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    2. ixokai
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    Posts made by ixokai

    • RE: Coming Soon: Arx, After the Reckoning

      @Apos said in Coming Soon: Arx, After the Reckoning:

      I think most roleplayers are generally pretty okay with new formats as long as they are enjoying the RP.

      I don't know about that. I know more then a few people who MUSH on only MUX or Penn and the idea of playing the other is almost unthinkable, so thrown are they by the relatively minor differences (compared to, say, muds vs mushes) between the servers...

      People like habits and breaking them can seriously chase someone away.

      That said, I hope you succeed!

      posted in Mildly Constructive
      I
      ixokai
    • RE: What are you playing...?

      Only playing on the 100 right now. I'll play on Arx when its possible, though maybe just to try it out.

      posted in Mildly Constructive
      I
      ixokai
    • RE: The 100: The Mush

      @Kestrel said in The 100: The Mush:

      As a suggestion, be more sneaky. Have smaller meetings with fewer people, even if you make them public via +event with a participation cap. This would have been a perfect way to handle the Grounder prisoner thing, for example.

      Then those who did not get as say are upset. This has already happened.

      Yeah, giving everyone a say is a nightmare. But you don't have to give them an IC say

      That's exactly what has caused rising discontent among many significant characters.

      nor to elect official leaders to involve them. There's a group going to the Grounder village soon, for example. Why don't others sneak off to do the same even though they aren't part of the official 'delegation'? That sort of happened in the show, too, when trigger-happy Jasper and Bellamy tailed Octavia and Clarke to make sure they stayed safe while trying to meet with Anya on the bridge, then fired shots and ruined everything.

      Note, there's nothing stopping anyone from going on their own despite the delegation. That doesn't change the fact that a lot of characters have expressed a preference for not just having a hand in selecting the delegation, but in respecting everyone's right to have a say.

      Nothing binds anyone to this delegation vote. Its entirely possible someone will sneak off and ruin things. And possible they won't. That's up to individual IC action.

      That said, taking things into their own hands is already something that's severely angering some characters.

      Look at the crap Grey/Fiona/Faolan are getting for doing exactly that and releasing the grounders, and what I got for calling the ark.

      I don't mind the crap-- they're consequences, and deserved ones. But as a direct result I now have multiple bitter enemies.

      Is that fun? Sure! Hating Cassandra IC and having her hate Cam IC is kinda hilarious.(I loved the scene yesterday where she laid on him a 'takes one to know one' challenge with him insisting she's a sociopath) But many of characters want to unify and not just take things into their own hands. That's their characters IC desire (and its my characters, too! Even though he betrayed that ideal completely remorselessly).

      A unity movement didn't happen on the show, but we aren't exactly following the show. We have our own characters and they are affecting how the story unveils based on the particular details of their desires, personalities, ambitions and execution.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: The 100: The Mush

      @Kestrel said in The 100: The Mush:

      There is only one thing so far about the game that I really don't like: I think the senate is a silly idea.

      Note, staff's not pushing that exactly, players are. Among them, mine. Why? Because there's a big undercurrent of "everyone needs to get a say" and giving "everyone a say" is an absolute nightmare logistically and completely not fun.

      Morgan, Max and Quinn tried to give everyone a say on Saturday and called a spontaneous meeting and it devolved almost immediately into a shouting match. Its kind of horrible.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: The 100: The Mush

      @Admiral said in The 100: The Mush:

      Who would want to be the person the show is about?

      I suspect @GirlCalledBlu was joking, because on the actual game, almost everyone seems to hate Clarke 🙂

      posted in Adver-tis-ments
      I
      ixokai
    • RE: The 100: The Mush

      @Ominous said in The 100: The Mush:

      I will say that I have found it a little difficult to get involved, as things seem to be a bit behind-closed-doors. Also things move incredibly fast. If you're away from the server for a week you'd be horribly behind. This time last week, we had only just been attacked by the Grounders. In the intervening time, we have rescued those captured in the first battle, captured our own Grounders, interrogated said Grounders, released said Grounders, and are now entering into negotiations with a Grounder chief. You could have easily dragged that out over two or even three weeks. There is no rush. The server doesn't have a bomb strapped to it that's going to blow if you drop below 55 mph.

      This complaint I actually mostly agree with. The game moves incredibly fast and Andromeda has commented on it speeding up a couple times, which freaks me out.

      Every IC day takes 2 OOC days on the mush. Normally, that sounds slow -- I've been on games that move 4 IC days in one OOC day that felt slower.

      The difference is something real happens almost every other day, if not every day.

      The reason its fast is that the entire first season of the TV show takes place over like 20 odd days, so it fits the story we're living through in this mirror universe, so I understand it... but in practice, its fast and if you don't keep up I can see you having problems getting in.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: The 100: The Mush

      @gasket said in The 100: The Mush:

      Staff needs to be very careful - stupidly careful - to avoid the accusations of favoritism.

      Making an alt that wants to do all the things, instead of letting non-staff players handle it, is not the way to do this.

