See 'hammer Mummy into shape'
Posts made by Jennkryst
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RE: Dust to Dust (Formerly the nWoD grenade thread)
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RE: Dust to Dust (Formerly the nWoD grenade thread)
Flakiness aside, I have lolsy ideas for Mage (turning it more into ACTION than MYSTERY, but still having mystery), and I will volunteer for all staff positions if someone will help me hammer mummy into shape to work on the place. Because Mummy.
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RE: [REQUEST] Comprehensive MUSH experience
Randomly, if MUSHes and MUXes are the same, then why doesn't combat on... any mush ever, work like on BTMux?
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RE: Dust to Dust (Formerly the nWoD grenade thread)
IF YOU WANT THE EASIEST-YET-SOMEHOW-MOST-COMPLICATED PATH, you will probably want to toss out about half of the setting STUFF in the books and use the guides/suggestions for building your own. By which I mean, the rules/examples from that one vampire book that re-defines all the covenants so that they all interact THIS WAY, instead of THAT WAY. Then do it for all of the things internally. Then do it for all of the things together. With luck, find a wiki genius to compile it all. Bonus points if you find a way to keep the continuity of character backgrounds. I'd offer help, but FLAKE FLAKE FLAKE.
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RE: Dust to Dust (Formerly the nWoD grenade thread)
I should really get around to playing ME, so I can figure out why to MU it.
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RE: Seeking staff for a 7th Sea project
You're making me want to dig up all my 7th sea stuff, regret that I don't have all of it, and then fail to find PDFs of everything else.
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RE: The guy who coded Kishi Kaisei MUX [L5R]
Oddly, when I try to look at the group, google settings switch languages on me. Am confuse.
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RE: Any players of Eclipse Phase out there?
It would let me fly a spaceship around and have RP while going from one place to another, instead of having huge gaps of time missing because of transit time being broadcast from one side of the solar system to the other. Explore local traffic where it literally takes more time to load your ego into a new body than it does to fly there. Zip around Exoplanets where the egocasting infrastructure doesn't exist. Kill time when other players aren't around.
We can justify this by finding some near FTL or possibly actual FTL tech somewhere. Make it more expensive than egocasting, or only available to so many ships (read as - the people who want to fly about manually)
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RE: The guy who coded Kishi Kaisei MUX [L5R]
I was slightly sad to see Kishi Kaisei go, even with my limited RP and connections there. It's a tricksy setting to mesh into.
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RE: Any players of Eclipse Phase out there?
I only don't play it because it lacks a proper mush. The only one that exists is just a grid with a +roll command. No +sheet, no spaceflight simulator, NOTHING of interest.
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RE: Star Wars: Age of Alliances
+time lists the Battle of Endor as being 32 years, 3 months ago. The idea is that, once the Force Awakens hits theatres, we are officially IN new trilogy timeline.
... and since the movies are canon, I'm not sure they're committed one way or another to previous mush RP. So it's in a quasi-reboot state. As the majority of the EU has been wiped clean (and even then, the game picked and chose what was and wasn't real), we're waiting on all of the NEW THINGS to get a look at the state of the galaxy. No point in having events on Coruscant if the emperor had a killswitch that blew it up when Deathstar 2 exploded.
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RE: Star Wars: Age of Alliances
@Three-Eyed-Crow - Also, if you look at the Saga mushes, you'll see they have +maps that are pretty much a d20 grid for combat, because nigh all combat requires it. Then again, there are a lot of games that just hand-wave things like speed and distance for simplicity.
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RE: Optional Realities & Project Redshift
I just spent an unhealthy amount of time trying to track down Revian and the HSpace 5 code, with probably no success (but there's a chance. An email has been sent, and we shall see)
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RE: Star Wars: Age of Alliances
@Three-Eyed-Crow - A combination of the mush pre-dating d20 (if memory serves. I know for certain it predated Saga Edition), and because level-based systems are for suckers (your mileage may vary, but I much much much prefer being able to spend XP on direct buys, rather than having to wait to level up and get everything in one fell swoop. What if you're level 15 and you suddenly want to branch out into Use Computer? WHY WAIT UNTIL LEVEL 16 TO GAIN RUDEMENTARY KNOWLEDGE EVEN A LEVEL 1 CHARACTER CAN GRASP?
Tiny pet peeve of mine, levels.
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RE: Optional Realities & Project Redshift
Eclipse Phase is a tabletop RPG that I have been wanting to turn into a mush for a good while. For realistic space stuff, I'd suggest looking at HSpace 5, and tinker with it from where it's been left. I thought it was awesomely promising, but might not be the best of things for Eclipse Phase. Most of the physics are accurate, as I understand it.
