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    2. Kumakun
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    Posts made by Kumakun

    • RE: Back Again, this time with an Urban Fantasy kick!

      Hoho! Happy New Year everyone! A little pre-midnight check-in since everyone else in my place is already asleep! Making designs are great and all - but implementation is where it's at! The design system is complete! Now it's just moving pieces and construction of views!

      Chargen Screen 1

      Step 1 of the client is done too. The Websocket connection works! Command history for survival. Also: Having Grammarly available for MUSH input is <3!

      Websocket

      Now I celebrate and sleep!

      posted in Game Development
      Kumakun
      Kumakun
    • RE: Back Again, this time with an Urban Fantasy kick!

      @auspice Thank you! They're a lot of fun to make! 🙂

      posted in Game Development
      Kumakun
      Kumakun
    • Back Again, this time with an Urban Fantasy kick!

      For my latest trick, I've switched to Rhost! Pueblo and MUX were fun, but the server just isn't supported anymore! This is for a small private project- but I have a hard time doing anything half-assed! I think I get more enjoyment out of designing and building these things than I do from running them anymore. ^_^

      Game Client (Planned) I have one now that's just a mirror of the terminal experience - but as I finish my JSON library for Rhost, I can start implementing this:
      Game client

      Homepage(Done!) Little wins, right? It's fed directly from my CMS so staff can update easily.
      Homepage

      Web-based Chargen (Underway!) First screen is done and responsive down to x-small. (woot!)
      Chargen

      Just thought I'd share an update! If you've got a project in mind that needs a face, let me know! Getting modern tooling to work with the legacy servers is pretty fun!

      posted in Game Development
      Kumakun
      Kumakun
    • RE: Mush-Format New version release!

      Me again! With another update! Woot! Now mform has been restructured a bit!

      Usage: mform [options] [command]
      
      A MUSHcode pre-processor.
      
      Options:
        -V, --version             output the version number
        -h, --help                display help for command
      
      Commands:
        run|r <path>              run a Project or file.
        init|i <project>          Initialize a new MUSHCode project.
        help [command]            display help for command
      

      to run an archive into a file you would use something like mform run input.mush -o output.mush. Want to start a project that's ready for GitHub really quick? mform init has you covered!

      mform init <path> Will take you through a series of questions, while mform init -y <path> generates a new project in the given folder with some default values! It will create the folder if it doesn't exist!

      mform honors relative paths, so mform ~/path/to/project works, or within your code you can link your includes like #include ./stuff/archive.mush

      Feel free to give it a whirl! If you have Node installed on your system, npm i -g @digibear/mush-format Then mfom!

      Thanks for reading!

      posted in MU Code
      Kumakun
      Kumakun
    • RE: Interest check, and early discussion: Rifts

      @runescryer said in Interest check, and early discussion: Rifts:

      @kumakun said in Interest check, and early discussion: Rifts:

      Phase World: The Dimension Book of No You Can't Have.

      Eh, maybe the Prometheans/Phase Adepts can be iffy, but I don't think they're more or less powerful than a dragon hatchling. And the concept of a Wulfen Quatoria chasing a criminal through a portal to Rifts Earth isn't that out of bounds or even overpowered. The issue is, again, how often such characters should appear in a given setting.

      I was honestly going to back through the main book again, and see what was spotlit and choose from there. It's been years since I've cracked open any of Rifts books TBH.

      I'm a little more recent, having played in a couple online games this years and rebuilding my Palladium library. Lazlo is on/near the ruins of Toronto and New Lazlo is near the ruins of Detroit. You've got the whole Magic Zone as well as Chi-Town and Free Quebec within a few days travel by horse. So, there's multiple 'factions' that can come into play, depending on the year of the setting. Post-Seige of Tolkein, you'd have Lazlo/New Lazlo, Chi-Town/CS, Free Quebec, Federation of Magic, and the Michigan Upper Peninsula with Northern Gun/Ishpeming & the Mantsanique Imperium/Wellington Industries. Technically, you could also include Psyscape and the Shemarian Nation within that range as well. That's a good spread of diversity in character & adventure options right there.

      I'd love to pick your brains more on setting if you're okay with that. Any help/input I can get on the setting/world would be magical. 🙂

      posted in Game Development
      Kumakun
      Kumakun
    • RE: Mush-Format New version release!

      Oooooooh snap! More updates!

