@Auspice Yeah, it's actually not on menu here either; but they have Moscow Mules out the wazoo cause we also have a lot of things called 'gastropubs'. So I'm usually just like "So, you have some really kinda dark rum, right? Make me a mule with that instead of vodka."
And they look at me like I'm the Claw from Toy Story or something.
Posts made by Killer Klown
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RE: Potent Potables
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RE: Potent Potables
I tend to love my rum; and there's a relatively recent distillery (In Maryland, no less) called Seacrets that's quickly become my latest favorite. I can also wax poetic about all different sorts of absinthe; but that's another story.
As far as mixers? I tend to go pretty light on those - if I drink, I drink cause I like the taste of the alcohol in question. I do have a couple of standbys though:
1> Dark and Stormy (Black Rum, like Goslings, and Ginger Beer with a twist of lime)
2> Thing-I-Invented (1/3 Goldschlager, kept in freezer, dropped on 2/3 room temp spiced rum, downed as a shot - tastes like an atomic fireball)
3> Bloodbath (From my hardcore goth days. 2 oz Chambord, 6 oz cabernet sauvignon, splash of cranberry juice) -
RE: NOLA: The Game That Care Forgot
@Rinel That's pretty much Changeling in a nutshell. It's about surviving physical and emotional trauma, slavery and objectification, and the whole nine yards. It's not even accurate to call it dehumanization because the creatures that are perpetrating the abuse are not human themselves - and they never deny that the character is human; rather they simply see that all humans should be treated that way.
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RE: CoD Ancient Rome game...
@toreadorfool That makes a lot of sense; basically we're playing in a world with the acceptance of werewolves and vampires and whatnot existing, so the idea that gender and social equality also exists shouldn't strain anyone's suspension of disbelief.
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RE: CoD Ancient Rome game...
Rome would also be one of those settings that I feel certain types of Promethean would work in. Limited, but it could be cool.
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RE: Tablet keyboard
@Arkandel I think Zagg used to make one for those, but it might be discontinued. The peripheral market has been so saturated over the last few years that no product stays in production for too long.
See if this one does anything for you, though; I haven't used it myself but it's modular enough to adjust for different sizes (Even if the idea of having a touchpad with a touchscreen seems kind of ... redundant)
https://www.amazon.com/Cooper-TOUCHPAD-Executive-Compatible-Bluetooth/dp/B017HHPV48 -
RE: Tablet keyboard
I'll just say this. I've been working IT for more than 20 years now, and been in it as a hobby for 30. I've done both Windows and Apple service (More recently having to upgrade to service iOS and Android devices as well), to the point that I worked for a shop certified to handle Apple hardware repairs <They were few and far between before the advent of the Apple store model; Apple's response to most any issue was 'send it back to them'>. In my current position I've had to deal with just about all the major players in the field on the corporate side of things. That said, knowing what I know and seeing how things work on that level - I will never pay for an Apple product. Ever. I even gave back the one that work made me carry.
That aside, though, what model of tablet are we talking about here? We use a few Android ones from various manufacturers, and usually people seem pretty happy with the Zagg cases/keyboard peripherals; but I don't know if they make them for 10" devices.
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RE: What's your monitor setup?
Mine's probably a little different:
The widescreen is my 'primary', the little one to the right of it is simply a result of my obsessive need to know Everything. It's a touch-screen dealie whos sole purpose is to run monitoring software (Currently has the Graphics statistics in this shot because I ended up having to replace that card for overheating)
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RE: Wildly Out of Context
@Derp said in Wildly Out of Context:
@Killer-Klown said in Wildly Out of Context:
Said to me, rather than something I said.
"No, it's not a sex toy. It's my sister."I really want to know the context behind this one, lol.
Hee. Ok. So. We're hanging out on our usual Friday Night shenanigans. Friend of mine has his phone on silent, but it's the kind of phone that vibrates in a rhythm similiar to whatever ring tone he had it set to. He gets a call, and the phone starts to ... pulse, amplified by the fact that it's sitting on the table. I called out 'Hey, someone lose their vibrator?" To which his response was... the above.
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RE: Spars and fights
I tend to prefer to dice out fights ahead of time - the entire fight if it's just one or two people, or at least round-by-round before posing (as opposed to the roll/pose-roll/pose rhythm)
For sparring, especially if it's stripped down (no powers or magic items or whatnot), usually just dice it all out ahead of time - because, especially with supers, that can get hilarious. (Without powers or special items, watching combat monsters getting nothing more than a chance die to hit)
That way if actually rolling the fight would be nothing but an exercise in futility, you can cut it and just decide what happens before spending too long (doing 0-1 HL of damage per round, etc), or would be overwhelmingly unbalanced to one side. -
RE: Cyberrun
I'd insert that Michael Jackson-eating-popcorn gif, but I figure given the ongoing news about him and all it might be in bad taste.
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RE: Worst Games
More's the pity, because the parts of Anthem that are fun are very fun. The rest of it, though? ... yeah.
