@Kanye-Qwest
That was a staple for the siege stories too. There was no real element of danger because the NPC badguys that were not just minions were so easily killed that the sense of danger was entirely sucked out of the encountersl. The same thing goes for the attitude of the city - there was no sense of a city under siege. It was 'oh look an attack happened here yesterday, well okay, life goes on'. So by the time the siege itself happened it was pretty much a case of...oh just a lot more of them. Okay. Whatevs.
On that note though I will give super kudos to Apos for running multiple scenes in multiple rooms and keeping up with them all, and making them all interesting and fun to do. That had to be hard as hell and he did a fine job.
ETA:
I will note I am not complaining actually about the danger sense of the scenes during siege stories, I just feel they could have been coordinated or conducted better for a sense of overall danger as a city under siege. I do believe though that they were ran with a 7th Sea kind of vibe to them where the characters were meant to be over-the-top big damn heroes, and that made the scenes in and of themselves fun too.