Yar; I remember that - the former being because Grayson had literally just come out of the cooler <I remember that part of his story actually occured on grid as what would have been a longer running staff plot> And the latter was a cop being a cop - but yes, it was great, and a great reaction.
Posts made by Killer Klown
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RE: Killer Klown's Playlist
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Killer Klown's Playlist
I guess I've responded to enough of these that I should probably try and remember who the hell I was.
Crypt - Corak, Locke (Werewolf, not the kid), one or two other minor ones
Nightscape/Necropolis - Shen, Blake (Aka Slate, Aka ... whoever the hell else he turned into)
Crypt 2/Valley of the Damned - Colwyn
Chivalry (Post-apoc version) - Astynax (leonine mutant thing)
CrystalMush - Elrick, Solian, Evan, Damien, Berem, couple of others whos names escape me.Manhattan by Moonlight - Jeremy (Bastet); Bullwinkle (Build Staff)
Cajun Nights - Jin
Monaco - Cody (Virtual Adept)
Mercyground - Ethan (Homid Silver Fang Ahroun); Some staffer whos name I forgot.
GarouMUSH - Jeremiah (Metis Ronin Galliard), Gunnar (Homid Get Theu... Godi)
Guilded Promises/Due Rewards - Thorne (Homid Get Ahroun), Dominic (Giovanni), Lion-o (Staff - the one that made me swear off staffing permanently)
Paris - Blaine (Homid Khan)
Pacifica - Some Keui-Jin; either Takeda or Kagero
Metro - Jaegar (Simba), Some other Keui-jin; whichever name I didn't use at Pacifica
Haunted Memories - Christian (Mastigos Guardian of the Veil; was there for a couple of months when the game opened)
Darkwater - Adam, Kane
The Reach - Kier, Rohan, Aramis, Cyrus (Roth), Vale, Elias, Riggs
NYC - ... Mage, Shadowname Vidocq (Mastigos Guardian of the Veil, 11th Question; forget his real name), Gideon
Reno 1- Thorne, Gideon
BITN - Cade
Eldritch - The Price (Cover was Grayson, I think)Few other places, but I don't remember the character names. Few other characters that I don't remember the names of the places they went to:
Iain - Gwydion Sidhe turned Ailil (Some place that had a lot of drama with faestaff, and made me one of my best friends online ever - but I keep forgetting the name of the joint)
Ridley - Scatach Sidhe (I think this might've been Pandemonium)
Lazarus (Lasombra - some place set in Hawaii)
Locke (Giant City Gangrel; recent V20 game set in Florida who's name escapes me at the moment)
Brett - Ratkin Engineer (Name began with P. Or T. Or something. Think it was set in Boston? I don't know anymore. I barely remember my 20s)
Cassius - Nosferatu, failed proto-gargoyle looking thing that mainly quoted Shakespear. (Denver? Something?)
There's probably more; likely they'll come to me. Eventually.Currently:
Fallcoast - Jericho, Shen, Domhnall
Reno 2 - Thorne, Dalton
Fates Harvest - RidleyHave characters on Fear and Loathing and Fallen World, but I never figured out how to get them off the ground.
(Edit) - added staffalts that I remember.
EditEdit - fixed the name of a place I misremembered -
RE: skew's Playlist
Hunh.
Was Cyrus Roth and Riggs on Reach; The Price on Eldritch and Ridley on Fates Harvest. Think those are the points we interconnected. Go figure. -
RE: Carnivale's Playlist
Wow...
I was Corak and Locke (Werewolf, not kid; who also might have been your IC brother if I remember the name right) on Crypt, Astynax on one version of Chivalry, and Elrick/Solian/Evan/et al on Crystal.
