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    2. Jennkryst
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    Posts made by Jennkryst

    • RE: Interest Check: Assassin's Creed (CofD/2nd Ed) Game?

      @Wizz said in Interest Check: Assassin's Creed (CofD/2nd Ed) Game?:

      You could stretch the source a little and have it so Abstergo has multiple Animus machines running simultaneously with a lot of different subjects, and that those simulation sessions aren't just solipsistic but an actual Matrix-style recreation of a certain time that was shared by all those subjects, but...why?

      One image of one memory only allows you to see what that one person saw. One image, compiled from two separate memories of the same time, will allow you to extrapolate significantly more data. Repeat as needed, with different machines.

      It's kinda like how losing an eye only reduces your vision by 20%, alters your depth perception a teeny bit (it doesn't destroy it, as some people thing), but utterly removes your ability to parallax without bobbing your head back and forth like a cat.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Interest Check: Assassin's Creed (CofD/2nd Ed) Game?

      @Ganymede said in Interest Check: Assassin's Creed (CofD/2nd Ed) Game?:

      @ShelBeast

      I think you need to focus on a particular faction. Making the game too broad is going to cause some unintended theme-drift.

      I was going to write something pithy about DRIFTING SKILLS, but then remembered it's called the Bleed Effect, and am sad.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Eliminating social stats

      @deadculture Rolls don't replace the actual role playing; however, as I keep pointing out, rolls do, in fact, reflect the efficacy of the role you are playing.

      @Tempest At some point, I will grow tired of the cyclical argument, be the pedant you all know I am, and will make a point of posing shitty techniques for things and somehow succeeding in an actual game. Limp-wristed backhand attack! Holing a gun upside down and pulling the trigger with the ring finger! Performing neurosurgery with a plastic spork and a Harlequin-style rubber mallet. Starbucks Barista who will literally piss in your cup (unseen), get a GREAT craft roll, and lie perfectly about how the secret ingredient is soy milk, because fuck social rolls, amIright?

      I also shouldn't have to remind folks that being a fun RP partner and arbitrating social stuff with dice are not mutually exclusive. If you don't want to have this sort of thing affect you, there are games for that. Exalted with perfect mental defenses is a great example. But it also has a robust social combat system, so if you still worry about your social-fu, get your defenses in place instead of being able to suplex the moon into that city-sized zombie mech.

      @Ominous That's how the Vampire Social Combat from the Danse Macabre is supposed to work on Fallcoast. Dunno how much it sees in practice, but it is a social system that literally functions like the physical combat, with Nerve (Social 'health), Guile (Social 'defense), and Dominance (Social 'initiative'), and it's very own merits to make you better at things and new discipline interactions and everything.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Interest Check: Assassin's Creed (CofD/2nd Ed) Game?

      What would also be somewhat interesting is if the progenitor tech also somehow created other supernatural sorts. Over time, the Templars have wiped them out, leaving our mundane world in its wake, but before, vampires and werewolves were realsies.

      Or something, ignore me.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Tirit I have not, because I am also incredibly lazy.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Tirit said in Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted:

      1. Even if you're not a Python/Programmer there is a lot of data entry to be done as well. So if you're just wanting to see a SR5e MUSH, and want to help out we can use a hand doing Data Entry.

      It should be noted that, though my stint as staff on Denver was short (maybe 1.5-2 years), the weeks I was actively staffing, I did 3-4 times the +job work of every other staffer combined (and am STILL owed back-staffkarma for it)

      1. We need builders and people to describe things. It takes no knowledge of programming, and the commands could easily be just cut and pasted from a word doc. And descriptions are pure imagination, and tied to the books.

      I've volunteered for this a bit before, and I'll volunteer again. I make no promises that all of the things will be amazing.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: ISO Collaborators for Shadowrun

      So.... no more 5e, then?

