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    2. Killer Klown
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    K
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    Posts made by Killer Klown

    • RE: Star Trek?

      @cobaltasaurus

      Heh. Now if you really wanted to go all Star Trek for something like that:

      “Oh, interesting, what happens when you apply heat to it?”

      “Oh, I’ll try that!”

      (Crash. Crunch. Woooble)

      "... Uh. Sir. I think I just blew out the phase distortion conduit."

      "You... what? How long will it take to fix?"

      "Ahem. Engineering is saying eighteen hours... I'll get that test run as soon as it's up."

      posted in A Shout in the Dark
      K
      Killer Klown
    • RE: D&D 5E

      I'd go Dragonlance, since that lends itself more to character-driven stories. Forgotten Realms is good and all, but so much of it is established - it's like playing in Tolkein's world (by design). Everything that needs to be done already is being done by some canon character, and the players are mainly just along for the ride or showing up to support the showcase people.
      Dragonlance tended towards smaller, more epic storylines that were encapsulated within their own 'eras'. Things still happened in a certain order along fixed points, but there was more for pcs to do outside of that.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: Ganymede's Playlist

      Hunh. Due Rewards. I was Lion-o there, staffside. My last actual staff job - you could say that place single-handedly drove me to stop staffing. And you would be right.

      posted in A Shout in the Dark
      K
      Killer Klown
    • RE: What's your identity worth to you?

      @nemesis

      Also;
      https://www.cisco.com/c/en/us/td/docs/ios-xml/ios/ipv6/command/ipv6-cr-book/ipv6-i1.html

      -->
      In Cisco IOS Release 12.0(23)S or later releases, every IPv6 ACL has implicit permit icmp any any nd-na, permit icmp any any nd-ns, and deny ipv6 any any statements as its last match conditions.

      *- In the event you add an explicit deny as the last line of the V6 ACL, this statement will take precedence over the implicit permits earlier described (for nd-na and nd-ns).

      Maybe read the actual technical documents instead of a blog posting before opening your trap.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: What's your identity worth to you?

      Here's the thing. Cloud is pretty widely used in the technology side of things too - not because it's meaningless, but because the general usage of the term has given it a meaning. It can get irritating to some of us old hats (Don't get me started on people using the word 'drone'), but that doesn't make it less accepted or specifically incorrect. Short of technical absolutes <basically, ANSI or ISA related code words> most anything else has as much to do with what people know it as as official names - remember TWAIN, the standard interface for scanners back in the late 90s? Originally it was just there as a thing to interface two devices (twain, as in the old world for two); over time, though, it became commonly referred to as 'Technology Without An Interesting Name' and that stuck.

      As far as IPv6 security vulnerabilities? Yes. All of our firewalls have 'block ipv6' enabled by default for just that reason. That's not something we set, that's manufacturer default (And before you ask, this is corporate level stuff - Cisco, Palo Alto, Symantec/Sygate, etc - not exactly Zone Alarm here.) It's gaining traction, but not nearly as quickly as predicted - and the fact is that lack of familiarity is more dangerous than any inherent security flaw - people don't know what to protect themselves against or how best to go about it. Therefore, most people take the airgap route - nothing can attack the device if the device is not plugged in - and that's perfectly viable, especially if it's not being utilized by more than a small percentage.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: What's your identity worth to you?

      I don't particularly care; trying to keep up secret identities or what have you just sounds like too much work for me. Also, if someone has a problem with me I'd rather they know who I am ahead of time. I tend to be pretty free about most things regarding myself.
      That said, I also tend to be somewhat of an introvert. I don't really initiate conversations much, and there's only a small handful of people I even engage in page conversations with. I don't have a Facebook, Twitter, or any other social media sort of account apart from (if it even counts) a Skype login that I'm never on and a LinkedIn account that I never update. Even back in the day, I never got into the Geocities or Angelfire whatnots; and at present my Steam and Blizzard friends lists consist of two people; one of which is a RL friend.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: Star Wars or Starfinder?