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RE: CofD and Professional Training
Yeah, so one thing I've been noticing as CofD gets more and more mature... they're moving away from specific mechanics in pretty obvious ways. What I mean by this is that the dice are truely becoming secondary to the system; you use them to cover cinematic accomplishments or dramatic events, but not for any nitty-gritty, granular activities. As mentioned, much of this is covered in how vague the skills are (Crafts, Academics and Athletics are some of the worst) but it's seeping into other things as well - have a look at the Hurt Locker writeup on firearms if you haven't already. They don't even have ammo counts anymore; it basically boils down to a handwaggle and a 'yeah, you can keep firing until either you screw up, or go all cheerleader in a zombie movie and spray your load all at once' If all you're doing is plinking off one shot from your sidearm every round? You can keep doing it until the proverbial cows come home and kick the pigs into orbit. Range is handled in much the same loosey-goosey kind of way; it's based on positioning rather than the gun itself, and 'movement' is a relative calculation that more factors in how many rounds it would take a person of x speed to cover a range band, rather than any specific numbers.
Bottom line? I think all the vaguery is by design. There's a definite sense, at least in my mind, that someone got it into their head that they're never going to make a realistic system with the mechanics provided, so they just went with something easy and more or less minimalist. Broad skill categories? Cut down on sheet bloat. Vague weapons? It's CofD, not Cyberpunk. 8-again, 9-again, etc? Some things are just easier to use or luckier than others - and it offsets the standardized difficulty number. As was mentioned, neither of these things makes it more likely that you will succeed or less likely that you will fail in a simple roll - it just makes it more likely that you'll succeed well, or win at a contested roll because you have an edge.
Rote and, less used, Advanced Action are a slightly stickier point - but both of those basically are to reflect that you're probably going to succeed on whatever it is you're doing, but still leaves at least a little room for the dice hating you and having you fail. -
RE: CofD and Professional Training
Honestly, I never saw a point in restricting the merit; for supernaturals, there are some professions that just don't work; but there are others where they should be better than the average human simply because of what they are (I have yet to hear a justificaiton as to why a Werewolf would not be a better, say, hunter or survivalist than a human would in terms of skills).
That said, though, I think CoD did it the absolutely right way in that they didn't restrict it - but they made it less attractive for supernaturals to have.
For my money, I was never really interested in the Rote action bit; it requires a WP Spend flat out, and is difficult to use in combat <I agree with preventing it's use in that case - combat is far too chaotic a scenario to rely on 'rote' ability by skill alone. Supernatural influence, sure; but not through training> The contacts were throwaway, the skill/spec bonuses were nice but nothing over the top - and less so in COD where they are only 1 or 2 xp points each regardless of what level they actually boost the stat to. Given you're paying a point for that dot of merit anyway, the gain is minimal.
Also, Supers tend to have ways to get the 8 or 9 again on their own. Any starting Rahu has the ability to get 8-again on their brawl or weaponry rolls, werewolves have a merit that will give them 9-again on one of their Auspice favored skills, etc. I don't know Vampire as well, but I'm sure they have similiar things. I know Mage still has Fate - which means they have all sorts of dice hacking abilities.All told, PT in CofD isn't necessarily restricted from Supernaturals to take -there's simply far less reason for them to take it if they're just trying to buff dice.
Edit: Just in case people weren't aware, CofD changed a few things about PT - in addition to things being a flat cost by level. Most importantly, where it does reduce cost, it's significantly less of a reduction than the original.
• Networking Contacts •• relating to profession.
•• Continuing Education Choose two Asset Skills relating to profession. Take 9-Again to roll Asset Skills.
••• Breadth of Knowledge Choose a third Asset Skill. Distribute two new Specialties among your Asset Skills.
•••• On the Job Training Raise one Asset Skill by one dot. Take a beat when you buy dots in Asset Skills.
••••• The Routine Spend one Willpower to apply the rote quality to an Asset Skill roll. -
RE: Faceless' Playlist
I suppose you could do it with a twist on the Flowering Kiths bonus.
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RE: Mass Effect: Andromeda: The Thread
@Thenomain Technically Legion was Quarian... in every way that matters.
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RE: Mass Effect: Andromeda: The Thread
I suppose the only thing I have to interject into this list is, when it comes to favorite squadmates, for me the list is less about which game had the best as it goes something like
#1> The Krogan
#2> The TurianIt really didn't matter which game they were in, whichever squadmate was one of those races was, inevitably, awesome. Though that being said, my favorite squadmate of the entire series in terms of personality and personal story still has got to be Legion. Legion was freaking awesome.