      I don't disagree, in theory, but... meh.

      If this were a WOD game or something, I could see myself caring or something, but here, I just can't. I feel fully empowered to try to do anything I can think of. (I might not SUCCEED, but I can try) And I can get involved in anything that's happening.

      I couldn't ask for more. Its been a long time since I played a game this engaging and seemingly open to my actions.

      EDIT to clarify: The reason I am more prone to caring on a WOD game is that WOD games tend to be, in my experience, inherently more antagonistic and I find I often have to fight to get an inch, let alone change the course of the story. That might be personal baggage I take to the WOD game, but I don't have that baggage here.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: The 100: The Mush

      @Admiral said in The 100: The Mush:

      Impacting the game is one thing.

      I was simply stating that according to my friend, every single plot-heavy scene was absolutely spearheaded by that Grey guy. He lead every expedition, organized every plan and has been the main focus of the game.

      My friend's words, here. "Since they removed most of the canon characters, it's like they replaced Clarke, Bellamy, and Finn with his character."

      I think this is pretty off.

      Grey's simply proactive. He has no more access then anyone else and if he tends to be a little more in charge then others its because he tends to just step up and tell people to do things that aren't stupid.

      Proactive players are relatively rare. When they happen on your game they tend to dominate the things that get done because that's what they spend most of their time doing.

      And there's a growing IC opposition to Grey; not to mention the game's still practically brand new. Its playerbase has only exploded in this last weekish.

      That's just my opinion and direct, first-person observation.

      [ full disclosure: I play Cameron ]

      posted in Adver-tis-ments
      I
      ixokai
    • RE: The 100: The Mush

      @BobGoblin said in The 100: The Mush:

      From what I've been able to tell. If you're a hot girl you're good to go. So pick a hot Played By cause that'll carry you far. Don't try to do anything that doesn't involve worshiping at the altar of the hot girls and most important, remember that the hot girls are always right.

      Umm. I... am not sure how to interpret that.

      Being not a hot girl and someone who doesn't worship the hot girls and all. And I try to do a lot and half of it seems to work out. Kinda.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: The 100: The Mush

      @lordbelh said in The 100: The Mush:

      @Admiral said in The 100: The Mush:

      Anyone who tells you that a game about teenagers isn't run by a specific clique is a liar.

      I guess I'm a liar, then. I've played on games about teenagers that weren't run by specific cliques.

      Me too, and I'm not talking about this game, either.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: The 100: The Mush

      @Admiral said in The 100: The Mush:

      2.) A senate. Nothing kills a game faster than a government that involves PC voting. If you guys go that route I give it a couple months before you suck your game dry.

      It just means the PCs are a bit on the divided side and aren't coalescing around a single natural leader, so they'll be run by a council. Except the word "council" makes some PC's throw up in their mouths a little bit.

      So they'll pick a set of leaders and are playing at making a democracy because a bunch of 18 year old kids are gonna get that right.

      There's no OOC mandate that it has to work, that anyone has to do what it says, that it has any "real" power, there's not a bunch of NPCs who are going to "enforce" it.

      I lay even odds that the experiment in democracy fails, but its an IC experiment, born of PC's trying to solve the leadership "crisis" / "issue" and unify despite the fact that they have different ideas of what the hell they should be doing.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: The 100: The Mush

      @Lithium said in The 100: The Mush:

      I'm not saying the game is bad (I never said that), just saying my experience.

      And I'm saying mine. I'm not invalidating your experience, but you suggested that the game had established cliques and power bases and there was no way for you to get in. When @TNP said he was having no problem, you seemed to suggest that this was because he was there for longer and earlier in the game things weren't as set.

      Well, I wasn't there for longer, in fact I came after you, and I had no problem either.

      That doesn't mean I'm saying you're wrong and lying and your experience isn't valid. Mine's just different so I shared it.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: Coming Soon: Arx, After the Reckoning

      @Apos
      Can you \\Test to @emit?

      Cuz like, if I can't "\\Stuff" to "@emit Stuff", I will be deeply sad and screw up every time.

      Even when I'm posing something that starts with my name, when I could use :smiles, I type my name out as \\Ixokai smiles. Its pure habit. Its deeply ingrained, my fingers have a direct connection to my brain on this point.

      It seriously stopped me from roleplaying on a MUD once when I wanted to try it out for some sort of nerd-anthropological quest.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Coming Soon: Arx, After the Reckoning

      I'll play just to see evennia in action.

      posted in Mildly Constructive
      I
      ixokai
    • RE: The 100: The Mush

      @Lithium said in The 100: The Mush:

      @TNP I had problems getting invested. I liked my character idea, but it felt like the clique's were already set and I was unable to find a place for myself. If you are better at getting into those things, then I'd say give the place a try, most people seem cool (OOCly, we are talking about 100 delinquents here) but there's already an established 'power' structure amongst the PC's. So be prepared for that.

      Mmm.