      It's not for everyone; some people prefer the structure that comes with levels, some prefer the more open and free form advancement; some people prefer defined classes, others prefer archetypes you build towards. The issue as I see it is that there aren't that many spacefaring sci fi games to choose from, and many of the ones that do exist are locked down in existing movie or tv settings.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: One Dollar Mystery Campaign and IC cultures

      @admiral And make sure they always have a ready supply of ... ahem ... pipeweed, to keep them mellow?

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: One Dollar Mystery Campaign and IC cultures

      I'm with you there. Context is important.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: One Dollar Mystery Campaign and IC cultures

      Tolkien was working on something like this; he called it a mythopoeia - in basic terms, he created a world and an entire backstory, history, mythologies and legends which had nothing to do with the story he was trying to tell or characters he was focusing on; then he put the characters in that framework and had them react to the world he created as opposed to create it around them.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: Star Wars or Starfinder?

      Having poked a bit around with Starfinder on a couple of one-offs, we've discovered that the system really is entirely what you want to make of it. Star Wars - as much as I love it - is a sweeping space opera. You can incorporate other elements, but that's what the game is built around.
      Starfinder, though? We had a Firefly-type game with a bunch of loveable rogues on a rickety ship traipsing across the galaxy. We had a Star Trek themed game, where the PC's were the command crew of a larger exploration cruiser in the unknown reaches. We had, yes, a Star Wars style game where we were largely planetbound fighting against an evil regime. We had an anime style game which was largely similar to the Star Wars style game, but more in space and with more power armor.
      And the wonderful thing is? It was all in the same world/continuity.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: Skills and Fluff in WoD

      Even in oWoD they were more examples than hard rules. I mean, I remember one level 4 or 5 stat that ripped off City on the Edge of Forever (Think it was Manipulation)
      "My friend... got his head caught in an automatic... rice picker. Luckily there was a skilled plastic surgeon near by..."

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: Skills and Fluff in WoD

      Here's the thing I've noticed about nWoD that a lot of people seem to forget - You can require a minimum number of successes, as an ST, for even a simple action. Yes, 1 is listed in the rules as a 'marginal' success, but as an ST you can determine that marginal is just not good enough and you need an average or better. Or you can rule that what the player is attempting is so complicated (and in too short a timeframe for an Extended roll to be applicable) that only an Exceptional would achieve it.
      It doesn't really help with the initial problem of skills vs. stats, since the WoD system is and always has been built on pools rather than actual skill levels. Other systems do this considerably better (such as those that limit the level of a skill by the skills governing attribute - which will never work in WoD because any skill can theoretically be rolled with any attribute). This system has always been more about the numbers being a guideline rather than a structure.

      posted in Mildly Constructive
      K
      Killer Klown
    • RE: CrystalMUSH

      Yeah, I was told by staff that Black, White and Yellow were assigned because they were the most 'valuable', and they tended to give it to people who were the most active, showed the best knowledge of the world and theme and were generally helpful oocly.
      Never was on Crystal Dreams, but on CM I had... uh
      Solian - Singer
      Elrick - Medic
      Evan - Cuttertech
      Damien - Sled Tech
      Some random guy who's name I forget that for whatever reason I had adapt Marketer.

      posted in A Shout in the Dark
      K
      Killer Klown
    • RE: CrystalMUSH

      My Singer was Yellow (Largely because he was my third character and I'd already done a lot of work on Elrick with regards to adaptations, and writing up a general guideline as to what each Adaptation got and lost; like Singers being the 'perfect' adaptation, Sleddies being deaf but having a greater physical tolerance for having to deal with storms face first, medics losing their sense of smell and taste, etc - much of it taken from the books, some of it extrapolated from the respective roles and how people were playing>

      There really weren't any major 'plots' as people would describe them. There were the individual non-Ballybran planets that sometimes had plots going, or little storylines for groups that would probably equate to a series of private +events; but the major plots centered around the Classes every few months, and the microstories that the randomized code initialized.

      On the plus side, this was the one and only game where you could never, ever have to question why your character was in a location.

      Medic - There's RP in the medbay!
      Singer - I'm not sure why my character would show up there right now...
      Medic - Because you're wearing your lower intestines as a hat?
      Singer - Oh. Right. RP in the medbay!