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RE: Mass Effect: Andromeda: The Thread
So, the more I play this game the more I get the feeling that 10,000 years from now, a civilization that is only just at present time discovering fire and learning how nifty shoes are, will find the ruins of some ancient technology buried on a deserted planet in their star system. This will kickstart their interstellar travel capabilities, they will find a long-abandoned space station and learn about these mysterious 'Prothea...' er. 'Forerunners' that spread out and brought peace and civilization to the galaxy, and...
Uh. See where I'm going with this? -
RE: How do you keep OOC lounges from becoming trash?
Enh, in general I tend to think the OOC lounge is sort of the free space. As was mentioned, most games have a Quiet Room if you just want to idle online but not really be bothered by random people spouting random things. I also figure that the Public channel is for game-related, but otherwise OOC stuff. The OOC Lounge is entirely voluntary in that light - there's no purpose for being there unless you choose to be there, and as such it's fine to bullshit, vent about OOC crap or just chatter about whatever comes to mind. A level of decorum and politeness is absolutely required, of course - but that goes both ways. Just as no one should be insulting or use profanity in the OOC lounge <it's by and large also the landing pad for guests, and if you're hanging out there you're basically representing the game to anyone coming to investigate it>, but at the same time if people chatting about video games or swapping recipes (both of which I've seen and done - sometimes in the same conversation) turns you off, you're probably better off hanging out in the Quiet room for the duration.
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RE: LoaKey's Playlist
Oi. Nightscape wasn't my first (Remember when it was called Necropolis?), but it still stands as one of my favorites. I was Shen and... one of the Angels of mutable manifestations, most commonly named Slate and Blake.
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RE: Mass Effect: Andromeda: The Thread
@ixokai You're probably right, though I don't think every individual would have been trained for every job. What's more, as you talk to more people you begin to realize that some of those folks probably weren't qualified for the job they were supposed to do, much less anything extra. A good number of them read 'fresh start' as 'reinvention'.
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RE: Mass Effect: Andromeda: The Thread
@Derp But I don't want any of that. I'd rather... I'd rather ... just ... sing.
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RE: Mass Effect: Andromeda: The Thread
I think it's less about psyche profiling as it is we have a whole slew of people doing jobs that they didn't expect/weren't slotted for. IE, Jack Wadd might have been selected as a gardener. He's a good gardener. He really knows his shit <literally> Now, because of Reasons, they don't need gardeners. They need Hydraulic Techs. Jack Wadd is now a Hydraulic tech and has only a passing knowledge of how it works <water goes through tubes>, very little EVA experience and, worse, is mildly claustrophobic - hence, being a gardner and not someone who runs around in a space suit.
But, they need him to be a Hydraulic Tech.
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RE: Mass Effect: Andromeda: The Thread
Missed one:
UbiSoft - Can you see those mountains?
You are now leaving the designated mission area. -
RE: Mass Effect: Andromeda: The Thread
Yeah, I've had no problems playing it on PS4 - played all the other ones on console as well. Part of this is that I've always liked playing the 3rd person games on console, while preferring the PC for 1st person.
The other part is that I just upgraded my tv and entertainment center to get the most out of Horizon, so I was kinda rolling on a 4k/surround sound high. Damned if I'm not going to get the most that I can out of that right now. -
RE: Dungeons and Dragons
Meh. I don't know what they're trying to accomplish at this point. Pathfinder pretty much stole their lunch money, ate their cake and slept with their girlfriend already; what with putting in a compendium of all the official core and most of the base expanded material on Paizo's site for free and open access, and having pretty much all additional suppliments being available through pdf for years now.
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RE: How do you make money?
Pretty much in order
-> Janitorial duties at a martial arts school <more for a break on classes than actual pay - so might not count>
-> Librarian/Library assistant
-> Bookstore operations
-> Warehouse... stuff.
-> Video store counterjockey
-> General retail counterjockey
-> General retail assistant manager
-> Photolab digital imaging manager
-> Field technican (Everything from AV setup to server/network engineering)
-> Call center
-> Business systems analyst.
-> Network security administrator -
RE: Auspice's Playlist
Apparantly I had a reputation there; I also wrote the little guideline thing about what different adaptations did and did not do for you.
Also had Evan <Mousy little cuttertech> and Solian there.