@Bennie Mummy: the Curse. It was out before Demon. But it breaks the conventional power stat/fuel stat of everything else in nWoD.
Posts made by Jennkryst
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RE: The importance of large grids for MU*
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RE: The importance of large grids for MU*
One of the NYC mushes had thirty rooms for Manhattan grid (and god help you if you wanted to play in one of the other boroughs, BECAUSE THEY DIDN'T EXIST), and it was mostly navigable. The issue was that they named them with the neighborhoods. So there was the bowry, and soho, and and and...
It didn't help I was in my google maps phase then, since Denver just did theirs. I stopped when whole swathes of grid were disconnected from others that they were right next to. LIKE I SAID. Maps are cool.
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RE: The importance of large grids for MU*
R4 Manse-Bar with translocation lolz.
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RE: The importance of large grids for MU*
A giant GRID is potentially bad. Having a map to find where stuff is? That's always nice. Shadowrun: Denver used to use google maps to note locations. Which, in a game as number-crunchy as shadowrun, was always nice because you could tell if the building in the same gridspace was right across the street, or several blocks away when determining if folks could hear gunfire or sirens and/or determining response time.
There is something bad to be said about small grids, as well. On Exalted, there are a limited number of roomers per city, and a limited number of canon cities. So people get INVESTED in the stuff that is on-grid, as opposed to things that rightly should exist in the nothing between. This has led to people running 2,500 miles in a day to participate in plots that they would otherwise have no idea were occurring. This may have less to do with grid size, and more to do with fantasy setting ginormity.
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RE: Gaping Hole in My Soul
@icanbeyourmuse Steampunk-y setting that the miniature wargame(s) Warmachine/Hordes takes place in.
@coin Music is counting and fractions, with a bit of fluid dynamics and... uh... the pitch/frequency bit of physics. Mushcode is the computer code side of math, and I never did anything more complicated with computers than get around the security at my high school so I could play java games after work was finished. I can't even use excel properly. Just use spreadsheet/database code and hope it works.
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RE: Gaping Hole in My Soul
@icanbeyourmuse said:
I did scoop Thenomain's 7th Seas system because it looks sexy.
7th Sea is amazing, yo.
I'm slowly (slooooowly) figuring out some code stuffs, so I can try to get an Iron Kingdoms mush thrown together. It is going poorly, but that's what I get for being a music major. My brain does not math well.
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RE: An-E-May
I suggest Bubblegum Crisis and Knights of Sidonia, though I don't know if the second should count, because Netflix. We're also having fun with Jojo and Gundam Build Fighters. If you'd like to venture into wacht live-action Japan-stuff, I suggest Sun Vulcan, the first Super Sentai series to feature giant robots. Suggestion - only watch Sun Vulcan if you go into it knowing it's terrible, but want to watch robots who build organic weapons to kill organic beings... fight against organic beings who create robots to kill robots. Also, a dancing refrigerator who brings you beer. Also, a young Rita Repulsa.
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RE: Anyone interested in starting a new nWoD game?
Is it bad every time I see the title to this thread, I misread it as 'new non-nWoD game' and get all excited?
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RE: Non-WoD
I don't know how to do any of the things, but I would jump on an Iron Kingdoms mush and staff the shit out of it, once the Unleashed book comes out. I wants my giant rock monster pets.
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RE: Anyone interested in starting a new nWoD game?
Promethean is fixable if you just change the way mortals decide to pitchfork you/the way they taint the surrounding area. Mummy... even oWoD Mummy I liked. Was slightly disappointed in how nWoD Mummy turned out, with how DIFFERENT it was. It was the first time I had an idea of how all the folks felt when they whined about the other oWoD games changed.
Then I read how you could make your own giant statue that functioned like a battle mech/warstrider, and decided the changes were for the best.
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RE: Anyone interested in starting a new nWoD game?
Mummy needs to be a thing.
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RE: Twinking in RP MU*
It's not to say that twinking will not happen. Because it will. They will find a way.
What I mean to say is, don't reward it with that bonus 18 XP. Reward the people who want to be generalists. While the twink will take one skill at four, let the generalist take ten skills at one, instead of only four skills. Wasn't the reason behind 'book chargen, plus some more XP' to help round out characters, because book chargen is so tricksy?
See also: the vampire who takes 3 dots in a clan discipline (30 XP) vs another who spreads them out (15 XP if all in-clan, 17 if the third dot is out-of-clan). I did the math for this for the lolz when I was making a vampire, and it became very un-lolz-y when I finished chargen.
Edits: I cannot math tonight. Or word.
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RE: Twinking in RP MU*
I'm the weird player that min-maxes her XP, rather than +sheet effectiveness, which is really more an issue with decreasing returns.
I would have no problem with decreasing returns/scaled XP costs, if the chargen itself wasn't linear. You can put all four dots into one skill (making them 30 XP total), or you can spread them across 4 separate skills (making them 12 XP total).
This happens with everything. Everything
Be they attributes, supernatural powers, merits... it is universally cheaper to just buy values at higher ranks. It leaves your character a bit one-sided out of chargen, but it gives them, not only a mechanical benefit to their chosen skill, but also an effective 18 extra XP over people who make something more believable.
In short, I think GMC did the complete wrong decision. Scaling XP costs should have remained, and players should have been given a pile of XP, had their attributes set at 1, their skills set at 0, and had free reign over where their points should be spent.
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Jennkryst's Playlist
I will list all of the things, because why not? At least, all of the things I've played. I've sat in chargen with other characters for ages but never got around to doing anything. See: HM
Active (for varying degrees of 'active')
City of Hope Salimah, Natalya, XP Mule #10372
Exalted: Tales of the Dreaming Sea Viridian Serdio
Fallcoast Deborah Wagner, Juliette Skinner
Fallen World Pluto, Cassandra
Shadowrun: Denver - DeborahI list the active ones based on the ones I currently log into and sit around/do nothing on/occasionally throw myself into scenes when the mood hits.
Inactive
Star Wars: Age of Alliances - Lynn Rathan, Bana Cynis, Jipp Kunno, Vosa'niru
Star Wars: Old Republic - I forget the name, but it was a prototype droid sent out on his own so he could install upgrades the corporation would never think to add on their own
HM - Many people who never made it beyond chargen
NYC - (Clarifying which NYC, it was the one where Mages caused 9/11. With a spell. And mortals just hallucinated planes. Then staff changed their mind and made it a different building, because they couldn't figure out why this offended people.) Felicia, Pyrrha, Yvette
The Reach - Danica (both the mortal and the vampire-ghost-bloodline-thing), Jean (Reed Werewolf with an unnatural Duck obsession)
Exalted: Fire and Glass - Arsinoe, Heavenly Pomegranite, CynisViridian
Exalted: Where Rivers Meet - Arsinoe, Grayle
Exalted: Gunstar - Hotaru
SerenityMU - Genevieve
KishiKaisei - SetsunaIn case it's not obvious, my RP preferences are all over the map.
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RE: Non-WoD
There's always Shadowrun: Denver (denver.aelfhame.net 1999)...