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RE: Worst Games
Mistmare
It had an interesting setting in which the Dark Ages never ended; the church figured out how to end the Black Plague using sorcery, but that ended up sealing Europe off from the rest of the world for almost a thousand years. And... that was it. Graphics looked like what's left in the toilet after a night of binging Taco Bell. Controls were point and click only, and the how fast you walked was based on how far away from your current position you clicked - and default speed was glacial, not to mention that the mouse pointer was inaccurate (it was either laggy, or the hitbox isn't where it's pointing). It was dialogue heavy, which was good; but dialogue was presented in walls of text in some weird wanna-be old-timey script that, even in the resolutions of the day, was tiny. It was on a time clock; in that things happened at certain times, and every action you took had a certain amount of time used associated with it; meaning you had to micromanage your schedule. And this is on top of the amount of bugs that tended to freeze or crash the game, wipe saves, et cetera. Stuff that they never got around to fixing, mind.
Oh, and it was an action RPG game; not a point and click adventure or turn-based thingy. You were expected to be able to fight things, too. Even the worst games have their champions; people who find something to like among all the muck. For this one, though... no. Gamespot said it best in their review 'You might want to play Mistmare only if you're exploring the benefits of primal scream therapy.' -
RE: Pokémon Go
They introduced something a while back where it would sync to your phone (Google in my case, dunno how/if it works on iOS); so you'd get credit for the meters even if you don't have the Pokemon app open. Saves a lot of battery life.
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RE: Food!
So I finally got the last piece of cast iron I could possibly have/use <a wok>.
I love it. Made a couple of awesome stirfries in it. Just made a killer steak and cheese <basically, treat it like a stir fry - shaved steak, onions, peppers instead of your normal meat and veg, Worcestershire sauce instead of soy, A1 instead of whatever finishing sauce you use>
And now... now we just dropped close to 2000 dollars on a new induction-top stove. Because induction works better with cast iron. Because it has a linked double burner that I can put a long griddle pan on.
I did not have a griddle pan before because our old electric coil stove didn't heat evenly across even an individual coil, much less two.
I... I now have a griddle pan.Someone help me.
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RE: Wildly Out of Context
Said to me, rather than something I said.
"No, it's not a sex toy. It's my sister." -
RE: Carnival Row
@Lisse24 said in Carnival Row:
@Ghost I have not seen the TV show so I may be misinterpreting your post, but it seems like you solve these issues by focusing on the fae characters. So it is not another PC that is oppressing yours or acting racist and no one has any excuse to allow that to bleed OOC.
On the contrary, it would be you and a group of your friends fighting the machine, which, if you take a glance at my past characters has always been a concept that's interested me.
One of the subplot points in the show is a fae inserting himself into (heh. Inserting himself into...) the upper class human society; and there are other examples of not just the friction between the classes, but what happens when one side or the other crosses that boundary.
Still, I don't think this will work as a MU. It's entirely too character-centric. It's the sort of story where just about everyone who gets named onscreen has some - secret or not - connection to everyone else who gets named on screen; and much of the story is tied up or at least ancillary to their specific interactions and relationships. In my experience that doesn't really work when it comes to game plots.
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RE: Whatever Happened To Star Wars MU*s?
Star Wars, I think, has evolved considerably over the years - largely for the better. I played the WEG system back in the day; they had some of the most awesome books, to the point that they are pretty much responsible for the Expanded Universe existing (When Timothy Zahn was writing the first EU books, he asked Lucasfilm for some source material; and they sent him a box of WEG sourcebooks)
The problem with that system, as far as Jedi are concerned, is that there was no real cost to be Force Sensitive; you decided if you were or not, and that was that. There was no point or stat cost; just three additional stats you could spend xp on after the fact.
I've played through the various other iterations over the years as well; the original d20 swung too far in the other direction and made Force users too restrictive/too underpowered. Ultimately, I thought Saga was the best version of the game to get released - and it did a great job of making Force users powerful, but also making other classes just as powerful and interesting.
As far as the world, it makes sense that Jedi were rare in the Empire era. They were being hunted, and given that one of the primary powers any force user had was sensing other force users they couldn't really hide effectively either. However, the EU introduced a number of other eras - The Old Republic, Legacy, etc - where force users were more common and more open; so in light of that and with the right rules set, there's really no excuse to restrict them.
tl;dr, don't restrict or hamper force-users arbitrarily; use a system where playing other things is just as interesting and potentially powerful. -
RE: Fringe/Weird RPGs
Bunnies and Burrows. Thematically it's set in a world like Watership Down; where you're playing... bunnies. Not anthro bunnies; just bunnies. Enemies are things like dogs and foxes and whatnot. It's contemporary to original D&D, but has a far more detailed mechanic in terms of it's own skill system, and even it's own martial arts system (Bun-fu. I shit you not)
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RE: Cyberrun
I've had exactly one idea for a child character, and that was mostly npcs. Basically, Victorian theme game, bunch of kids who were actually Patchwork People <WoD Immortals> in the style of Oliver Twist street kids; except with the personality/mentality of Doctor Who Cybermen.
That said, remember Changeling: The Dreaming, where children were not just a viable character option, but one of the promoted ones?