@Kanye-Qwest said in Leadership, Spotlight, and PCs of Staffers:
@GirlCalledBlu said in Leadership, Spotlight, and PCs of Staffers:
Yolo is a Staffer on a game, and he also has a character. He is good about not having his character in scenes he runs, and he tries to make sure someone is always his back-up in major metaplot scenes where his character shows up so there's someone to GM his actions if necessary. He is also, while on his character, telling a pretty intense story about an NPC family member being murdered, and there's a handful of other characters participating. It's dynamic, has lots of character building stuff going on, and there's quite a few logs about it. Some other players think that Yolo is making it so his character is in the spotlight because his character is a pretty important character to this plot about the murdered family member.
Is he?I think this goes back to what @Roz was saying about balance. If Yolo is trying to make sure his character isn't a major lynchpin in the metaplot, but has decided to run this story for his own character's development, is he balancing his role as a Staff with his role as a Player? Or should he have not run this story, because he is the main character of that particular storyline even if it he's running/telling the story as a Player and not a Staffer?
I've been give the impression that the example above is an example of a Staffer putting the spotlight on his character despite the story not having much or anything to do with the metaplot, and the story is being entirely run/told from the Player of the Character not the Staffer of the Game.
Additionally, is Yolo being an irresponsible Staffer because he decided to take his character and others through this story arc (about a murder in the family) instead of running this the story arc as a Staffer for someone else?
Is he running this story as a player-style storyteller, or is this part of the larger plot? I lean towards never being GM/storyteller in a story I'm also trying to be a player in. They're really two entirely different mindsets.
Player-style storyteller is my vision for this scenario. So the way any PC would run a storyline.