@icanbeyourmuse
Posts made by Jennkryst
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RE: Potential Game / Temperature Read
WoD as a baseline for Magicians could work; you literally just make people buy a rote for every damn spell they want to do, with little to no creative thaumaturgy outside of that.
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RE: Which canon property/setting would be good for a MU* ?
@tempest said in Which canon property/setting would be good for a MU* ?:
Final Fantasy Tactics MUSH with the grid/map system from the d20 Star Wars games, when?
All of the yes.
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RE: Make MSB great again!
@wtfe said in Make MSB great again!:
@seraphim73 Aural, not oral. Unless you're into some really weird kinks playing by ear is not generally found in pornography.
Ear-stuff could be a thing. Just... you know...
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RE: Which canon property/setting would be good for a MU* ?
@bubasti said in Which canon property/setting would be good for a MU* ?:
@jennkryst Jennifer?
... unlikely. Unless you are talking about the Alliance Pilot from SerenityMU. Then maybe?
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RE: Make MSB great again!
@salty-secrets said in Make MSB great again!:
@arkandel MSB doesn't have a place for me to TS so I'm leaving.
Says you. There are all sorts of places, hiding in thread derailments here, private messages there, and subliminally in gifs everywhere. MWAHAHAHA.
On-topic: I... kind of like the wiki idea? Perhaps with links on the wiki pages themselves to the forum threads for discussion as needed.
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RE: Make MSB great again!
@lotherio said in Make MSB great again!:
Oh, wait this takes work, and history has proven that any monitored list is just a lot of work that either is dropped by the roadside or just months behind like mushcode.com's list. Not monitored is just free-for-all on the mud sites (top mud sites, mudconnector), that while folks on those sites can critique and criticize in the their respective forums, there is no way for potential players to get freely offered critiques and criticisms.
You seem to forget just how OBSESSES MU culture has become with wikis. This will go amazingly.
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RE: Ganymede's Playlist
@ganymede said in Ganymede's Playlist:
The Reach: Rosalind
Nom nom nom
I will constantly apologize because I am le derp and keep mixing you up with Roz on here. FORGIVE ME.
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RE: Looking for potential staff for a Colonial Marines (Aliens) game
@ganymede said in Looking for potential staff for a Colonial Marines (Aliens) game:
@jennkryst said in Looking for potential staff for a Colonial Marines (Aliens) game:
Throw it into the BattleTech MUX engine! Because that will never go wrong, right?!?
Do you have access to this? Because I would so run a Battletech game in a second. Kind of.
I do not. Also, they are very much less Role-play, as 'simulate being in a mech cockpit and go blow up things'... in real time. Every second ticking down your weapon cooldown, and so on. I always WANTED to do a mechwarrior RP MU with this as the combat method, but I dunno how it would work out.
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RE: Looking for potential staff for a Colonial Marines (Aliens) game
@lithium Throw it into the BattleTech MUX engine! Because that will never go wrong, right?!?
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RE: The guy who coded Kishi Kaisei MUX [L5R]
I have started to pull apart the code @faraday wrote for FFG SW, to see how to make it work for this. The good news is it it just a D6 + a D12, and you can put your difficulty in as a specific number instead of the random fluxing of SW or Genesys. Figuring out how to pull from a +sheet will be tricksy.
HRs will be needed for proper MU stuff, but I kinda want to go RAW initially, so we can playtest bugs out and report them, like a proper beta.
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RE: Which canon property/setting would be good for a MU* ?
... Can I be a Xenomorph? IN DISGUYZ, to explain why no one has killed me yet?
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RE: The guy who coded Kishi Kaisei MUX [L5R]
@D-bone said in The guy who coded Kishi Kaisei MUX [L5R]:
I knew it, fantasy flight was going to use some proprietary dice shit. Hate that so much.
7th Sea also got rid of the R&K mechanic. Perhaps because it has had issues throughout 4 iterations that, much like Shadowrun 1-3, kept building on itself instead of being fixable, so it was all thrown out in favor of a new approach?
Further, since we're on the topic of dice, I actually really appreciate how the Rings themselves now bring less bang for their buck than proficiency in the skill itself. More success options on the skill die, afterall. The rings are still important, but certainly nowhere near as important as previously, where one spends all their XP on them because of it was a two-fer, extra die AND extra keep.
Honor, Glory, Status etc is no longer a set of ranks out of ten, but now out of 100, with accompanying flaws/perks. So more complicated. Everything else because of the new dice system appears incredibly simplified.
Honor may have operated on a whole-number scale, it is important to point out that Glory and Status went to the first decimal place (granted, only in a <1 capacity for Glory, but Status ranges from a -10 Ninja, to a 0.1 Craftsman, and even goes so high as 9.9 for the Empress), so it is KIND OF like operating on a 100 scale instead of 10s.
Also ranking up your school, (which in 4th edition you just did by spending xp in general if I recall correctly) requires you to spend xp only on your school (aka class) related abilities only. No ore Courtiers taking kenjutsu to level up. I already see this having to be changed.
So for examlple.. take the Hida Defender- a Bushi warrior class. Look at what ranks you are and are not allowed to take certain skills to level up. Develop a strategy now to game the system to level up as a fast as possible while also making the most hyper optimized character while still leveling up. For example, level up Martial skills as much as possible in first and second ranks, because you can't for some reason level them up in 3rd or 4th. Dump stat skills like Command, Tactics, meditation and Theology becuase taking them in cgen doesn't count towards leveling up, so you can buy them on the cheap to help kick you over the edge to level up.
This is indeed an issue; the FFG forums are very active discussing some of this, and this is one of the things going in my review, for sure. On one hand, I can understand it. What does Kenjutsu have to do with being a better courtier? Despite this, I do lean towards agreeing with you in principle.
Why is this a game that is about narrative focus with one of the most obviously abusable level up designs I've ever seen that also clearly destroys character variety. No more Samurai with deception or persuasion skills, becuase lul fuck you. This system also is meant to replace the system where-in every school gets a set of unique abilities. Instead of getting 5 abilities, you get one. (which in turn explains why characters can only level up certain ways- because all the classes are the same practically)
I don't know where they are planning to go with level advancements and advanced school options or any of that. This is literally the free beta to show the basics of the game. Hell, they don't even have all the basic schools in the beta (notably missing to my Scorpion-masked eyes: the Soshi Shugenja and the Bayushi Bushi schools).
I stand by all my previous claims: at worst, Fantasy Flight makes decent games, and I will have some level of fun playing it. What level remains to be seen. WHAT I DO KNOW is that the +dice mechanics are hella easier than FFG SW, so I might be able to backwards engineer the +roll code from Theno, if I can find it again.
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RE: The guy who coded Kishi Kaisei MUX [L5R]
@bored Yeah. This being the beta, though, some issues may be fixed. If not, house rules. Like the pesky xp rabble rabble.
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RE: The guy who coded Kishi Kaisei MUX [L5R]
I kiiiiind of want to set a game in the Broken Wave City, because Mantis/Phoenix DRAMA, but also because the island itself is hella spooky and plenty of stuff for Bushi and Shugenja to deal with. Also: BOATS. ALL THE BOATS.
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RE: The guy who coded Kishi Kaisei MUX [L5R]
I made an account on FFG forums specifically to ask about licensing stuff (like how CoD specifically calls out online games/MUSHes to be allowed now), and also heard the siren song of people griping about how SWORDS ARE THE BEST, so I had to go shout 'FUCK YOU, SPEARS ARE SUPERIOR' (fortunately, someone beat me to it)