      New feature roll out! #define! #defineallows you to make your own directives and code snippets! Especially handy for those of you who still aren't using Rhost (for some reason)! Say I have a staff check for a handful of commands on my object. Normally, I'd have to repeat @assert orflags(wWZ) = {@pemit %#= Permission denied.} Right? Not a whole lot of code but it adds up! Now, for you dinos who haven't discovered Rhost's @include you can do something like this:

      #define @staff_check {
          @assert orflags(%#,wWZ) = {@pemit %#= Permission denied.};
      }
      

      Then later ....

      &cmd #dbref = $+awesome cmd:
          @staff_check
          
          // .... Continue with your command
      

      But it also accepts variables by way of regular expression like patterns! I say 'like' because their string interpretation of regular expressions, so you have to do things like use actual spaces to represent spaces. Any unescaped slashes will be escaped for you! Just to warn! Wildcard matches are represented by $<match index>. Remember! In a RegExp match and replace in JavaScript, $0 is the entire matched string, followed by the input groups provided starting at $1.

      #define [@\+]te[st]+ (.*) {
           This test produces:  $1
      }
      

      I struggled with adding this feature to the formatter for the sake of code legibility. However, after spoiling myself on Rhost @include I decided that other flavors of Mushcode needed something similar!

      A more practical example:

      #define #create (.*)=(.*) {
      @create $1
      @tag/add $2 = lastcreate(me,t)
      @set $2 = safe inherit <etc>
      }
      
      #create Room Parent=RP
      
      

      If you still write mushcode, give it a spin if you'd like!

      Thanks for reading!

      posted in MU Code
      Kumakun
      Kumakun
    • RE: Interest check, and early discussion: Rifts

      @runescryer said in Interest check, and early discussion: Rifts:

      What sort of Rifts game would you like to see? What power level?
      My personal favorite area is the New West/Colorado Baronies. But, the Lazlo WorldBook is currently in production (RAW manuscripts available at Palladium Books), and I think that might make a better setting. You get nice mix of potential hostiles (CS, Federation of Magic, Free Quebec, Wilderness) and a solid centralized City.

      I was honestly going to back through the main book again, and see what was spotlit and choose from there. It's been years since I've cracked open any of Rifts books TBH.

      As for power level, I'd say anything besides the CosmoKnight/Godling level of power. Just as long as the people running scenes have a firm understanding of the setting & character capabilities and can adjust to challenges.

      Phase World: The Dimension Book of No You Can't Have.

      How would you handle the sheer enormity of the Rifts ecosystem? Ultimate data entry?
      I'd suggest a Tiered character system, based on rarity for the specific game location rather than 'power'. Another option would be to say anything from the Rifts Corebook/RUE and the book(s) most appropriate to the setting are allowed, with characters from books outside the setting subject to a more stricter review process and possible restrictions (basically, if you want to be from another book, you'd better have a solid BG written up that explains what you're doing in this part of the Megaverse away from 'home')

      I think this makes sense for starting - restricting to the main book, and maybe the splat from the location if there is one. It's asking players to invest less to participate. But still allowing some exotic things through, with enough scrutiny so we know that they're not just going to steamroll through the game - or if they are, they'll at least make plot hooks while they do it. 🙂

      posted in Game Development
      Kumakun
      Kumakun
    • RE: Interest check, and early discussion: Rifts

      @zombiegenesis said in Interest check, and early discussion: Rifts:

      @kumakun I'd be all for a Rifts game.

      Are you interested?
      Yes.

      What sort of Rifts game would you like to see? What power level?
      I'm a "throw it all in a blender" type. I fully embrace the off the wall power levels of Rifts and would like to see just about anything appable from a Rogue Scholar to a Demigod.

      Palladium or SavageWorlds?
      Palladium.

      The only problem I see with the 'throw it in a blender' technique - expecting at least staff to have access to all of that material - as fun as that encounter might be. 🙂

      posted in Game Development
      Kumakun
      Kumakun
    • Interest check, and early discussion: Rifts

      First, a little intro:

      This is the first in probably a series of interest posts to see what kind of games and settings are even popular right now. I've been tasked with a few goals by the Rhost crew, and I need an example game to actually make the following happen:

      1. I just finished a mushcode tool and I really need to take it through a real project so I can find places to improve. This means an opportunity to get a little heavy on coded in-game systems while writing code that's easy to reuse and apply to many more places either as in part or as a whole.

