Would such a game work?
I don't mind the supers, don't get me wrong, but the paranoid and insular spheres for some reason just rub me the wrong way these days. I just don't like them. On TR, it makes me want to play Geist and CB, and Mortal+. I don't want to bow to a Consilium, a Prince, a pack.
I like the World of Darkness, but a bit more lower key level where the World is not full of world-spanning superpowers controlling everything.
I sort of want to play a game which is closer to Supernatural (the show, y'know), where its people who are more or less people against monsters and weirdness and people who are a little less people, but the question of people is still interesting.
I'm thinking a game with Hunter, culled a bit of the more completely aggressive elements that see anything at all not purely human as bad, and add in 'hedge witches' a la Gutter Magic from Witch Finders, all settled into a GMC foundation. Boost Hunters slightly (I have some ideas on how), and tweak things so that people on the mortal+ path don't obviously identify each-other as enemies, because wow, there's some crazy shit going on out there that needs solving.
Add in psychics, somehow. (GMC, tweaked Second Sight, using Gutter Magic's Gifted merit, dunno)
And maybe other things, small variations, minor templates -- but without the big bads.
I don't mean a game just that focuses on mortal+, but where the big bads simply don't exist. There is no Vampire world order, no clans, no Werewolves tracing themselves back to Father Wolf, etc. Maybe there's a dozen kinds of things that kinda suck blood -- or sex, or psychic energy, or anger, or fear, or just in some way feed on people. Maybe there's things that change their shape and all of that, through lots of weird and unique paths.
Most of those all are bad, the NPCs, but maybe we can include some other forms of minor templates, templates that are meant to balance with mortals -- giving certain advantages or abilities, sure, but nothing as overpowering and overriding as you experience in the main games of WoD. Maybe a werewolf isn't a giant monster killing machine but someone who turns into a wolf, with wolf-like stats that are, perhaps, only slightly augmented. Not that I'm suggesting this as a real thing, just an example!
Would anyone play such a game? I've been working on a game for awhile and keep sorta being indifferent on what its theme/makeup is, but stepping back away from the 'spheres' of NWOD has been really appealing for the last couple months.