@faraday said in Social 'Combat': the hill I will die on (because I took 0 things for physical combat):
Also - we accept that a high degree of randomness in physical combat. "Yes, you shot him, but you hit him in the leg and only grazed him." That same degree of randomness is nonsensical in social conflict because people (generally) do not behave in a completely random manner. They behave in ways that are informed by their personality, their experiences and their values - none of which is reflected meaningfully on a character sheet.
This is really it for me and it's not the first time it's been brought up here.
Compared to many players, I'm very far on the non-consent, OK with random shit happening to my PCs. I don't even see much horror in 'welp, I rolled 20 so now we bone,' because even if its kind of stupid I don't see the result there being so much worse than 'oh, I rolled a 20, you ded.' Generally, it's better! My char is still alive! I have an event in their life to RP around. If the person doing the roll is a jerk/creeper, that's a totally unrelated issue (and would probably make a combat scene suck too), handled by the unrelated solution of not RPing with them (edit: or better, hopefully having staff kick them off the game).
But like everyone I do have visions for my characters and their personalities and that might at some point preclude some particular social outcome. And...
I REALLY WISH THIS COULD BE ON MY SHEET.
Because I don't want to be the person no-selling your dice without good cause. I don't want the stigma of 'she's just dodging consequences.' No, I'm not, it's just that THIS particular time, you picked the thing that's not gonna work for pre-established reasons. But I have no way of establishing those things.
So if people want games with social rolls, game designers need to go back to the drawing board and 2.0 their whole concept of these game systems. Nearly everything we play is a WoD-clone, with the same stat-skill conventions and minimal focus on social stuff beyond 'maybe you can put one virtue and vice.' These arguments will always go back and forth fruitlessly under these conditions.