@thenomain said in Fate Development Thread:
Great, this makes me conflicted. Here are the two conversations going on in my head:
This is a great idea! People get involved and read the awesome things, and people are more likely to be awesome to get attention! Positive activity between players is always good. Go go go!
Okay, so what you're saying is that you want to let the bigger cliques dominate the cultural dialogue. Hell, you're saying that if the players decide the game is about a certain thing and upvote that thing enough that this is what you want your game to be known for.
I thought about this too. What if it's the same people that decide the direction of the game. I figured I would have some sorting features like 'all time', 'today' 'this week', 'by sphere' etc - and default to popular this week, just to keep the front page fresh. I've never been a big fan of 'on rails' over-arching plot. You start with one idea, but if your player base decides to focus on a different aspect of your universe? Roll with it! Plus I've had this idea about being able to organize your scenes into chapters, or anthologies or something, and give the players the ability to download or share short stories, or 'books' of fiction in different formats - direct link share for social media (with ability for upvotes and some other sort of reward), or even e-book or Kindle formats for Amazon if they want.
The meat of this hobby is about writing fiction together. I want to take it a step further and make it the point of the game, story building. It's why I think Fate would work so well. Now that I'm talking about it I /may/ even go with Accelerated just to add another layer of abstraction to the rules of the game.