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    2. Lilli
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    L
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    Posts made by Lilli

    • RE: Super Hero System?

      I prefer the vague, and open to interpretation. Because people come in many shapes and sizes and what they do, also.

      What you're saying is you prefer the author's interpretation.

      I also don't want to play in an even field and expecting to do so, even on a MUSH is unrealistic. Time will increase the gulf.
      Players that join in 5 years down the road will not be anywhere near the capabilities of , well you get it.... extreme example.

      The whole idea of a MUSH is to create a shared world and a way to interact in it. My idea of a world is not exactly one where everyone
      is equal.

      Strong personalities? Will always push. Doesn't matter what system. Ditto with the rest .... charisma, power gaming or popularity, etc.
      As for +1D being the same, etc. Doubt it. But it's a choice, not mandatory. People make decisions to take X, Y and or Z, for whatever reason. The whole concept of being worried about somebody else's interpretation is kind of weird to me.

      Part of the beauty of Supers!, especially when it come to outcomes is that the player has more choices, and I like that. Only a power gamer or min maxer would be worried about that. The entire idea is that everyone have fun. Let me give... an example.

      Charlie: I want to stop Megan from getting away. I zap her with my power bolt.....
      Rolls. Yay. Dance. Result: 2D damage. That should take her out, she only has 2D Fortitude right?
      Megan(GM): Yeah, but since you were trying to stop her from getting away, Megan is going to choose to split the damage between
      Fortitude and Reaction. You hit her in the leg........but she's still hopping along....

      I like that flexibility. I will grant you, however, that this tends not to work very well PvP, and to prevent it, Charlie could have been more specific, perhaps, or it wouldn't matter. Possibly a policy thingie. According to the book rules, player hit gets to choose if they can justify it. That could be annoying, PvP wise and lead to plenty of arguments? That's why there's a GM, and definitely needs to be one if there is PvP occurring

      There are definitely things to consider when creating a MUSH that go above and beyond a normal TT session/campaign.

      Anyways, way way off topic.
      My vote, btw, in case you didn't guess was for Supers! .
      To answer ..... what I really want, though is just an original theme superhero mush. No, not quite that. A non DC/Marvel universe. In that regard, I'm like Misaventure and I don't want to deal with interpretations of cannon.

      posted in MU Questions & Requests
      L
      Lilli
    • RE: Super Hero System?

      @Lithium

      Right up your alley. Believe you were looking for something like this, though I just read the description, did not peek inside.

      http://www.drivethrurpg.com/product/100374/GCore-DELUXE?term=G-Core+Super

      FASERIP version?

      posted in MU Questions & Requests
      L
      Lilli
    • RE: CofD/WoD Mu Installer?

      @ThatOneDude
      Volund's works nicely, with a few bugs. I haven't bothered to try fixing the minor ones I've encountered, just yet. Focused on other things with a higher priority.

      Mostly the grid/build addon has a few glitches. You will need to compile with SQL. MYSQL to be exact, I believe.

      Some documentation on more useful functions might be helpful too, ie. the ones tied into the +config +gameconfig systems.

      posted in MU Code
      L
      Lilli
    • RE: Super Hero System?

      @Misadventure said:

      Question: what level of tactical play, attention to guns and armor, computer systems and AIs do you intend to deal with. If you want to represent body armor and guns versus the superhuman scale you choose, FATE isn't your thing, Hero is. If you want to see character with small powers take on small fry, Marvel and Aberrant aren't your thing, but FATE might be.

      Supers! is never anyones thing.

      Have you looked at Capes, or Masks, or Mutant Blues?

      My name is anyone.
      It's a great system.

      Supers! is absurdly simple and as indepth as you'd like to make it. If you want a simple concept go for it. If you want a complicated one, the system will work with you in that regard.

      Everything costs 1D, except Wizardry, and Invulnerability (Full) I think they required 3D.
      Customizing is the same. Boost? +1D, Complication -1D. Trade off. 0

      Adding powers, disadvantages, advantages and aptitudes easy peasy.

      My favorite part about Supers! is there are no base stats, like Str, Dex, Etc. Instead they use Resistances and the versatility in taking damage is crazy fun at times.

      There are a lot of things to consider, considering Supers! is not geared for death. You die, you make another character without losing any experience. My thoughts is that you'd have some very high powered players in short time. May want to consider separating player given votes/xp with staff xp, or just go with death is death, or some variation in between.

      If you want a system more geared towards telling stories, might peek at Icons.

      posted in MU Questions & Requests
      L
      Lilli
    • RE: New Comic/Superhero Themed MU*

      @SunnyJ said:

      Also, Namor suckz. =/

      Who's Namor?

      posted in Adver-tis-ments
      L
      Lilli
    • RE: Comic/Superhero based games.

      @Lithium There is an Aberrant game, Capes & Stars. capesandstars.kydance.net:6661.

      I did an Aberrant chargen a long time ago, though I don't know what happened to it, and my coding
      skills have definitely diminished since then.

      posted in MU Questions & Requests
      L
      Lilli
    • RE: Comic/Superhero based games.