      2. Rhost needs/wants an integrated frontend that's packaged with it. I need a demo place so I can build the said solution. I've got some integration tools to write! But I can't just write them in a vacuum. To stay motivated it has to be towards a tangible goal.

      3. I'm feeling really, REALLY damned nostalgic for an old-school RPG.

      Caveat: While I can make anything connected to the game. Wiki, the website, softcode, marketing, design, etc. I can't actually RUN the day-to-day. For me, it's a piece to market my technical and artistic skills. But gosh I'd love to see it inhabited.

      If you've just been looking for someone to code that D100 BRP powered game? Something that uses a system that's in the OSR realm or just a great setting for flexing coding chops? DM me, I'm really curious.

      Rifts

      Rifts has everything I've been craving recently. Mecha, survival horror, exploration, post apocolyptic, cyborgs - and a pretty crunchy system behind it all - if Palladium is the consensus.

      Are you interested?

      What sort of Rifts game would you like to see? What power level?

      Palladium or SavageWorlds?

      How would you handle the sheer enormity of the Rifts ecosystem? Ultimate data entry?

      Here are my answers, just to get the conversation started!

      Are you interested?
      Heck yes, I'm interested!

      What sort of Rifts game would you like to see? What power level?
      I'd love to start with something low powered and basic - where MDC is a big deal, and minor to mid monsters from the rifts are actually dangerous. Maybe that means restricting to anything in the Rifts Ultimate Edition Book?

      Palladium or SavageWorlds?
      Palladium

      How would you handle the sheer enormity of the Rifts ecosystem? Ultimate data entry?
      I would write a framework, then let the individual games expand from there. In this instance, maybe Rifts Ultimate, and some of the lower-powered, earlier world-books. The less we expect people to own, the more accessible the game is IMHO.

      Thanks for reading, I know this was a longer one - and thanks even more for responding. :3

      posted in Game Development
      Kumakun
      Kumakun
    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      @ominous said in TTRPG's You've Wanted to MU* (But Probably Won't):

      Mouse Guard
      Something with Runequest 6's engine

      I absolutely love the Basic Roleplaying system (RQ spin-off). I was introduced to the Elric Of Meldibone game when I was young and fell in love with the mechanics. It's one of the older systems that I think actually aged pretty well. It handles long term character advancement elegantly, with enough old-school crunch to make online stats feel substantial. In fact, BRP (4th Edition I think?) Is one of those books set aside on my desk often.

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: Mush-Format New version release!

      Local #includes work now. And I've verified, with much giddiness, that using /quote in TF to send only the changes is ❤ <3. If anyone else is still writing mushcode (haha!) Check it out. Today's the first day in my mushcoding career that I didn't have to cut and paste to develop.

      I'm officially spoiled.

      That is all. 🙂

      posted in MU Code
      Kumakun
      Kumakun
    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      @alzie said in TTRPG's You've Wanted to MU* (But Probably Won't):

      Still want one of:
      Ryuutama
      Tenra Bansha Zero

      Ryuutama looks really interesting, and really REALLY cute. 🙂

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: Mush-Format New version release!

      On a roll! Now Mush-Format comes with diffing! Perfect for adding into your mushcode development stack. 🙂 Check out the demo or check out the GitHub!

      Next up is local archive processing. Soon you should be able to build and debug an archive on your local machine, then send the whole shebang off to GitHub for public consumption. 🙂

      Thanks for stopping in!

      posted in MU Code
      Kumakun
      Kumakun
    • RE: Mush-Format New version release!

      Back with another update, you old salty code-dogs! Someone, I can't remember who, asked if there was a CLI. Now there is!

      The next step is a diffing algorithm to check for changed commands between renders of the same file. It'll make it /way/ more useful to add into my own mushcode development toolchain and anyone else who might still be interested.

      I've also had requests to add prettifier functionality. That should be interesting!

      More soon!

      posted in MU Code
      Kumakun
      Kumakun
    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      Just from mentioning it on another thread:

      Deadlands. I was just never sure how to convert the playing card initiative mechanic online in a smooth way!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: Looking For RIFTS

      We've been talking about what it would take to do a Rifts MU* on a different thread. I think Coding Palladium would be an interesting challenge - but Lost Dominion has it right. SWADE Rifts looks pretty decent. I'm kind of Meh on Savage Worlds (Though I looooove Deadlands) but it's way less to track and do data entry for.

