Posts made by HorrorHound
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RE: How can we incentivize IC failure?
Using the difficulty system provided by WoD.
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RE: How can we incentivize IC failure?
At the end of the day it's about trust, as well as common sense. One of things that Modern Nights does is the code creates 'scenes'. Then you can trace roll activity to the scene. But, I get it.
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RE: How can we incentivize IC failure?
Well, if we list all the ways these games actually handle XP I think we'll come across a mercantile pattern.
What I have run into in the past, specifically with TorilMUD, is that the use of a skill = raising that skill. More difficult tasks are far more difficult, but success is usually rewarded with a whole skill dot.
Using the skeleton of Physical/Mental/Social from WoD, you can provide a base of a character. A base of which skills will be naturally favored and thus easier to raise, and starting already hefty.
From there, the choice of TSK is much the same.
Moving on, you don't reward XP for scenes or from +votes, but rather, through CodeMagic, make it so skills are raised by the number AND quality of rolls made. Failure is going to occur organically, and I've seen this work via Age of Alliances' janky system.
You roll through CGen, pick PSM then TSK, merits, flaws, etc. Get starting XP to allocate wherever for flavor and customization...then it's all based on your game afterwards. XP can be rewarded safely in small intervals (as intended by the original system) without creating insanity vacuums.
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RE: How can we incentivize IC failure?
I'm working on something to assist in this mechanically but -- would you guys mind telling all of us what systems you use for the games you want to see failure in?
Example: World of Darkness is typically Attribute+Skill+Bonuses vs Difficulty due to X or vs. opponents Att+Skills.
WoDs XP-System is (roughly): I trade A-amount of XP for Dots in Skills, or Specialty. XP is rewarded as 123. NWoD is rewarded as 123-BEATS to = 1 XP.
I promise, this'll make sense later.
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RE: Single sphere WoD?
I've fucked with an idea of purely 2e WtF. But I'm busy AF.
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RE: GMs and Players
I have four-hour windows where I can actually engage with this hobby, so keep in mind, while I'm not making metal and stone do what I want with my hands I'm playing pretendy-funtimes with all you lot.
So, short and sweet:
GMs are players that have become STs. They've ceased first-party interaction to engage third-party interaction. They tell the story. Shit, I've seen more and more players taking this load onto themselves, and thus allowing their STs to focus on greater, and greater metastories or whateverthefuck that ST is going to do.
Players can choose not to log into a game. If the game, the environment or whatever isn't for you - don't log in. Don't talk shit. It comes off wrong, you know? Makes your breath reek.
It also makes your examples squishy, shitty even.
Now, I've been privy of every side of almost every argument and it's fine because it's a bunch of dorks (blanket term, myself included) playing a dorky game (House with Extra-Steps) using a tool that lets them remain anonymous to some degree.
There's a careful balance created and maintained here, and the biggest, most-powerful tool you as a player have against a GM you don't like or don't agree with is simply leaving. It's when you talk shit that you might get called out and dragged through your own excrement, you know?
This is just my constructive criticism, mind you, based on experience and all that. But if you, like me, have a small window to actually engage with this hobby, you should not be opening that window to smell, or permeate the outside-air with bullshit.
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RE: Goofy things one does in down time.
I work up really high. Sometimes really, really high. But I really enjoy, before the job is truly done, to lay on rooftops and watch clouds to relax. Sometimes I'll sit up there and enjoy my morning coffee, and the rising sun.
It's not all of them but, I actually have some photos loaded. Some are from the drone, some from 120' lifts.
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RE: Health and Wealth and GrownUp Stuff
I mean, the truth if it, spoken in generality?
A broken thing typically has to kill before anyone will bother to fix it, or throw it out and get a new one.
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RE: Drawin' Characters
@23quarius said in Drawin' Characters:
Some random character designs for some women for a comic I never finish
No, you don't. You just fucking tease the images and watching you make it and there's never a chance to SEE IT ALL. Ahhhhh!
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RE: Drawin' Characters
@23quarius said in Drawin' Characters:
@derp Oh lol I was like "Fuck I have a bigger problem than I thought"
I mean.
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RE: Health and Wealth and GrownUp Stuff
Beer makes me stronk, because then I can lift the heavy things up and down more, for longer. Yes.
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RE: Real World Peeves, Disgruntlement, and Irks.
@derp said in Real World Peeves, Disgruntlement, and Irks.:
Are the bridges made of ... bricks?
(I'm sorry. I'll see myself out.)
Well duh, wood can't support trolls.
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RE: Health and Wealth and GrownUp Stuff
The best advice I ever heard about being a tradesman and doing jobs for myself was as follows:
"If you're not losing half your contracts at minimum because you're too expensive, you're shorting yourself. Know the value of your work, your time, and your skill."
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RE: Real World Peeves, Disgruntlement, and Irks.
Having to mend bridges with clients because the owner abuse(s/d) steroids and cocaine, thus having his own issues, such as emotional control and complete planning - do you have any fucking idea how many bricks 9,000 bricks is, my guy? It is not a week's worth of work for one person. Not if you want it done right, anyways.
Having to mend bridges in a Sunday night.
Having to mend bridges on a Sunday night when I am probably not sober.
My only consolation in this, is my time is expensive, and I track call times.
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RE: Real World Peeves, Disgruntlement, and Irks.
Yeah. Life isn't that complicated on its own. Or I may just be super simple.
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RE: MU Things I Love
@kestrel said in MU Things I Love:
I love the unique connection I feel with other people in this hobby who share my story-oriented mode of thought in a way that most people in my life don't. Even when we aren't actually talking about the games we play(ed) together.