      I also got unusally invested in some of my characters backstory because of that. Like, my medic actually used elements from Sassinak (Another McCaffrey space opera-y book), and I busted my ass on my Singer to get a perfect on the Sled qualification tests - because, as per his own backstory, he'd been flying similar devices since he was a child.

      posted in A Shout in the Dark
      K
      Killer Klown
    • RE: CrystalMUSH

      I suppose what it boils down to is that the place was code heavy - even today, it remains the most heavily coded and randomized MU I can think of - but the code, by and large, set up rp rather than served as a substitute for it.

      Singers cut crystal. If all went well, they would need to go see a Sorter and get their crystal Sorted. The Sorter had a bit of leeway as to how much they could mark the sale for - so keeping on said Sorters good side was definitely advisable. Also, they would acquire resonance in the ranges - so that needed to be dealt with by not being in the ranges; thereby meaning that you couldn't always be hunting by yourself.

      Your gear needed maintenance, so that meant interacting with Sled and Cuttertechs too. Plus, Sled and Cuttertechs provided the most viable outlet to spend all that money you made by kissing up to your Sorter: new cutter parts, enhancements on your Sled - all of which had in-game effects of helping you fly or search, influencing the quality of your cuts, etc.

      And that's if everything went well. If something screwed up, you could crash, damage your sled, break your cutter, or what have you - which would require additional rp since no one classification could do everything - Singers sang, Sled Techs worked on Sleds, Cutter Techs worked on Cutters, Medics worked on Singers. If you got coded damage to your gear, or to yourself, you couldn't do anything until one of the support staff cleared it for you.

      posted in A Shout in the Dark
      K
      Killer Klown
    • RE: CrystalMUSH

      @auspice
      Yeah, I ended up inheriting Kalgoorlie from the original builder <an OOC friend of mine who both was in an unfortunate time zone at the time - Australia - and had rl overtaking her so she couldn't keep up with stuff on the game>. That was a plot in and of itself - since as it turned out the closest heir to this idyllic paradise planet was born and grew up on a war-torn hellhole that another character was running. It was amusing, if nothing else.

      But yeah, I ended up getting most of my RP on my medic and cuttertech (Especially since CM had those coded upgrades to your cutter and sled - there was actually a reason for Singers to make money, so they could pay us to get them better stuff). The singer was interesting, but uninspiring overall.

      posted in A Shout in the Dark
      K
      Killer Klown
    • RE: CrystalMUSH

      One of the things they used to do, with regards to the plots, was have a number of different planets where Singers could go on 'vacation' <and ignored the conceit in the books that only Singers left the planet - any member of the Guild could on the game>. These planets were run by players, both OOC in terms of building and setting up the theme and IC in terms of 'governing' them, though other players could have been originally from said planets (Much the same as in Changeling games where one player could create a Keeper for their PC, but other PC's could tie into it later on). The planet leaders usually ran plots or hosted plots that other players wanted to have run on their respective vacations.

      To my memory, most of the guild RP was centered around 'Classes' - basically, new players came in as recruits who, when enough were around, would come in as part of a new class to the planet. Adaptation was rped out and it was up to the medics to create them (I developed something of a reputation for mine - since I was also RL in college with a focus on going premed at the time, they got pretty visceral) and the incoming class to rp it out. No one knew what they would adapt to <though I think the Medics had an idea eventually, it was ultimately Staffs choice based on what the player listed as their preferences>, so there was always that element of chance and not knowing what you were going to get (Even Singers adpated with a random affinity except for the top three - yellow, white and black - which were assigned by staff if the player was feature-material)

      Afterwards, most of the remainder of the day to day rp was as a result of random code. Singers go out and cut. Random crap happens; there were chance rolls for injuries, sled crashes, storms, etc. They got back and would need their cutters repaired, their sled repaired, or their spleen repaired; so that usually involved getting the support crew into it.

      posted in A Shout in the Dark
      K
      Killer Klown
    • RE: CrystalMUSH

      Holy Moses. Yeah, I had a Singer - but tended to get far more rp on my Cuttertech <Evan> and Medic <Elrick>

      posted in A Shout in the Dark
      K
      Killer Klown
    • RE: New Shadows over Reno?

      They managed to transfer everything. New site is

      reno.kydance.net:2018

      posted in A Shout in the Dark
      K
      Killer Klown
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