Holy crap CrystalMUSH. I was Elrick there once upon a long time ago <psycho sadistic medic>; though I don't remember if we ever tripped over one another.
Posts made by Killer Klown
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RE: Auspice's Playlist
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RE: VulgarKitten's Playlist
Wow. Elendor. That's a name I've not heard in a long time.
A long time.Ahem. But yes, hello; we were kind of married on TR <.<
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RE: Faceless' Playlist
Indeed. At some point, all problems can be solved by a properly accelerated blunt instrument.
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RE: Faceless' Playlist
Heh. I think we ended up deciding, on Fallcoast, that our characters would get along famously if we ever met - except we never actually got around to meeting. I was Jericho.
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RE: House Rules vs Rules as Written
Hey, I once had a Scathach who was followed around by a mischevious horde of chimerical crows; and a downtrodden young man who was raised as a Gwydion but in reality was an Ailil hostage who was never told of his actual heritage <because Gwydions were dicks>.
I think it's impossible to play a Sidhe without speshul snowflake syndrome.
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RE: House Rules vs Rules as Written
@Coin Most importantly, to me at least:
You should make sure the House Rule you're putting in place for one thing does not break one or more other things.I've seen people fail on that one in so many epic ways.
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RE: House Rules vs Rules as Written
@Pyrephox In general, I'm most in favor of HR's that bring one set of rules up to a standard that already exists - example, Changing Breeds being able to buy stats higher than 5 at Powerstat ... 3 or something, while every other splat has to wait until 6. There's no reason for it and no justification given. Making them wait until Powerstat 6 not only makes sense, but it makes it at least somewhat more balanced.
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RE: House Rules vs Rules as Written
The other inherent difference is that in TT there's always a ST there to adjudicate and to tell a player if they're being an idiot. That's not the case on a MU, where it's usually left to one person's interpretation of the rule vs another persons.
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RE: House Rules vs Rules as Written
I tend to agree; HR's should be minimal and only used in cases where something is obviously broken or unbalanced, or otherwise designed to work fine in a tabletop setting but not so well in a multi-sphere, open world setting. HR's by their nature, especially the ones that push for massive changes or rewrites tend not to be playtested and very rarely consider implications outside of whatever detail they're trying to address.
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RE: Shadows Over Reno
Mmm. On the one hand, I don't think the game is officially 'open' yet - I get the feeling that the events are meant to kickstart things, and if staff is too otherwise occupied with RL/OOC, I'd rather they push the events back until they can devote the resources to it instead of starting things then letting them stagnate.
On the other, a quick glance of the people who've signed up for the Werewolf one, that has gotten pushed back once or twice already, shows a number of folks who haven't logged in for a week or two, if not longer; so it looks like people are either losing interest or just finding other stuff to do.
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RE: XP Tax
Interesting idea, but I can see a couple of problems with it on first blush:
1> You're inevitably going to reach a point where all of the xp a person earns during a month is going to have to be thrown at the tax just to maintain their sheet as it is. At some point, if the person is active and gaining additional xp above the weekly dole, their sheet might push past that point so they're going to have to finagle more and more points just to keep things where they are; that doesn't strike me as a particuliarly good way of doing business.
2> RL Happens. Some times of year, for myself and many people I know, are busier than others. People go on vacation, crap happens that takes you away from the game or messes with your schedule. Maybe you just live in an inconvenient time zone - but if you're not able to make events or things that allow for higher xp-per-week, you'll basically be locked into a tier lower than everyone else through no fault of your own. If you're usually active but have a bad month, you stand to lose a tremendous amount of xp - as in, it would take several months to regain what it took only a couple of weeks to lose.
3> This really screws prerequisite stats all to hell. What happens if you miss something and your Resolve drops too low to use Martial Arts? Or what happens if you lose points on a Merit that's Chargen only?Just a few devil's advocate things. I've always been a strong supporter of the idea that if you earn/are awarded the xp, it's yours to do with as you please. I've even been semi-vocal about requiring justifications for Renown in Werewolf these days (particularly if nothing else in the game requires justifications) - so I'd likely never play at a game that utilizes this kind of system.
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RE: Rate A Concept
Simple isn't always good. Anyone remember In Nomine? Great concept for a game, but utterly lousy mechanics. The sheet literally was only half of one side of a page long; and the numbers were such that the first half of your advancement you couldn't do jack, then you immediately became godlike. There was no point where random chance even seemed to play into it. Either you almost always failed, or there was almost no chance you could fail.
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RE: Rate A Concept
@SG In that case, it needs to also use the GMC Overly Specific Condition "Don’t Have Any Clues but the Plot Needs to Move Forward"
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RE: Rate A Concept
@Ganymede said in Rate A Concept:
@Killer-Klown said in Rate A Concept:
@tragedyjones I actually think there's a canon Bloodline based around that kind of thing.
I'm pretty sure he's played that concept before too.
Found it - Players, from Bloodlines: The Legendary. (Following from the unofficial White Wolf Wiki)
... They are comprised of members of the Mekhet clan who seek to be like the vampires of popular media. They love attention, and this is reflected by their use of the Majesty Discipline. They are one of the newest bloodlines, as well as one of the most mocked and scorned.
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RE: Rate A Concept
@tragedyjones I actually think there's a canon Bloodline based around that kind of thing.
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RE: Old game WHO lists
Hm. Seems I'm up there twice - Cody at Mednights, Thorne at Due Rewards; seems to have missed me on SI, though - was Iain there.
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RE: Shadows Over Reno
Yeah, I had a vampire on Reno1 that I literally did nothing with. I had been kicking around a vamp idea for 2 in case my Werewolf concept stagnates. I just tend to have a harder time getting into Vamp than most splats.
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RE: Shadows Over Reno
@Auspice said in Shadows Over Reno:
The only mistake I really think has been made? They should have waited longer to allow alt applications. I think a week was too short a window: it should've been more like a month, what with the RL issues.
I agree, but I thought it was just my personal views on it coloring my perception - I'm notoriously low on the alt-importance idea; usually only play one character per game, and the most I've had anywhere active has been three. It's not because I have anything against them so much as I don't usually have time to devote to more than one.
Also, definitely yes. People do tend to forget that people on games - players and staffers - do tend to have outside lives. The game and their responsibility to it tends to take a back seat to RL, as it should; so sometimes stuff gets pushed to the back of the line. So long as staff keeps people updated as to why things are going slow <which, to my observations, they have been> it's all good.
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RE: Shadows Over Reno
Yeah. I remember even before the deaths she had put in a call for people to help out with administrative stuff in Werewolf. I like the game and like Wendigo enough that it was, for the first time in close to fifteen years, I was tempted to break my rule of never staffing ever again just to help her out. Things have been going rough for the staffers in general, and the game is much larger than they probably expected it to be given how dead Reno 1 got in the last few months.