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    2. Killer Klown
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    K
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    Posts made by Killer Klown

    • RE: Races in fantasy settings

      I remember, a couple of generations ago, the Ravenloft setting in D&D had a social modifier for how alien your character race was (for example, Half Orks); this was, as far as I understand it, less a question of 'hey, that guy looks different' and more 'what the hell is that?'. It worked in a horror setting, especially one where even normal looking people could be monsters and followed the typical Gothic horror trait of mistrusting outsiders (especially outsiders that already looked monstrous). It wasn't specifically about race, but race did factor into it; so, basically, I think it definitely depends on the setting.

      On the flip side, I'll just paraphrase a line from the Humanis Policlub contact in Shadowrun: 'Who cares about that tan looking guy standing next to you, when that thing over there has hands the size of my head?!'

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: Testing the Waters for Battletech Interest

      Now, now. Don't get all Crabby...
      Ahem. But seriously, Battletech was my first gaming system - like, I started with a couple of the books still bearing the 'Battledroids' name in the early/mid-80s. I always loved how unique the mythos and technology was; for example, jumpship travel is actually instantaneous; but jumps can only cover so much distance, and it takes weeks to recharge between jumps. Or the fact that the mech reactors run on water as part of hydrogen fission - which makes it one of the most valuable resources in the galaxy. Or the fact that as far out as humanity has explored it's never come across another sentient race.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: Testing the Waters for Battletech Interest

      @Ganymede Dia-mond shark! (Do do do do do do do)

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: Testing the Waters for Battletech Interest

      alt text

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: Just checking interest in a concept.

      Dunno about the era, but I always had this idle story in mind about a mutant type with the ability of Forge, but for electronics; as a way to bring 'modern' tech into a period game. Like, a guy in the 1950s or 60's seeing Tesla's diagrams and coming up with a way to actually make it work, or tooling around with a cell phone after watching Star Trek.

      posted in MU Questions & Requests
      K
      Killer Klown
    • RE: Tastes Less Carrot-y

      @Derp You know what you did. Or maybe you don't know what you did - in which case; see what happens when you don't pay attention to what you're doing?

      posted in Tastes Less Game'y
      K
      Killer Klown
    • RE: Tastes Less Carrot-y

      @Derp Fair warning; it will now, always, sound like that.

      posted in Tastes Less Game'y
      K
      Killer Klown
    • RE: Tastes Less Carrot-y

      @Derp said in Tastes Less Carrot-y:

      @Sunny said in Tastes Less Carrot-y:

      Carrot

      I can hear this image. 😞

      Does it sound like this?

      posted in Tastes Less Game'y
      K
      Killer Klown
    • RE: Gap between RP fantasy and RP reality

      I tend to be a rather symbiotic roleplayer - in that I tend to pose more and in more detail when other people in the scene do the same. This isn't a slam against anyone, and in truth I don't intend to do it - it's just something that happens. I might kick out a long, detailed, and multi-paragraphed intro, but if people respond with two or three lines each over the course of several rounds, my own poses will get shorter and shorter because I simply run out of things to say or hook into.

      Conversely, my poses get longer and more detailed if the people I'm with do the same. Even if half of it is just meta fluff, I'd end up responding in kind because there's just that much more to actually respond to.

      With regards to content, the same kind of style applies. I used to be the kind of player that would write up pages and pages of backstory - but I gradually withdrew from that until, now, I tend to just focus on question-and-answer type formats and leave the actual story nebulous; largely because of the years and years of experience that written backgrounds almost never get incorporated, or even mentioned IC. I know specific story beats, but actual details only get filled in if/when they come up IC. I've actually found that to be better for me as well, since it incorporates the context of the scene that the idea is brought up into how the character reacted to the situation.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)

      I'm not staff or associated with the game - just your average Star Wars nerd. If I remember, though, there was no 'falling' in this period - all aspects of the Force were allowable to be studied, with a preference towards a balanced view. If you started showing too much of a preference towards one side or another, you were put in detention on the moon opposing whatever side you were leaning towards to meditate and get back into synch. I never got that there was some sort of horror or taboo against any kind of study though.

      posted in Game Development
      K
      Killer Klown
    • RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)

      Yeah, the ideas of 'dark' and 'light' were more nebulous - the Force was the Force. As I recall, the Sith empire grew out of the Hundred Years of Darkness, where some Jedi refused the mandate to practice only 'Light' side methods, split off and took over Korriban - but that's, like, 15000 years in the future at this point.

      posted in Game Development
      K
      Killer Klown
    • RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)

