arkers come down, then they may actually be able to stand on their own feet -- which would be a deviation from the show, and is something we're okay with.
Goal is not to create a railroaded game that follows the TV show each step of the way, but start out with a similar storyline and see where the PCs take it. No point in squashing a IC idea because "it might be bad for the game." If it doesn't work ICly, I think we have a smart enough group of players to take that failure and roll with it instead of turning it into an OOC issue.