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RE: Optional Realities & Project Redshift
Speaking of Eclipse Phase, I'd totally offer to staff on there. I'm trying to work on SPACE for one, slowly but surely.
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RE: Star Wars: Age of Alliances
Dahan's isn't terrible. It's just slightly confusing. Luckily, the game handles all the code for you, so that's nice. I did, admittely, try to pitch the idea of Edge of the Empire rules, but got funny looks. Probably because the +sheet and +equip code is all already there...
But yes, Cujo and company.
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Star Wars: Age of Alliances
-- Episode 7 Era Star Wars MUSH:
The MUSH is set after the events of Return of the Jedi and just before the events of The Force Awakens. We follow the movies canon and are holding to the actual Star Wars experience, we always have, we always will.
Do you want to join a game with a TON of opportunities right now? You can craft a Star Wars character of your 'wildest imaginations' if you join up now and help grow the community back to a healthy level.
The MUSH will be continuing where it left off and will use the reference material from the new films to adjust course accordingly to fit within the new era of Star Wars lore.
The movies are canon on Star Wars: Age of Alliances. The expended universe is used to add flavor, but is not guaranteed to be theme.
The game was started in 2000, launched in 2001 and has a wealth of history. Its got a solid code base foundation and many unique features.
We are starting fresh, the playerbase will need time to grow. Come and help us do that.
Starwars.Xidus.Net : 5500
So says the actual ad I've been given. Background, anecdotes, and rambling to commence now.
Age of Alliances was the first proper mush I ever played on, and it's fancy fun. If you're familiar with Dahan's +sheet code on SerenityMU, just scale it up so that 70 is the average Attribute level, and 100 is the cap, and you'll be right-on. Also, add other species, because Star Wars.
The game's activity always seemed to wax and wane with the films - Attack of the Clones, or Revenge of the Sith would come out, and the playerbase would skyrocket. It dwindled, as games do, and the doors finally closed a few years ago.
The Force Awakens has re-sparked the desire for the game, and news of it's return made me feel all nostalgic and I'm somehow in the running for being on PlotStaff. It's weird.
All that said. It's coded in Penn, which updated sometime between when it closed and reopened (possibly updated a few times), so not all of the code came back completely functional. There is coded spaceflight (an abusive love of mine), but /two/ systems for it, both of which are tricksy, one of which may have made the game crash repeatedly until it was removed from the game.
Numbers are low, what with the game being back for a couple months at this point, so I'm tossing the ad here to help bolster that. Possibly find time to throw money at @Thenomain or someone to help deal with the code issues.
RP is focussed on Nar Shaddaa until we have a more accurate image of what the galaxy looks like, but if they foolishly hand me the keys to Plot Staff, I'm sure we'll wander around to places full of excitement!
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RE: PRP or SRP
@Coin I did mention I'm not a DC reader. Should have clarified that anything I said was based on stuff I was told by others.
Still. Shadowrun Denver is one of those examples of why you need more than one game of a setting/system. SR3 is broken and sometimes it feels like there are more HRs on the game than there are rules published in the books. It doesn't help the ruleset has been out of print for over a decade. But. This is the PRP v SRP thread!
There is a player on Denver who, less than a week ago, was involved in three plots in a 24 hour period. One of them, she ST'd. One of the plots (one of the two she didn't ST) was literally 'assault an office building in downtown Denver and take on 24 security guards in milspec armor with machine guns. Milspec. This is Shadowrun, mind you, not WoD, so military grade-gear is kind of bonkers. The whole point of Shadowrun is to sneak into places, do a job, and sneak out. Everyone goes in guns blazing because Wizard buffs are stupid unbalanced (okay, so it's kind of like WoD).
So there is no lack of PRP to be had there. But there are almost zero consequences from plot to plot, because in the above example, despite the fact that there are now 24 corpses laying around (all of whose gear is not able to be looted, because, again, more HRs than book rules), no NPCs are going to investigate.
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RE: PRP or SRP
With any sort of plot, there needs to be oversight of some kind. While I'm not a DC reader, I hear Flashpoint was kind of nuts. Flash, not being one of the big three, rarely got any oversight for story stuff. So they went balls-deep and went nuts with it, to the point where DC decided it would be easier to reboot their whole universe than it would be to sort out the mess. So, too, I feel it is with some PRPs. The problem is when people either 1) lack the scope to realize that no, what they're doing is wrong, but by the time staff get wind of it, it is a monster to retcon, 2) realize it, but don't care. Even SRPs could do this, but they have the benefit of having staff on hand to help nip things in the bud.