      I started out on day 5sh, and had no trouble getting my character involved in current plots, meeting people, agreeing with some, disagreeing with others, having my characters ideas be taken in and accepted by some, taking part in the major plot in a meaningful way, and later in the week am going to help move the plot forward in a way I'm not permitted to spill about.

      So I came in after and ran into the established players and had no problems at all getting involved. The power structure also doesn't seem really set.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: The 100: The Mush

      I've been playing on this game for about a week or so and am having a ton of fun, and though I missed the Landing and first few things, am already quite involved in the goings on.

      Staff's also incredibly helpful and friendly, and the player base is mostly really mature and fun. (There's one person who seems to have IC/OOC separation issues, but its not a symptom of the game at large).

      I've never played on a Faraday combat game before, and just yesterday we had a huge combat situation where there was like 15 of us Delinquents against something like 10 grounders (but a few of our fighters were non-combatants or ... not good combatants :)). It was a bit involved to get used to, but really, by the end everything went smoother and lower-stress/tension then any MUSH combat I've been on in any game ever.

      EDIT to add: Oh and its the first MUSH which had a wikidot based wiki (as opposed to mediawiki) that I didn't find deeply fucking annoying.

      Apparently wikidot has grown up since I last glared at it.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: Something similar to WoD, but not quite

      @Sunny Do you mean Dust's? I was kinda set on Pittsburgh, but I might have to get over that due to my ineptitude in building. 🙂

      posted in Mildly Constructive
      I
      ixokai
    • RE: Something similar to WoD, but not quite

      @Lithium said in Something similar to WoD, but not quite:

      @Sunny Every buffy game I've seen has devolved to horribleness just the way Anita Blake games do.

      I've had a lot of fun over the years on Buffy games. Mystick Krewe had a bit of crazy, but nothing like the sorta crazy that WOD tends to get to. Devilshire was a lot of fun for awhile. Yes, every MUSH devolves into horribleness eventually, but that's just a part of the cycle of life.

      If I can get off my ass and build a grid (augh I hate building), I'd open my Buffy game like yesterday. I build like a room a week. >.>

      posted in Mildly Constructive
      I
      ixokai
    • MushDriver, unformatter/installer

      So, since I'm going to get serious about coding again, I'm polishing off my mushdriver tool. Its basically an unformatter that has has "defines" that you can specify in a central file, via command line, or can be inferred based on certain search rules.

      And then it knows how to connect to a MUSH and actually install the unformatted code.

      This is largely built towards my preferences and purposes, but my workflow under it is something I'm enjoying a lot. I have my code open in a Sublime Text 3 project (with a mushcode syntax highlighter, though its only half-assed), I save, then alt-tab over to the command prompt and re-run this command:

      X:\Projects\mush\code> mushdriver install -P mush-cards -H dusttodust.yaml

      The dusttodust.yaml is just a simple file with server/port/username/password, but under the mush-cards directory is a project.yaml which has all the magic glue:

      http://pastebin.com/DDY8kyvk

      When the "install" program runs, it looks at the targets list-of-dictionaries, and does a search for anything with the specified name. If it finds it, it sets the define to the dbref (the define starts out defaulting to the objects name). If it can't find one, it runs the create script. It repeats for each object, and when its done it'll go and actually load in the code-- now replacing all the references to the old/new objects with the dbrefs.

      By convention I have all my defines as #something, but that's not required (it just looks better with my syntax highlighting rules)-- the defines are just simple/stupid search/replace's that are done on each command before sending to the MUSH.

      Then there's the "requires" section, which has two types of pre-requisites so far. One is defines, meaning it won't even try to do anything if you don't specify the "#codestorage" and "#masterroom" defines, which you can do on the command line or via "mushdriver define masterroom #2".

      The "objects" requirement will run a search like it did for its own objects, only it won't (obviously) create anything if it can't find it. Instead, it'll just abort installation.

      Anyways! The tool, right now, is sorta geared to my own preferences and needs, but I could clean it up to be a bit more generic if there was any interest in it.

      (FWIW, it also can simply "mushdriver compile" to 'just' unformat, and it has some slightly different rules then Muxify which is why I prefer it)

      posted in MU Code
      I
      ixokai
    • RE: Stuff Done Right

      @Bobotron said:

      For myself, I find feeding minutiae to be both mind-numbingly hateful, and super important for Vampire. I have suffered with this in LARP a lot, and it's something I'm fighting with on TheatreMUSH.

      In general though, most people find the minutiae really tedious, I tend to find.

      Does it have to be mind numbingly hateful? Every few days, +travel <code>; +hunt <type>. You get X blood. That location has less blood. Done.

      I think there needs to be a lot more tedium before it gets mind numbing or hateful, really.

      I did enjoy running hunting botch scenes, and with GMC VTR giving them a beat to encourage it, I'd love to play that. Every time my hunting failed I'd be all GIMMIE A BEAT and RUN ME OVER WITH A CAR (or whatever the botch ends up being).

      posted in Mildly Constructive
      I
      ixokai
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