@faraday said in FS3:
I'm moving the discussion from BSGU over to here because talking about FS3 in two different threads is a little weird.
I really didn't mean to reopen any of this and I'm not sure why this whole post is @me. I wasn't criticizing your stuff at all, or even talking about missing or realism etc until people got very nasty about it. It feels like a couple people came in and started beating their own drums about 'lol the whiners' and 'you dummies don't know much about real guns'. AKA, standard condescending head-patting bullshit?
I donβt know who specifically you were replying to
I was talking to @Three-Eyed-Crow and @The-Sands, who were the referenced people in my post and seemed to be the ones drumming up this whole thing out of nothing. Not you in any way shape or form.
There have been like two PC KOs in 7 months of constant combat. Weβve got two people who are nearly triple-aces. And yet I still get people (not just you!) who arenβt having fun because they feel like they miss too much.
I mean again, I really am NOT on this point any more so you don't need to address it to me. A lot of my stuff was cleared up in this thread a while ago (ie, not really knowing what the scale of the NPC skill totals was, and even you coding some new stuff that's totally awesome). I know my PC is always going to suck in combat - I could probably give some constructive thoughts on the issues I just quoted but I feel like I'd just get attacked more for doing it (not by you).
Also re: the ammo thing, it's minor but I think there's a pretty big gap in that between the missiles and normal guns. People pretty much pose whatever with the autoguns (and justifiably, they spam those things like crazy in the TV show :P), while the missiles are an obvious single shot, one-roll, one-hit/miss, so it's not entirely the same thing.