@darinelle said in Coming Soon: Arx, After the Reckoning:
First, as always I think you guys are well-intentioned!
Reasons for combat characters to think - you know, maybe I could slaughter this person but in a social setting maybe I shouldn't be a douchebag because I have a sword and could do anything, because that person will get me laughed out of this party. Or shame my family. Or have some kind of meaningful impact.
I'm not sure this hits on any real issue, though? The whole 'maybe not slaughter this guy' 'there could be consequences' etc... I mean how much does that even apply to Arx? There's very little PvP, and the antagonists are all clearly evil supernatural doom armies. Who is actually swording people with impunity that this is problem social needs to address? I dunno, maybe this is just me not being in on the fun stuff where this is happening.
I'm not saying all combat characters do this (#notallcombatbeasts) or that everyone is a dick to social characters, but we want our social characters to have shiny things to play with and reasons to feel badass with what they do, and not just "hey, we're just biding our time until the combat beasts take care of business." That's seriously uncool and it's not very inclusive.
I think this is the real issue more, and it reflects your overall story structures. What use are negotiators when our enemies are demon generals or demon pirate kings or demon-elves or... you get the picture. Oh, also all the foreign nations are run by evil sorcerer kings/dragons. Staff does run some 'social' stuff (I've been on a couple), but it just doesn't seem to have the weight that 'I killed the demon of the week' does. The occasional elf treaties are the only dimplomacy that even really touches the metaplot tier of importance, but those seem very quickly handled by comparison to the months we spend tracking down ways to kill demons and searching weapons to kill demons and building armies to kill demons and then eventually actually killing demons.
Beyond that, I agree with @Arkandel's points a lot. I recognize social stuff is much harder to do. But it's still largely the case that the combat people generally can still get a lion's share of the social fun but not the other way around. Several highlords are top badasses. They get all the sitting in councils debating decisions and leading the armies and fighting the stuff. Victus being gruff and uncooth and supposedly hated (according to the system) rarely seems to do him any practical disservice (I'm not picking on his player or anything, he's just a glaring example, where staff made the effort to make him and his faction 'disliked' and... then doesn't do much with it?).
It's also a problem with the orgs, because everything (money, military AND social power) is concentrated in the top tier houses (and maybe in the faith) and so specialized lower tier ones often seem overlooked. I once had a staffer ask me 'why my (purely social) org even needed money' and basically imply I was being twinkish for thinking about it, which again feels like that subconscious bias at work.