First, a little intro:
This is the first in probably a series of interest posts to see what kind of games and settings are even popular right now. I've been tasked with a few goals by the Rhost crew, and I need an example game to actually make the following happen:
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I just finished a mushcode tool and I really need to take it through a real project so I can find places to improve. This means an opportunity to get a little heavy on coded in-game systems while writing code that's easy to reuse and apply to many more places either as in part or as a whole.
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Rhost needs/wants an integrated frontend that's packaged with it. I need a demo place so I can build the said solution. I've got some integration tools to write! But I can't just write them in a vacuum. To stay motivated it has to be towards a tangible goal.
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I'm feeling really, REALLY damned nostalgic for an old-school RPG.
Caveat: While I can make anything connected to the game. Wiki, the website, softcode, marketing, design, etc. I can't actually RUN the day-to-day. For me, it's a piece to market my technical and artistic skills. But gosh I'd love to see it inhabited.
If you've just been looking for someone to code that D100 BRP powered game? Something that uses a system that's in the OSR realm or just a great setting for flexing coding chops? DM me, I'm really curious.
Rifts
Rifts has everything I've been craving recently. Mecha, survival horror, exploration, post apocolyptic, cyborgs - and a pretty crunchy system behind it all - if Palladium is the consensus.
Are you interested?
What sort of Rifts game would you like to see? What power level?
Palladium or SavageWorlds?
How would you handle the sheer enormity of the Rifts ecosystem? Ultimate data entry?
Here are my answers, just to get the conversation started!
Are you interested?
Heck yes, I'm interested!
What sort of Rifts game would you like to see? What power level?
I'd love to start with something low powered and basic - where MDC is a big deal, and minor to mid monsters from the rifts are actually dangerous. Maybe that means restricting to anything in the Rifts Ultimate Edition Book?
Palladium or SavageWorlds?
Palladium
How would you handle the sheer enormity of the Rifts ecosystem? Ultimate data entry?
I would write a framework, then let the individual games expand from there. In this instance, maybe Rifts Ultimate, and some of the lower-powered, earlier world-books. The less we expect people to own, the more accessible the game is IMHO.
Thanks for reading, I know this was a longer one - and thanks even more for responding. :3