      I'd love to see a good Rifts game too. I haven't played since the early 00's when I went to one of their open house conventions.

      posted in MU Questions & Requests
      Kumakun
      Kumakun
    • RE: MUs That We Would Love To Make (But Won't)

      @Lemon-Fox said in MUs That We Would Love To Make (But Won't):

      Shadowrun?

      Well, Shadowrun Anarchy is on my list of 'would totally do if I had the bandwidth' so... Sure, yeah. Shadowrun might be exactly what I'm saying. 🙂

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      @Runescryer said in TTRPG's You've Wanted to MU* (But Probably Won't):

      @ZombieGenesis said in TTRPG's You've Wanted to MU* (But Probably Won't):

      If you wanted to explore the sheer immensity of all that is Rifts, I think it'd be best to do PDF sheets on the wiki/web portal. There's just too much to think about in terms of code otherwise.

      Just my 2 cents on how to approach Rifts/Palladium...

      -Establish a 'Tier' system for characters based on sources. Limit the amount of characters from outside the 'base' area of the game.
      EX: A setting in the Colorado Baronies...
      -Tier 0: Rifts Core Book, Rifts Ultimate Edition, Juicer Uprising, New West, Spirit West, Lone Star, D-Bees of North America, and select other sourcebooks.
      -Tier 1: Northern Gun 1 & 2, Atlantis, Secrets of the Atlanteans, Canada, Free Quebec, Dinosaur Swamp, Psyscape, Federation of Magic, other books that are reasonably close to the area
      -Tier 2: South America 1 & 2, Madhaven, Shemarian Nation, Underseas; a bit further away, but still the same hemisphere
      -Tier 3: Triax/NGR, England, Africa, Russia, Japan, Australia, Phase World, Wormwood (maybe), Palladium Fantasy, Beyond the Supernatural, Chaos Earth; the rest of Rifts Earth, the 'historic' past, and frequently visited dimensions.
      -Tier 4: Skraypers, Heroes Unlimited, All other Palladium settings/sources

      Also, potential outright banning of very powerful or unballancing character types like Cosmo Knights & Bhlaze. And conversion of C-Gen to a points-based attribute buy system; other random rolls are player's choice.

      I do agree about making Character Generation web-portal based. Cuts down on alot of coding

      I think the tier system is an interesting way to manage different OOC/RCC power levels - as things started to power creep over the years.

      I think a character portal would be critical, actually. The thought of softcoding a system to handle the rules that Are Palladium makes me twitch some. Though! Once it's done? TMNT and Robotech and any other game released under the Palladium system are suddenly on the table. Hmm.

      Haha, everyone's first 'banned concept' is Cosmo Knight (For good reason!). 😄

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      @Runescryer said in TTRPG's You've Wanted to MU* (But Probably Won't):

      Scion 1e worked just fine as a MU, pretty much right out of the box. As with most MU's, the key was staff being knowledgeable about the system and saying 'no' to broken concepts or concepts that could eventually break the system.

      That's promising to hear. Scion would be a heck of a lot of fun, I think. Well, 1e. I haven't purchased/read 2e yet so I wouldn't know on that one. I'd think the power tiers would definitely go Gonzo after a while though - unless you just make people retire characters after a certain point. You're off to fight the good fight with your Pantheon now!

      Rifts is a fantastic setting, but with old-school rules crunch. It's that last part that makes veteran gamers wary. The emphasis on 'RANDOM ROLL ALL THE THINGS!!!!' Character Generation is especially archaic these days. There was a FATE Rifts game, but I'm surprised that no-one's tried to do a Savage Worlds Rifts game since there is an official adaptation for it.

      I haven't looked at the Savage Worlds adaptation is a while, a long while. And from the looks of it, it's rather expanded. I'll have to investigate more. Anything that might be more wildly than Palladium/ I've got a lot of nostalgia with the system, but yeah. Coding that monstrosity, haha.

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: MUs That We Would Love To Make (But Won't)

      A spell-punk or dungeon-punk setting either in space (Spell Jammer??) or in a near-future setting, Like an Eberron, meets the 22nd-century advanced with magitek theme.

      Another theme I've always wanted to try was going the other way and bringing the far future into a fantasy setting ala Escaflowne's take on giant mechanical knightly armors and other high-tech devices made from low-tech, or 'magical' means.

      posted in Mildly Constructive
      Kumakun
      Kumakun
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