      I've looked at most of the superhero/comic themed mushes, I think. My problem is most of them use a DC or Marvel included content.
      While I like said content, I don't want to RP in said content. Those I used to play on are gone, I think. (With original themes), or too rules heavy for me to deal with, making me feel at a loss of how to function within the game.

      I'm building a mush, but like Lithium, would take a while. Right now, I am just hammering out the bugs in a Volund import.

      I saw a M&M thread, but I think It is Marvel/DC themed and too rules intensive for me?

      I was looking at using the Supers! ruleset and maybe draw an idea or two from Icons for dramatic effect, those the Supers! Competency Dice are versatile enough and more uses can always be added.

      posted in MU Questions & Requests
      L
      Lilli
    • RE: Which MU* telnet clients are still popular?

      Well coding on a MUSH and directly coding over code are two different things. I code while on the mush on my own objects and test them till they work the way I want, get it approved, then it gets moved to wherever? So not directly affecting existing code.

      I'm not that good of a coder. I can code just about anything eventually but can't say it would be by far, the best way. There are professionals out there. My ex can......look at code in a language he's never seen and be fixing it in a matter of minutes to hours.

      posted in Mildly Constructive
      L
      Lilli
    • RE: Rhost MUSH Hosting?

      @Ashen-Shugar I was missing the openssl dev packages. Had openssl itself, so guessing it treated it like I was good to go.

      Thanks again for your help!

      And for those compiling PennMUSH, you will need the libpcre dev libraries, not just pcre.

      posted in MU Questions & Requests
      L
      Lilli
    • RE: Which MU* telnet clients are still popular?

      @Ashen-Shugar /grab for Potato works fine on Rhost, and Penn. Not so on Mux 2.0. Those are the only 3 types of servers I've been on lately.

      posted in Mildly Constructive
      L
      Lilli
    • RE: Free Softcode Suite - Penn and Rhost

      @Alzie It's a very nice code suite(?). Installs nicely. The only thing I can think of, is perhaps documentation listing some of the more useful functions to be used in any additional softcoding. For example...... What are the various ooc lock functions? isadmin(%0)? isapproved?
      Those I can probably find easily enough. But there are tons of more important/useful functions that can be utilized if one can figure them out.

      More importantly, if the gameconfig or even myconfig settings are to be maintained by additional coding, what is/are the functions for determining the game's and or player's choice for headers, fill, borders? I am pretty sure a player's settings override the mush's.

      I am just starting to look into figuring out the functions, and find it tedious.

      posted in MU Code
      L
      Lilli
    • RE: Which MU* telnet clients are still popular?

      @RnMissionRun I did do exactly that.....saw it posted somewhere else. I use Potato when I am coding, so that I can respond to pages and other chatter, even posts while working on a line of code. The dual input window is great. I use Mushclient when not going to be doing any coding because I have all my triggers and spawns already set up there. + Mushclient will take scripted addons. I don't have to wait for them to be included in the next build. That is one of the plus sides of a community.

      Both are good clients.

      posted in Mildly Constructive
      L
      Lilli
    • RE: Rhost MUSH Hosting?

      @RnMissionRun I looked over Digital Ocean briefly this morning before heading out to work, and saw the benefit to an extra $1 a month too.

      As for Genesis. I suspect they would likely add anything reasonable if asked to. I'm trying not to mess with the Makefile directly.

      Without dialog, and some suggested config changes, and going more manual on the compile, I think I am still running into low memory errors trying to compile.

      Digital Oceans is just looking more and more appealing because of the extras. It's like.... want a Hershey bar or a Lindt chocolate?

      My next dilemma would be choosing which OS to have installed, and should it be a cloud service. That's new to me (Cloud server).

      I will pop into the Rhost Dev site and ask them about their recommendations.

      posted in MU Questions & Requests
      L
      Lilli
    • RE: Which MU* telnet clients are still popular?

      @Ninjakitten The deal breaker for me on Potato was it's grab command is only compatible with PennMUSH. Doesn't work with other servers.

      posted in Mildly Constructive
      L
      Lilli
    • RE: Rhost MUSH Hosting?

      @faraday I have an account @ GenesisMuds. They don't have dialog and I don't have root. Their gcc isn't working the way I'd like, though they do offer several suggestions on how to help with that. I'm still working on it. My Linux is very rusty, but coming back.

      Might be better for me to find a hardcoder interested in the project, but I am in no rush.

      In either case, thank you for the suggestion. An account with root will still be better than one without...

      Edit: FYI, referral link does not work.

      posted in MU Questions & Requests
      L
      Lilli
    • Rhost MUSH Hosting?

      Anyone familiar with a hosting service that supports the requirements needed for compiling Rhost?

      So far I've tried a few shells and learned by trial and error that they don't have all the requirements needed.
      ie. dialog installed and the proper gcc, though I can probably get around that if I can figure out how to modify
      rhost's makefile without using a script .. .CC?

      My bad, mostly due to experience, but it's the best way to learn?

      Asking for help is the other best way, soooooo.....

      Ideally, I'd love to just be able to drop Rhost's install script in and have at it.

      posted in MU Questions & Requests
      L
      Lilli
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