      Nice. That's something that I really appreciated in some of the newer offerings - that they adopted the EU ideas that Jedi weren't the only force using organizations in the Galaxy; just the 'officially sanctioned' one. Personally, I always liked the idea behind the Miralukans and their structure based around the fact that force sensitivity was natural to them as a species rather than something that had to be learned.

      posted in Game Development
      K
      Killer Klown
    • RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)

      I've been on a couple of games (Star Wars and otherwise) that tried to incorporate multiple planets. Invariably, most of them just seem to stagnate unless there was a specific plot that required them. Setting things that far back, though, does open up a number of interesting possiblities - like how 'Sith' are just natives of Korriban and not associated with the 'Dark Jedi' yet. It might be interesting to have a cabal of them on a planet or moon representing study of the literal 'left hand' path of the Force.

      posted in Game Development
      K
      Killer Klown
    • RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)

      @Grindle True enough; there's also the angle that Mandalore the First led his people on their exodus in a … very vague timeframe <somewhere between 24000 and 7000 BBY was the best I've ever seen on it>; so there's every possibility that one or more of the ships lost their way and just ended up there at some point.

      posted in Game Development
      K
      Killer Klown
    • RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)

      And hey, since it's Legends; Mandalorians can still be a race (or, y'know, Taung - until Mandalore the First is born)

      posted in Game Development
      K
      Killer Klown
    • RE: Engaging the Whole Scene

      To my mind, there is a reason why Initiative has both a physical and mental aspect, at least in terms of WoD games. It's not just how fast you move, it's how fast you react and focus. As such, I tend to keep to Init orders even if there's no combat involved - it factors into pose orders, and it factors into what people can do before someone else gets a go. When your init comes up, you get your action. Then you have to wait until the ST goes down the list and comes back to you before you can act again. People can always pass their turn, or they might not even notice <fail a perception check before the issue becomes obvious> but it still keeps things organized.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: Holiday Recipe Exchange

      Cranberry Apple Compote

      Ingredients
      2 cups apple cider
      6 tablespoons light corn syrup
      ½ cup plus 2 tablespoons panela
      (*- I'm a sugar snob. See below)
      8 tablespoons (1 stick) unsalted butter
      3 Granny Smith apples, peeled, cored, cut into 1/2-inch pieces
      2 cups cranberries (fresh or frozen)
      3 teaspoons ground cinnamon
      3 teaspoons ground nutmeg
      ¾ teaspoon ground clove
      ¾ teaspoon ground allspice

      *- Panela is an unrefined sugar you can usually find in Caribbean or Latin American markets. It's generally sold in 'cones', but you can get it ground as well (sometimes sold as 'evaporated cane juice'). If you can't find it, turbinado or Demerara works almost as well. It's different than 'brown' sugar in that, in brown sugar, the molasses is refined out then added back in - in the raw sugars, it's never removed in the first place. If you can't find any of these, 1/2 cup of white + 2 tbsp of dark brown will work, but the syrup won't be as rich or flavorful.

      I also tend to grind the whole spices rather than buy pre-ground. They pack more of a punch and last longer on the shelf.

      Preparation
      Whisk apple cider, corn syrup, cinnamon, nutmeg, clove, allspice and 2 tablespoons (brown, if you're using it) sugar in heavy large saucepan. (I use a cast iron Dutch oven)
      Boil over high heat until reduced to 1 cup, about 15 minutes.
      Add butter; whisk until melted.
      Add apple pieces to the reduced syrup, cook for 2-3 min.
      Add cranberries and ½ cup (white) sugar. Stir until cranberries begin to pop, about 2 minutes.
      Boil until reduced to syrup consistency, about 6 minutes.
      Stir in more sugar, if desired. (Can be made 1 day ahead. Cover and refrigerate. Stir over medium heat until heated through.)
      Transfer compote to bowl and serve warm.

      posted in Tastes Less Game'y
      K
      Killer Klown
    • RE: Potent Potables

      Yeah, down in New Orleans <And I would imagine a number of other places> alcoholic slushies are a big thing - and they actually sell them out of the rotating, clear-front slurpee-style dispensers.

      posted in Tastes Less Game'y
      K
      Killer Klown
    • RE: The Weirdest Thing I Ever Purposefully Did on the Internet

      I dunno. I have this habit of, when I get bored, plugging in random words that probably shouldn't go together and seeing if Google comes back with anything. Like 'sexy numismatist'.

      posted in Tastes Less Game'y
      K
      Killer Klown
    • RE: Potent Potables

      @Auspice True, but I also have drunk mojitos in December, because my booze habits are not subject to the Empires edicts.

      posted in Tastes Less Game'y
      K
      Killer Klown
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