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Eliminating social stats

      @deadculture said in Eliminating social stats:

      @Gingerlily Having stats does not automatically make you good at using them. The way I see it, stats are a potential. You can either waste your potential or use it well.

      Correct. Your stats do, in fact, represent potential.

      However.

      It is the number of success* from your subsequent +roll that represents, er, successful execution of said potential.

      *Edit to add: /threshold of success/whatever your game's success metric is.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Turn Off Gifs?

      I will re-iterate. If you can program in a master switch for each user to pick on or off, cool. In the meantime, don't make me have to click every damn gif and link to a new page every time.

      posted in Suggestions & Questions
      Jennkryst
      Jennkryst
    • RE: Turn Off Gifs?

      So long as the default is them being on, and you have to opt to turn them off. Also, so we can still point and laugh when you ignore/can't see our brilliant links.

      posted in Suggestions & Questions
      Jennkryst
      Jennkryst
    • RE: Star Wars: Insurgency

      Luckily for a MU, if you take the FFG dice and just CODE it, it will spit out your result for you, instead of you having to do pesky maths.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Eliminating social stats

      I am late to the discussion, but fear not! I have suitably horrific comments to add involving everyone's favorite topic: TS.

      Losing social combat and following it up with TS (FTB, I am not a HUGE monster (I mean, unless both parties are into rape play, which is weird and as oxymoronic as the idea of consensual rape sounds, I'm not one to judge)) is as great a gift as the time that football jock in high school lied about his date putting out that one time.

      YOU can change the narrative!

      Maybe they curled into a fetal ball afterwords? Maybe they cried the whole time and called you mommy. Maybe they could only get it up after you put peanut butter on their nipples.

      And if you have a high enough subterfuge pool, people will believe you! Put your Investigate dice to good use, find OTHER PCs who have similarly been social-fu'd into actions, and now you have others to corroborate your story. RealTruth, even if it is a dirty lie.

      The idea of everyone having perfect agency is absurd. You will only have perfect agency when you play by yourself. The second you add other players to the mix, anything goes. We often say things like 'no, I didn't mean it that way, text doesn't convey intent well' because the default tone we give people somehow magically lands in sarcasm.

      So I propose we extend this to social interaction.

      If 'movie logic' is good enough for shooting... good enough for first aid/doctoring... good enough for driving, or mechanics, or literally anything else? Well by God, it's good enough for socializing.

      How many movies have you watched where... Bond picks someone up with the cheesiest one-liner you've ever heard? Luke Cage asks if folks want coffee. Just stare at a person and go 'No, don't fall for that'... but they do?

      I GIVE TO YOU SOCIAL COMBAT.

      True, there is body language and tone inflection and all other manner of variables. But how can I pose body language to you when 'No writing a novel in your poses, go dialogue go!', or how can I attempt to interpret YOUR body language and respond when I get 'Bob laughs. "Words words words," he says, before drinking some more whiskey. "Words speak time more here."' and nothing else?

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Which canon property/setting would be good for a MU* ?

      We drifted from the original post JUST A TAD. So, back to it...

      Defenders put me back in the mood that Iron Fist did... bring on the L5R Wuxia shenanigans!

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Status: City of Fog and Blood?

      @Ganymede Was this the one we had weird Mekhets, or am I mixing you up with other person?

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: Has anyone ever tried to resurrect a dead game with a group of dedicated players?

      I saw it happen once. Star Wars: Age of Alliances, but the dedicated players isn't what actually saved it... Force Awakens did. But other dramaz made me bolt without looking back.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Status: City of Fog and Blood?

      @Cynan Finger steeples. Potentially interested.

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: Status: City of Fog and Blood?

      @Cynan ... 2e?

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: High Fantasy

      @WTFE It requires LESS maths, but it is still there.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: High Fantasy

      @WTFE Have you perused 3e, for fixes?

      It says something about the mechanics when I took the setting, stapled on a tabletop wargame rpg ruleset, and shit was easier.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
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